function Node_Array_Shuffle(_x, _y, _group = noone) : Node(_x, _y, _group) constructor { name = "Shuffle Array"; previewable = false; w = 96; inputs[| 0] = nodeValue("Array in", self, JUNCTION_CONNECT.input, VALUE_TYPE.any, []) .setVisible(true, true); inputs[| 1] = nodeValue("Seed", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, irandom_range(10000, 99999)) .rejectArray(); outputs[| 0] = nodeValue("Shuffled array", self, JUNCTION_CONNECT.output, VALUE_TYPE.any, []); static update = function(frame = PROJECT.animator.current_frame) { var arr = inputs[| 0].getValue(); var sed = inputs[| 1].getValue(); inputs[| 0].type = VALUE_TYPE.any; outputs[| 0].type = VALUE_TYPE.any; if(!is_array(arr)) return; arr = array_clone(arr); if(inputs[| 0].value_from != noone) { inputs[| 0].type = inputs[| 0].value_from.type; outputs[| 0].type = inputs[| 0].value_from.type; } random_set_seed(sed); arr = array_shuffle(arr); outputs[| 0].setValue(arr); } static onDrawNode = function(xx, yy, _mx, _my, _s, _hover, _focus) { var bbox = drawGetBbox(xx, yy, _s); draw_sprite_fit(s_node_array_shuffle, 0, bbox.xc, bbox.yc, bbox.w, bbox.h); } }