function Node_Array_Sample(_x, _y, _group = noone) : Node(_x, _y, _group) constructor { name = "Array Sample"; setDimension(96, 32 + 24); newInput(0, nodeValue_Float("Array", self, [])) .setArrayDepth(1) .setVisible(true, true); newInput(1, nodeValue_Float("Step", self, 1)); newInput(2, nodeValue_Enum_Scroll("Mode", self, 0, [ "Uniform", "Random" ])) newInput(3, nodeValue_Int("Shift", self, 0)) newInput(4, nodeValueSeed(self)); newInput(5, nodeValue_Int("Amount", self, 4)) newOutput(0, nodeValue_Output("Array", self, VALUE_TYPE.float, 0)) .setArrayDepth(1); input_display_list = [ 0, 2, 1, 3, 4, 5, ]; static sample = function(arr) { __temp_arr = arr; var _mod = getInputData(2); var _len = array_length(arr); if(_mod == 0) { var _stp = getInputData(1); var _shf = getInputData(3); _shf = safe_mod(_shf, _stp); var _res = []; var _ind = 0; for( var i = _shf; i < _len; i += _stp ) _res[_ind++] = arr[i]; return _res; } else if(_mod == 1) { var _sed = getInputData(4); var _amo = getInputData(5); var _res = array_create(_amo); random_set_seed(_sed); for( var i = 0; i < _amo; i++ ) _res[i] = arr[irandom(_len - 1)]; return _res; } return []; } static update = function(frame = CURRENT_FRAME) { var _arr = getInputData(0); var _mod = getInputData(2); inputs[1].setVisible(_mod == 0); inputs[3].setVisible(_mod == 0); inputs[4].setVisible(_mod == 1); inputs[5].setVisible(_mod == 1); if(array_empty(_arr)) return; var res; if(is_array(_arr[0])) { for( var i = 0, n = array_length(_arr); i < n; i++ ) res[i] = sample(_arr[i]); } else res = sample(_arr); outputs[0].setValue(res); } static onDrawNode = function(xx, yy, _mx, _my, _s, _hover, _focus) { var bbox = drawGetBbox(xx, yy, _s); draw_sprite_fit(s_node_array_sample, 0, bbox.xc, bbox.yc, bbox.w, bbox.h); } }