function Node_create_Blend(_x, _y, _group = noone, _param = "") { var node = new Node_Blend(_x, _y, _group); return node; } function Node_Blend(_x, _y, _group = noone) : Node_Processor(_x, _y, _group) constructor { name = "Blend"; inputs[| 0] = nodeValue("Background", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, DEF_SURFACE); inputs[| 1] = nodeValue("Foreground", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, DEF_SURFACE); inputs[| 2] = nodeValue("Blend mode", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 0) .setDisplay(VALUE_DISPLAY.enum_scroll, BLEND_TYPES ); inputs[| 3] = nodeValue("Opacity", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 1) .setDisplay(VALUE_DISPLAY.slider, [ 0, 1, 0.01]); inputs[| 4] = nodeValue("Mask", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, 0); inputs[| 5] = nodeValue("Fill mode", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 0) .setDisplay(VALUE_DISPLAY.enum_scroll, [ "None", "Stretch", "Tile" ]); inputs[| 6] = nodeValue("Output dimension", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 0) .setDisplay(VALUE_DISPLAY.enum_scroll, [ "Background", "Forground", "Mask", "Maximum", "Constant" ]) .rejectArray(); inputs[| 7] = nodeValue("Constant dimension", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, def_surf_size2) .setDisplay(VALUE_DISPLAY.vector); inputs[| 8] = nodeValue("Active", self, JUNCTION_CONNECT.input, VALUE_TYPE.boolean, true); active_index = 8; inputs[| 9] = nodeValue("Preserve alpha", self, JUNCTION_CONNECT.input, VALUE_TYPE.boolean, false); inputs[| 10] = nodeValue("Horizontal Align", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 0) .setDisplay(VALUE_DISPLAY.enum_button, [ THEME.inspector_surface_halign, THEME.inspector_surface_halign, THEME.inspector_surface_halign]); inputs[| 11] = nodeValue("Vertical Align", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 0) .setDisplay(VALUE_DISPLAY.enum_button, [ THEME.inspector_surface_valign, THEME.inspector_surface_valign, THEME.inspector_surface_valign]); outputs[| 0] = nodeValue("Surface out", self, JUNCTION_CONNECT.output, VALUE_TYPE.surface, noone); input_display_list = [ 8, ["Surfaces", true], 0, 1, 4, 6, 7, ["Blend", false], 2, 3, 9, ["Transform", false], 5, 10, 11, ] temp_surface = [ surface_create(1, 1) ]; static process_data = function(_outSurf, _data, _output_index, _array_index) { var _back = _data[0]; var _fore = _data[1]; var _type = _data[2]; var _opacity = _data[3]; var _mask = _data[4]; var _tile = _data[5]; var _outp = _data[6]; var _out_dim = _data[7]; var _pre_alp = _data[9]; var _halign = _data[10]; var _valign = _data[11]; inputs[| 7].setVisible(_outp == 4); var ww = 1, hh = 1; var _foreDraw = _fore; inputs[| 10].setVisible(_tile == 0); inputs[| 11].setVisible(_tile == 0); if(_tile == 0 && is_surface(_fore)) { ww = surface_get_width(_back); hh = surface_get_height(_back); var fw = surface_get_width(_fore); var fh = surface_get_height(_fore); temp_surface[0] = surface_verify(temp_surface[0], ww, hh); _foreDraw = temp_surface[0]; var sx = 0; var sy = 0; switch(_halign) { case 0 : sx = 0; break; case 1 : sx = ww / 2 - fw / 2; break; case 2 : sx = ww - fw; break; } switch(_valign) { case 0 : sy = 0; break; case 1 : sy = hh / 2 - fh / 2; break; case 2 : sy = hh - fh; break; } surface_set_target(temp_surface[0]); draw_clear_alpha(0, 0); BLEND_ALPHA draw_surface(_fore, sx, sy); BLEND_NORMAL surface_reset_target(); } switch(_outp) { case 0 : ww = surface_get_width(_back); hh = surface_get_height(_back); break; case 1 : if(is_surface(_foreDraw)) { ww = surface_get_width(_foreDraw); hh = surface_get_height(_foreDraw); } break; case 2 : ww = surface_get_width(_mask); hh = surface_get_height(_mask); break; case 3 : ww = max(surface_get_width(_back), is_surface(_fore)? surface_get_width(_fore) : 1, surface_get_width(_mask)); hh = max(surface_get_height(_back), is_surface(_fore)? surface_get_height(_fore) : 1, surface_get_height(_mask)); break; case 4 : ww = _out_dim[0]; hh = _out_dim[1]; break; } _outSurf = surface_verify(_outSurf, ww, hh); surface_set_target(_outSurf); draw_clear_alpha(0, 0); draw_surface_blend(_back, _foreDraw, _type, _opacity, _pre_alp, _mask, max(0, _tile - 1)); surface_reset_target(); return _outSurf; } }