enum MATH_OPERATOR { add, // 0 subtract, // 1 multiply, // 2 divide, // 3 power, // 4 root, // 5 sin, // 6 cos, // 7 tan, // 8 modulo, // 9 floor, // 10 ceiling, // 11 round, // 12 lerp, // 13 abs, // 14 clamp, // 15 snap, // 16 fract, // 17 } global.node_math_keys = [ "add", "subtract", "multiply", "divide", "power", "root", "+", "-", "*", "/", "^", "sin", "cos", "tan", "modulo", "round", "ceiling", "floor", "lerp", "abs", "fract", "clamp", "snap" ]; global.node_math_keys_map = [ MATH_OPERATOR.add, MATH_OPERATOR.subtract, MATH_OPERATOR.multiply, MATH_OPERATOR.divide, MATH_OPERATOR.power, MATH_OPERATOR.root, MATH_OPERATOR.add, MATH_OPERATOR.subtract, MATH_OPERATOR.multiply, MATH_OPERATOR.divide, MATH_OPERATOR.power, MATH_OPERATOR.sin, MATH_OPERATOR.cos, MATH_OPERATOR.tan, MATH_OPERATOR.modulo, MATH_OPERATOR.round, MATH_OPERATOR.ceiling, MATH_OPERATOR.floor, MATH_OPERATOR.lerp, MATH_OPERATOR.abs, MATH_OPERATOR.fract, MATH_OPERATOR.clamp, MATH_OPERATOR.snap ]; global.node_math_names = [ /* 0 - 9*/ "Add", "Subtract", "Multiply", "Divide", "Power", "Root", "Sin", "Cos", "Tan", "Modulo", /*10 - 20*/ "Floor", "Ceil", "Round", "Lerp", "Abs", "Clamp", "Snap", "Fract" ]; global.node_math_scroll = array_create_ext(array_length(global.node_math_names), function(i) /*=>*/ {return new scrollItem(global.node_math_names[i], s_node_math_operators, i)}); function Node_create_Math(_x, _y, _group = noone, _param = {}) { var query = struct_try_get(_param, "query", ""); var node = new Node_Math(_x, _y, _group).skipDefault(); var ind = array_find(global.node_math_keys, query); if(ind != -1) node.inputs[0].setValue(global.node_math_keys_map[ind]); return node; } function Node_Math(_x, _y, _group = noone) : Node(_x, _y, _group) constructor { name = "Math"; color = COLORS.node_blend_number; setDimension(96, 48); newInput(0, nodeValue_Enum_Scroll("Type", self, 0, global.node_math_scroll)) .rejectArray(); newInput(1, nodeValue_Float("a", self, 0)) .setVisible(true, true); newInput(2, nodeValue_Float("b", self, 0)) .setVisible(true, true); newInput(3, nodeValue_Bool("Degree angle", self, true)); newInput(4, nodeValue_Bool("To integer", self, false)); newInput(5, nodeValue_Float("Amount", self, 0)); input_display_list = [ 0, 1, 2, 5, 3, 4, ] newOutput(0, nodeValue_Output("Result", self, VALUE_TYPE.float, 0)); use_mod = 0; use_deg = false; static onValueUpdate = function(index = 0) { if(index != 0) return; var _type = inputs[0].getValue(); setDisplayName(global.node_math_names[_type]); } static _eval = function(a, b, c = 0) { switch(use_mod) { case MATH_OPERATOR.add : return a + b; case MATH_OPERATOR.subtract : return a - b; case MATH_OPERATOR.multiply : return a * b; case MATH_OPERATOR.divide : return b == 0? 0 : a / b; case MATH_OPERATOR.power : return power(a, b); case MATH_OPERATOR.root : return b == 0? 0 : power(a, 1 / b); case MATH_OPERATOR.sin : return sin(use_deg? degtorad(a) : a) * b; case MATH_OPERATOR.cos : return cos(use_deg? degtorad(a) : a) * b; case MATH_OPERATOR.tan : return tan(use_deg? degtorad(a) : a) * b; case MATH_OPERATOR.modulo : return safe_mod(a, b); case MATH_OPERATOR.floor : return floor(a); case MATH_OPERATOR.ceiling : return ceil(a); case MATH_OPERATOR.round : return round(a); case MATH_OPERATOR.lerp : return lerp(a, b, c); case MATH_OPERATOR.abs : return abs(a); case MATH_OPERATOR.clamp : return clamp(a, b, c); case MATH_OPERATOR.snap : return value_snap(a, b); case MATH_OPERATOR.fract : return frac(a); } return 0; } static step = function() { var mode = getInputData(0); inputs[2].setVisible(false, false); inputs[3].setVisible(false, false); inputs[5].setVisible(false, false); switch(mode) { case MATH_OPERATOR.sin : case MATH_OPERATOR.cos : case MATH_OPERATOR.tan : inputs[3].setVisible(true); break; } switch(mode) { case MATH_OPERATOR.round : case MATH_OPERATOR.floor : case MATH_OPERATOR.ceiling : inputs[4].setVisible(true); var int = getInputData(4); if(int) outputs[0].setType(VALUE_TYPE.integer); else outputs[0].setType(VALUE_TYPE.float); break; default: inputs[4].setVisible(false); outputs[0].setType(VALUE_TYPE.float); break; } switch(mode) { case MATH_OPERATOR.add : case MATH_OPERATOR.subtract : case MATH_OPERATOR.multiply : case MATH_OPERATOR.divide : case MATH_OPERATOR.power : case MATH_OPERATOR.root : case MATH_OPERATOR.modulo : inputs[2].name = "b"; inputs[2].setVisible(true, true); break; case MATH_OPERATOR.sin : case MATH_OPERATOR.cos : case MATH_OPERATOR.tan : inputs[2].name = "Amplitude"; inputs[2].setVisible(true, true); break; case MATH_OPERATOR.lerp : inputs[2].name = "To"; inputs[5].name = "Amount"; inputs[2].setVisible(true, true); inputs[5].setVisible(true, true); break; case MATH_OPERATOR.clamp : inputs[2].name = "Min"; inputs[5].name = "Max"; inputs[2].setVisible(true, true); inputs[5].setVisible(true, true); break; case MATH_OPERATOR.snap : inputs[2].name = "Snap"; inputs[2].setVisible(true, true); break; default: return; } } function evalArray(a, b, c = 0) { var _as = is_array(a); var _bs = is_array(b); var _cs = is_array(c); if(!_as && !_bs && !_cs) return _eval(a, b, c); if(!_as) a = [ a ]; if(!_bs) b = [ b ]; if(!_cs) c = [ c ]; var al = array_length(a); var bl = array_length(b); var cl = array_length(c); var amo = max(al, bl, cl); var val = array_create(amo); for( var i = 0; i < amo; i++ ) val[i] = evalArray( array_safe_get(a, i,, ARRAY_OVERFLOW.loop), array_safe_get(b, i,, ARRAY_OVERFLOW.loop), array_safe_get(c, i,, ARRAY_OVERFLOW.loop), ); return val; } static update = function(frame = CURRENT_FRAME) { use_mod = getInputData(0); use_deg = getInputData(3); var a = getInputData(1); var b = getInputData(2); var c = getInputData(5); var val = evalArray(a, b, c); outputs[0].setValue(val); } static onDrawNode = function(xx, yy, _mx, _my, _s, _hover, _focus) { draw_set_text(f_sdf, fa_center, fa_center, COLORS._main_text); var str = ""; var typ = getInputData(0); switch(typ) { case MATH_OPERATOR.add : str = "+"; break; case MATH_OPERATOR.subtract : str = "-"; break; case MATH_OPERATOR.multiply : str = "*"; break; case MATH_OPERATOR.divide : str = "/"; break; default: str = string_lower(global.node_math_names[typ]); } var bbox = drawGetBbox(xx, yy, _s); var ss = string_scale(str, bbox.w, bbox.h); draw_text_transformed(bbox.xc, bbox.yc, str, ss * 0.8, ss * 0.8, 0); } }