//draw function draw_surface_safe(surface, _x, _y) { if(!is_surface(surface)) return; draw_surface(surface, _x, _y); } function draw_surface_stretched_safe(surface, _x, _y, _w, _h) { if(!is_surface(surface)) return; draw_surface_stretched(surface, _x, _y, _w, _h); } function draw_surface_ext_safe(surface, _x, _y, _xs = 1, _ys = 1, _rot = 0, _col = c_white, _alpha = 1) { if(!is_surface(surface)) return; draw_surface_ext(surface, _x, _y, _xs, _ys, _rot, _col, _alpha); } function draw_surface_tiled_ext_safe(surface, _x, _y, _xs = 1, _ys = 1, _col = c_white, _alpha = 1) { if(!is_surface(surface)) return; draw_surface_tiled_ext(surface, _x, _y, _xs, _ys, _col, _alpha); } function draw_surface_part_ext_safe(surface, _l, _t, _w, _h, _x, _y, _xs = 1, _ys = 1, _rot = 0, _col = c_white, _alpha = 1) { if(!is_surface(surface)) return; draw_surface_part_ext(surface, _l, _t, _w, _h, _x, _y, _xs, _ys, _col, _alpha); } //check function is_surface(s) { if(is_undefined(s)) return false; if(is_array(s)) return false; if(!is_real(s)) return false; if(!s) return false; if(!surface_exists(s)) return false; if(surface_get_width(s) <= 0) return false; if(surface_get_height(s) <= 0) return false; return true; } function surface_verify(surf, w, h) { if(!is_surface(surf)) return surface_create_valid(w, h); surface_size_to(surf, w, h); return surf; } //create function surface_create_size(surface) { var s = surface_create_valid(surface_get_width(surface), surface_get_height(surface)); surface_set_target(s); draw_clear_alpha(0, 0); surface_reset_target(); return s; } function surface_create_valid(w, h) { var s = surface_create(surface_valid_size(w), surface_valid_size(h)); surface_set_target(s); draw_clear_alpha(0, 0); surface_reset_target(); return s; } function surface_create_from_buffer(w, h, buff) { var s = surface_create_valid(surface_valid_size(w), surface_valid_size(h)); buffer_set_surface(buff, s, 0); return s; } function surface_create_from_sprite(spr) { if(!sprite_exists(spr)) return noone; if(sprite_get_number(spr) == 1) return surface_create_from_sprite_ext(spr, 0); var s = []; for( var i = 0; i < sprite_get_number(spr); i++ ) { array_push(s, surface_create_from_sprite_ext(spr, i)); } return s; } function surface_create_from_sprite_ext(spr, ind) { if(!sprite_exists(spr)) return noone; var sw = sprite_get_width(spr); var sh = sprite_get_height(spr); var s = surface_create_valid(sw, sh); surface_set_target(s); BLEND_OVERRIDE; draw_clear_alpha(0, 0); draw_sprite(spr, ind, sprite_get_xoffset(spr), sprite_get_yoffset(spr)); BLEND_NORMAL surface_reset_target(); return s; } function surface_size_to(surface, width, height) { if(!is_surface(surface)) return false; if(width < 1 && height < 1) return false; width = surface_valid_size(width); height = surface_valid_size(height); var ww = surface_get_width(surface); var hh = surface_get_height(surface); if(ww == width && hh == height) return false; surface_resize(surface, width, height); return true; } function surface_copy_from(dst, src) { surface_set_target(dst); draw_clear_alpha(0, 0); BLEND_OVERRIDE; draw_surface_safe(src, 0, 0); BLEND_NORMAL surface_reset_target(); } function surface_clone(surface, source = noone) { if(!is_surface(surface)) return noone; source = surface_verify(source, surface_get_width(surface), surface_get_height(surface)); surface_set_target(source); draw_clear_alpha(0, 0); BLEND_OVERRIDE; draw_surface_safe(surface, 0, 0); BLEND_NORMAL surface_reset_target(); return source; } function surface_copy_size(dest, source) { if(!is_surface(dest)) return; if(!is_surface(source)) return; surface_size_to(dest, surface_get_width(source), surface_get_height(source)); surface_set_target(dest); draw_clear_alpha(0, 0); surface_reset_target(); surface_copy_from(dest, source); } function surface_valid_size(s) { if(is_infinity(s)) return 1; return max(1, s); } function surface_array_free(arr) { if(!is_array(arr)) { if(is_surface(arr)) surface_free(arr); return; } for( var i = 0; i < array_length(arr); i++ ) surface_array_free(arr[i]); } function surface_array_clone(arr) { if(!is_array(arr)) { if(is_surface(arr)) return surface_clone(arr); else return arr; } var _arr = []; for( var i = 0; i < array_length(arr); i++ ) _arr[i] = surface_array_clone(arr[i]); return _arr; }