function Node_Tile(_x, _y, _group = noone) : Node_Processor(_x, _y, _group) constructor { name = "Tile"; newInput(0, nodeValue_Surface("Base texture", self)); newInput(1, nodeValue_Surface("Border texture", self)); newOutput(0, nodeValue_Output("", self, VALUE_TYPE.surface, noone)); input_display_list = [ 0 ]; static step = function() {} static processData = function(_outSurf, _data, _output_index, _array_index = 0) { return _outSurf; } }