function Node_Websocket_Receiver(_x, _y, _group = noone) : Node(_x, _y, _group) constructor { name = "Websocket Receiver"; w = 128; h = 128; min_h = h; inputs[| 0] = nodeValue("Port", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 22400); inputs[| 1] = nodeValue("Active", self, JUNCTION_CONNECT.input, VALUE_TYPE.boolean, true); outputs[| 0] = nodeValue("Data", self, JUNCTION_CONNECT.output, VALUE_TYPE.struct, {}); outputs[| 1] = nodeValue("Receive data", self, JUNCTION_CONNECT.output, VALUE_TYPE.trigger, 0); input_display_list = [ 1, 0 ]; connected_device = 0; port = 0; function setPort(newPort) { if(ds_map_exists(PORT_MAP, port)) array_remove(PORT_MAP[? port], self); port = newPort; if(!ds_map_exists(PORT_MAP, port)) PORT_MAP[? port] = []; array_push(PORT_MAP[? port], self); if(ds_map_exists(NETWORK_SERVERS, newPort)) return; var s = network_create_server_raw(network_socket_ws, newPort, 16) //print($"SERVER CREATED: {s}") if(s >= 0) NETWORK_SERVERS[? newPort] = s; } insp1UpdateTooltip = __txt("Refresh Server"); insp1UpdateIcon = [ THEME.refresh, 1, COLORS._main_value_positive ]; static onInspector1Update = function() { var _port = inputs[| 0].getValue(); setPort(_port); } network_trigger = 0; static asyncPackets = function(_async_load) { if(!active) return; var _active = inputs[| 1].getValue(); if(!_active) return; var type = async_load[? "type"]; switch(type) { case network_type_connect : noti_status($"Websocket server: Client connected at port {port} on node {display_name}"); connected_device++; break; case network_type_disconnect : noti_status($"Websocket server: Client disconnected at port {port} on node {display_name}"); connected_device--; break; case network_type_data : var buffer = async_load[? "buffer"]; var socket = async_load[? "id"]; var data = buffer_get_string(buffer); var _data = json_try_parse(data, noone); if(_data == noone) _data = { rawData: new Buffer(buffer) } else buffer_delete(buffer); outputs[| 0].setValue(_data); network_trigger = true; break; } } static step = function() { if(network_trigger == 1) { outputs[| 1].setValue(1); network_trigger = -1; } else if(network_trigger == -1) { outputs[| 1].setValue(0); network_trigger = 0; } } static update = function(frame = ANIMATOR.current_frame) { if(CLONING) return; var _port = inputs[| 0].getValue(); if(port != _port) setPort(_port); } static onDrawNode = function(xx, yy, _mx, _my, _s, _hover, _focus) { var _active = inputs[| 1].getValue(); var bbox = drawGetBbox(xx, yy, _s); var network = ds_map_try_get(NETWORK_SERVERS, port, noone); var cc = CDEF.red, aa = 1; if(network >= 0) cc = CDEF.lime; if(!_active) aa = 0.5; var _y0 = bbox.y0 + ui(16); var _y1 = bbox.y1 - ui(16); var _ts = _s * 0.75; draw_set_text(f_code, fa_center, fa_top, COLORS._main_text); draw_set_alpha(0.75); draw_text_add(bbox.xc, bbox.y0, $"Port {port}", _ts); draw_set_valign(fa_bottom) draw_text_add(bbox.xc, bbox.y1, $"{connected_device} Connected", _ts); draw_set_alpha(1); draw_sprite_fit(THEME.node_websocket_receive, 0, bbox.xc, (_y0 + _y1) / 2, bbox.w, _y1 - _y0, cc, aa); } }