/// @description Insert description here event_inherited(); var hov = point_in(mouse_mx, mouse_my); for( var i = 0, n = array_length(children); i < n; i++ ) { if(!instance_exists(children[i])) continue; hov |= children[i].point_in(mouse_mx, mouse_my); } _hovering_ch = hov; if(!hov && mouse_press(mb_left)) instance_destroy();