enum ARRAY_PROCESS { loop, hold, expand, expand_inv, } #macro PROCESSOR_OVERLAY_CHECK if(array_length(current_data) != ds_list_size(inputs)) return; function Node_Processor(_x, _y, _group = noone) : Node(_x, _y, _group) constructor { attributes.array_process = ARRAY_PROCESS.loop; current_data = []; inputs_data = []; inputs_is_array = []; all_inputs = []; process_amount = 0; process_length = []; dimension_index = 0; batch_output = false; //Run processData once with all outputs as array. icon = THEME.node_processor; array_push(attributeEditors, "Array processor"); array_push(attributeEditors, [ "Array process type", function() { return attributes.array_process; }, new scrollBox([ "Loop", "Hold", "Expand", "Expand inverse" ], function(val) { attributes.array_process = val; triggerRender(); }, false) ]); static getInputData = function(index) { return array_safe_get(current_data, index, 0); } static processData = function(_outSurf, _data, _output_index, _array_index = 0) { return _outSurf; } static getSingleValue = function(_index, _arr = 0, output = false) { #region var _l = output? outputs : inputs; var _n = _l[| _index]; var _in = _n.getValue(); if(!_n.isArray()) return _in; switch(attributes.array_process) { case ARRAY_PROCESS.loop : _index = safe_mod(_arr, array_length(_in)); break; case ARRAY_PROCESS.hold : _index = min(_arr, array_length(_in) - 1); break; case ARRAY_PROCESS.expand : _index = floor(_arr / process_length[_index][1]) % process_length[_index][0]; break; case ARRAY_PROCESS.expand_inv : _index = floor(_arr / process_length[ds_list_size(_l) - 1 - _index][1]) % process_length[_index][0]; break; } return array_safe_get(_in, _index); } #endregion static getDimension = function(arr = 0) { #region if(dimension_index == -1) return [1, 1]; var _in = getSingleValue(dimension_index, arr); if(inputs[| dimension_index].type == VALUE_TYPE.surface && is_surface(_in)) { var ww = surface_get_width(_in); var hh = surface_get_height(_in); return [ww, hh]; } if(is_array(_in) && array_length(_in) == 2) return _in; return [1, 1]; } #endregion static processDataArray = function(outIndex) { #region var _output = outputs[| outIndex]; var _out = _output.getValue(); if(process_amount == 1) { #region render single data if(_output.type == VALUE_TYPE.d3object) //passing 3D vertex call return _out; if(_output.type == VALUE_TYPE.surface) //free surface if needed surface_array_free(_out); if(_output.type == VALUE_TYPE.surface && dimension_index > -1) { //resize surface var surf = inputs_data[dimension_index]; var _sw = 1, _sh = 1; if(inputs[| dimension_index].type == VALUE_TYPE.surface) { if(is_surface(surf)) { _sw = surface_get_width(surf); _sh = surface_get_height(surf); } else return noone; } else if(is_array(surf)) { _sw = array_safe_get(surf, 0, 1); _sh = array_safe_get(surf, 1, 1); } _out = surface_verify(_out, _sw, _sh, attrDepth()); } current_data = inputs_data; if(active_index > -1 && !inputs_data[active_index]) { // skip if(inputs[| 0].type == VALUE_TYPE.surface) return surface_clone(inputs_data[0], _out); else return inputs_data[0] } all_inputs = inputs_data; var data = processData(_out, inputs_data, outIndex, 0); /// Process data return data; } #endregion #region ++++ array preparation ++++ if(!is_array(_out)) _out = array_create(process_amount); else if(array_length(_out) != process_amount) array_resize(_out, process_amount); #endregion var _data = array_create(ds_list_size(inputs)); for(var l = 0; l < process_amount; l++) { for(var i = 0; i < ds_list_size(inputs); i++) _data[i] = all_inputs[i][l]; if(_output.type == VALUE_TYPE.surface && dimension_index > -1) { #region output surface verification var surf = _data[dimension_index]; var _sw = 1, _sh = 1; if(inputs[| dimension_index].type == VALUE_TYPE.surface) { if(is_surface(surf)) { _sw = surface_get_width(surf); _sh = surface_get_height(surf); } else return noone; } else if(is_array(surf)) { _sw = surf[0]; _sh = surf[1]; } _out[l] = surface_verify(_out[l], _sw, _sh, attrDepth()); } #endregion if(l == 0 || l == preview_index) current_data = _data; if(active_index > -1 && !_data[active_index]) { // skip if(inputs[| 0].type == VALUE_TYPE.surface) _out[l] = surface_clone(_data[0], _out[l]); else _out[l] = _data[0]; } else _out[l] = processData(_out[l], _data, outIndex, l); /// Process data } return _out; } #endregion static processBatchOutput = function() { #region for(var i = 0; i < ds_list_size(outputs); i++) { if(outputs[| i].type != VALUE_TYPE.surface) continue; var _res = outputs[| i].getValue(); surface_array_free(_res); outputs[| i].setValue(noone); } if(process_amount == 1) { var data = processData(noone, inputs_data, 0, 0); for(var i = 0; i < ds_list_size(outputs); i++) { var _outp = array_safe_get(data, i, undefined); if(_outp == undefined) continue; outputs[| i].setValue(_outp); } } else { var _outputs = array_create(ds_list_size(outputs)); for( var l = 0; l < process_amount; l++ ) { var _data = array_create(ds_list_size(inputs)); for(var i = 0; i < ds_list_size(inputs); i++) _data[i] = all_inputs[i][l]; var data = processData(_data, inputs_data, 0, l); for(var i = 0; i < ds_list_size(outputs); i++) { var _outp = array_safe_get(data, i, undefined); _outputs[i][l] = _outp; } } for( var i = 0, n = ds_list_size(outputs); i < n; i++ ) outputs[| i].setValue(_outputs[i]); } } #endregion static processOutput = function() { #region for(var i = 0; i < ds_list_size(outputs); i++) { if(outputs[| i].process_array) { val = processDataArray(i); if(val == undefined) continue; } else val = processData(noone, noone, i); outputs[| i].setValue(val); } } #endregion static getInputs = function() { #region process_amount = 1; inputs_data = array_create(ds_list_size(inputs)); inputs_is_array = array_create(ds_list_size(inputs)); process_length = array_create(ds_list_size(inputs)); for(var i = 0; i < ds_list_size(inputs); i++) { var val = inputs[| i].getValue(); var amo = inputs[| i].arrayLength(val); inputs_data[i] = val; inputs_is_array[i] = inputs[| i].isArray(val); switch(attributes.array_process) { case ARRAY_PROCESS.loop : case ARRAY_PROCESS.hold : process_amount = max(process_amount, amo); break; case ARRAY_PROCESS.expand : case ARRAY_PROCESS.expand_inv : process_amount *= max(1, amo); break; } process_length[i] = [max(1, amo), process_amount]; } var amoMax = process_amount; for( var i = 0, n = array_length(process_length); i < n; i++ ) { amoMax /= process_length[i][0]; process_length[i][1] = amoMax; } for(var i = 0; i < ds_list_size(inputs); i++) all_inputs[i] = array_create(process_amount); for(var l = 0; l < process_amount; l++) #region input preparation for(var i = 0; i < ds_list_size(inputs); i++) { var _in = inputs_data[i]; if(!inputs_is_array[i]) { all_inputs[i][l] = _in; continue; } if(array_length(_in) == 0) { all_inputs[i][l] = 0; continue; } var _index = 0; switch(attributes.array_process) { case ARRAY_PROCESS.loop : _index = safe_mod(l, array_length(_in)); break; case ARRAY_PROCESS.hold : _index = min(l, array_length(_in) - 1); break; case ARRAY_PROCESS.expand : _index = floor(l / process_length[i][1]) % process_length[i][0]; break; case ARRAY_PROCESS.expand_inv : _index = floor(l / process_length[ds_list_size(inputs) - 1 - i][1]) % process_length[i][0]; break; } all_inputs[i][l] = inputs[| i].arrayBalance(_in[_index]); } #endregion } #endregion static update = function(frame = PROJECT.animator.current_frame) { #region getInputs(); var val; if(batch_output) processBatchOutput(); else processOutput(); postUpdate(); } #endregion static postUpdate = function() {} static processSerialize = function(_map) { #region _map.array_process = attributes.array_process; } #endregion static processDeserialize = function() { #region attributes.array_process = struct_try_get(load_map, "array_process", ARRAY_PROCESS.loop); } #endregion ///////////////////// CACHE ///////////////////// static cacheCurrentFrameIndex = function(_frame, index) { #region cacheArrayCheck(); if(PROJECT.animator.current_frame < 0) return; if(PROJECT.animator.current_frame >= array_length(cached_output)) return; var prev = cached_output[PROJECT.animator.current_frame]; surface_array_free(array_safe_get(prev, index)); cached_output[PROJECT.animator.current_frame][index] = surface_array_clone(_frame); array_safe_set(cache_result, PROJECT.animator.current_frame, true); return cached_output[PROJECT.animator.current_frame]; } #endregion static getCacheFrameIndex = function(frame = PROJECT.animator.current_frame, index = 0) { #region if(frame < 0) return false; if(!cacheExist(frame)) return noone; var surf = array_safe_get(cached_output, frame); return array_safe_get(surf, index); } #endregion }