function Node_Surface_data(_x, _y, _group = noone) : Node(_x, _y, _group) constructor { name = "Surface data"; color = COLORS.node_blend_number; previewable = false; inputs[| 0] = nodeValue("Surface", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, 0); outputs[| 0] = nodeValue("Dimension", self, JUNCTION_CONNECT.output, VALUE_TYPE.integer, [ 1, 1 ]) .setDisplay(VALUE_DISPLAY.vector); outputs[| 1] = nodeValue("Array length", self, JUNCTION_CONNECT.output, VALUE_TYPE.integer, 0); w = 96; static update = function(frame = PROJECT.animator.current_frame) { var _insurf = inputs[| 0].getValue(); if(is_array(_insurf)) { var len = array_length(_insurf); var _dim = array_create(len); for( var i = 0; i < len; i++ ) { _dim[i][0] = surface_get_width_safe(_insurf[i]); _dim[i][1] = surface_get_height_safe(_insurf[i]); } outputs[| 0].setValue(_dim); outputs[| 1].setValue(len); return; } if(!_insurf || !surface_exists(_insurf)) return; outputs[| 0].setValue([ surface_get_width_safe(_insurf), surface_get_height_safe(_insurf) ]); } }