enum ARRAY_PROCESS { loop, hold } function Node_Processor(_x, _y, _group = -1) : Node(_x, _y, _group) constructor { array_process = ARRAY_PROCESS.loop; current_data = []; inputs_data = []; process_amount = 0; dimension_index = 0; active_index = -1; icon = THEME.node_processor; static process_data = function(_outSurf, _data, _output_index, _array_index = 0) { return _outSurf; } static getSingleValue = function(_index, _arr = 0) { var _n = inputs[| _index]; var _in = _n.getValue(); if(_n.isArray()) return array_safe_get(_in, _arr,, ARRAY_OVERFLOW.loop); return _in; } static getDimension = function(arr = 0) { if(dimension_index == -1) return [1, 1]; var _in = getSingleValue(dimension_index, arr); if(inputs[| dimension_index].type == VALUE_TYPE.surface && is_surface(_in)) { var ww = surface_get_width(_in); var hh = surface_get_height(_in); return [ww, hh]; } if(is_array(_in) && array_length(_in) == 2) return _in; return [1, 1]; } static preProcess = function(outIndex) { var _out = outputs[| outIndex].getValue(); if(process_amount == 0) { //render single data if(outputs[| outIndex].type == VALUE_TYPE.d3object) //passing 3D vertex call return _out; if(is_array(_out) && outputs[| outIndex].type == VALUE_TYPE.surface) { //free surface if needed for(var i = 1; i < array_length(_out); i++) if(is_surface(_out[i])) surface_free(_out[i]); } if(outputs[| outIndex].type == VALUE_TYPE.surface && dimension_index > -1) { var surf = inputs_data[dimension_index]; var _sw = 1, _sh = 1; if(inputs[| dimension_index].type == VALUE_TYPE.surface) { if(is_surface(surf)) { _sw = surface_get_width(surf); _sh = surface_get_height(surf); } else return noone; } else if(is_array(surf)) { _sw = surf[0]; _sh = surf[1]; } _out = surface_verify(_out, _sw, _sh); } current_data = inputs_data; if(active_index > -1 && !inputs_data[active_index]) { // skip if(inputs[| 0].type == VALUE_TYPE.surface) return surface_clone(inputs_data[0], _out); else return inputs_data[0] } return process_data(_out, inputs_data, outIndex, 0); } if(outputs[| outIndex].type == VALUE_TYPE.d3object) { //passing 3D vertex call if(is_array(_out)) _out = _out[0]; return array_create(process_amount, _out); } if(!is_array(_out)) _out = array_create(process_amount); else if(array_length(_out) != process_amount) array_resize(_out, process_amount); var _data = array_create(ds_list_size(inputs)); for(var l = 0; l < process_amount; l++) { for(var i = 0; i < ds_list_size(inputs); i++) { //input prepare var _in = inputs_data[i]; if(!inputs[| i].isArray(_in)) { _data[i] = inputs_data[i]; continue; } if(array_length(_in) == 0) { _data[i] = 0; continue; } var _index = 0; switch(array_process) { case ARRAY_PROCESS.loop : _index = safe_mod(l, array_length(_in)); break; case ARRAY_PROCESS.hold : _index = min(l, array_length(_in) - 1); break; } _data[i] = _in[_index]; } if(outputs[| outIndex].type == VALUE_TYPE.surface && dimension_index > -1) { var surf = _data[dimension_index]; var _sw = 1, _sh = 1; if(inputs[| dimension_index].type == VALUE_TYPE.surface) { if(is_surface(surf)) { _sw = surface_get_width(surf); _sh = surface_get_height(surf); } else return noone; } else if(is_array(surf)) { _sw = surf[0]; _sh = surf[1]; } _out[l] = surface_verify(_out[l], _sw, _sh); } if(l == 0 || l == preview_index) current_data = _data; if(active_index > -1 && !_data[active_index]) { // skip if(inputs[| 0].type == VALUE_TYPE.surface) _out[l] = surface_clone(_data[0], _out[l]); else _out[l] = _data[0]; } else _out[l] = process_data(_out[l], _data, outIndex, l); } return _out; } static update = function(frame = ANIMATOR.current_frame) { process_amount = 0; inputs_data = array_create(ds_list_size(inputs)); for(var i = 0; i < ds_list_size(inputs); i++) { //pre-collect current input data inputs_data[i] = inputs[| i].getValue(); if(!is_array(inputs_data[i])) continue; if(array_length(inputs_data[i]) == 0) continue; if(!inputs[| i].isArray(inputs_data[i])) continue; process_amount = max(process_amount, array_length(inputs_data[i])); } for(var i = 0; i < ds_list_size(outputs); i++) outputs[| i].setValue(preProcess(i)); } }