function Node_3D_Combine(_x, _y, _group = noone) : Node(_x, _y, _group) constructor { name = "3D Combine"; inputs[| 0] = nodeValue("Dimension", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, def_surf_size2) .setDisplay(VALUE_DISPLAY.vector) .rejectArray(); inputs[| 1] = nodeValue("Object position", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [ 0, 0, 0 ]) .setDisplay(VALUE_DISPLAY.vector) .rejectArray(); inputs[| 2] = nodeValue("Object rotation", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [ 0, 0, 0 ]) .setDisplay(VALUE_DISPLAY.vector) .rejectArray(); inputs[| 3] = nodeValue("Object scale", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [ 1, 1, 1 ]) .setDisplay(VALUE_DISPLAY.vector) .rejectArray(); inputs[| 4] = nodeValue("Render position", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [ 0.5, 0.5 ]) .setDisplay(VALUE_DISPLAY.vector) .setUnitRef( function() { return inputs[| 2].getValue(); }, VALUE_UNIT.reference) .rejectArray(); inputs[| 5] = nodeValue("Render scale", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [ 1, 1 ]) .setDisplay(VALUE_DISPLAY.vector) .rejectArray(); inputs[| 6] = nodeValue("Light direction", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0) .setDisplay(VALUE_DISPLAY.rotation) .rejectArray(); inputs[| 7] = nodeValue("Light height", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0.5) .setDisplay(VALUE_DISPLAY.slider, [-1, 1, 0.01]) .rejectArray(); inputs[| 8] = nodeValue("Light intensity", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 1) .setDisplay(VALUE_DISPLAY.slider, [0, 1, 0.01]) .rejectArray(); inputs[| 9] = nodeValue("Light color", self, JUNCTION_CONNECT.input, VALUE_TYPE.color, c_white) .rejectArray(); inputs[| 10] = nodeValue("Ambient color", self, JUNCTION_CONNECT.input, VALUE_TYPE.color, c_grey) .rejectArray(); inputs[| 11] = nodeValue("Projection", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 0) .setDisplay(VALUE_DISPLAY.enum_button, [ "Orthographic", "Perspective" ]) .rejectArray(); inputs[| 12] = nodeValue("Field of view", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 60) .setDisplay(VALUE_DISPLAY.slider, [ 0, 90, 1 ]) .rejectArray(); inputs[| 13] = nodeValue("Scale view with dimension", self, JUNCTION_CONNECT.input, VALUE_TYPE.boolean, true) input_display_list = [ ["Output", false], 0, 13, ["Object transform", false], 1, 2, 3, ["Camera", false], 11, 12, 4, 5, ["Light", false], 6, 7, 8, 9, 10, ["Objects", true], ]; data_length = 1; input_fix_len = ds_list_size(inputs); input_display_len = array_length(input_display_list); outputs[| 0] = nodeValue("Surface out", self, JUNCTION_CONNECT.output, VALUE_TYPE.surface, noone); outputs[| 1] = nodeValue("3D objects", self, JUNCTION_CONNECT.output, VALUE_TYPE.d3object, function() { return submit_vertex(); }); outputs[| 2] = nodeValue("Normal pass", self, JUNCTION_CONNECT.output, VALUE_TYPE.surface, noone); output_display_list = [ 0, 2, 1 ] _3d_node_init(1, /*Transform*/ 4, 5, 1, 2, 3); static createNewInput = function() { var index = ds_list_size(inputs); inputs[| index] = nodeValue("3D object", self, JUNCTION_CONNECT.input, VALUE_TYPE.d3object, noone ) .setVisible(true, true); array_push(input_display_list, index); } if(!LOADING && !APPENDING) createNewInput(); static refreshDynamicInput = function() { var _l = ds_list_create(); for( var i = 0; i < ds_list_size(inputs); i++ ) { if(i < input_fix_len || inputs[| i].value_from) ds_list_add(_l, inputs[| i]); else delete inputs[| i]; } for( var i = 0; i < ds_list_size(_l); i++ ) _l[| i].index = i; ds_list_destroy(inputs); inputs = _l; var _d = []; for( var i = 0; i < array_length(input_display_list); i++ ) { var ind = input_display_list[i]; if(i < input_display_len || ind < ds_list_size(inputs)) array_push(_d, input_display_list[i]); } input_display_list = _d; createNewInput(); } static onValueFromUpdate = function(index) { if(index < input_fix_len) return; if(LOADING || APPENDING) return; refreshDynamicInput(); } static drawOverlay = function(active, _x, _y, _s, _mx, _my, _snx, _sny) { _3d_gizmo(active, _x, _y, _s, _mx, _my, _snx, _sny); } static submit_vertex = function() { var _lpos = inputs[| 1].getValue(); var _lrot = inputs[| 2].getValue(); var _lsca = inputs[| 3].getValue(); _3d_local_transform(_lpos, _lrot, _lsca); for( var i = input_fix_len; i < ds_list_size(inputs) - 1; i++ ) { var sv = inputs[| i].getValue(); if(is_array(sv)) { for( var j = 0; j < array_length(sv); j++ ) { var _sv = sv[j]; _sv(j); } } else sv(); } _3d_clear_local_transform(); } static update = function(frame = ANIMATOR.current_frame) { var _dim = inputs[| 0].getValue(); var _lpos = inputs[| 1].getValue(); var _lrot = inputs[| 2].getValue(); var _lsca = inputs[| 3].getValue(); var _pos = inputs[| 4].getValue(); var _sca = inputs[| 5].getValue(); var _ldir = inputs[| 6].getValue(); var _lhgt = inputs[| 7].getValue(); var _lint = inputs[| 8].getValue(); var _lclr = inputs[| 9].getValue(); var _aclr = inputs[| 10].getValue(); var _proj = inputs[| 11].getValue(); var _fov = inputs[| 12].getValue(); var _dimS = inputs[| 13].getValue(); inputs[| 12].setVisible(_proj); for( var i = 0; i < array_length(output_display_list) - 1; i++ ) { var ind = output_display_list[i]; var _outSurf = outputs[| ind].getValue(); outputs[| ind].setValue(surface_verify(_outSurf, _dim[0], _dim[1])); var pass = "diff"; switch(ind) { case 0 : pass = "diff" break; case 2 : pass = "norm" break; } var _transform = new __3d_transform(_pos,, _sca, _lpos, _lrot, _lsca, false, _dimS ); var _light = new __3d_light(_ldir, _lhgt, _lint, _lclr, _aclr); var _cam = new __3d_camera(_proj, _fov); _outSurf = _3d_pre_setup(_outSurf, _dim, _transform, _light, _cam, pass); submit_vertex(); _3d_post_setup(); } } static postDeserialize = function() { var _inputs = load_map.inputs; for(var i = input_fix_len; i < array_length(_inputs); i += data_length) createNewInput(); } }