function Node_3D_Plane(_x, _y, _group = -1) : Node_Processor(_x, _y, _group) constructor { name = "3D Plane"; inputs[| 0] = nodeValue(0, "Surface in", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, 0); inputs[| 1] = nodeValue(1, "Render position", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [ 0.5, 0.5 ]) .setDisplay(VALUE_DISPLAY.vector) .setUnitRef(function(index) { return getDimension(index); }, VALUE_UNIT.reference); inputs[| 2] = nodeValue(2, "Object rotation", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [ 0, 0, 0 ]) .setDisplay(VALUE_DISPLAY.vector); inputs[| 3] = nodeValue(3, "Render scale", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [ 1, 1 ]) .setDisplay(VALUE_DISPLAY.vector); inputs[| 4] = nodeValue(4, "Output dimension", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, OUTPUT_SCALING.same_as_input) .setDisplay(VALUE_DISPLAY.enum_scroll, [ "Same as input", "Constant", "Relative to input" ]); inputs[| 5] = nodeValue(5, "Constant dimension", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, def_surf_size2) .setDisplay(VALUE_DISPLAY.vector); inputs[| 6] = nodeValue(6, "Object position", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [ 0, 0, 0 ]) .setDisplay(VALUE_DISPLAY.vector); inputs[| 7] = nodeValue(7, "Object scale", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [ 1, 1, 1 ]) .setDisplay(VALUE_DISPLAY.vector); input_display_list = [0, ["Outputs", true], 4, 5, ["Object transform", false], 6, 2, 7, ["Render", false], 1, 3, ]; outputs[| 0] = nodeValue(0, "Surface out", self, JUNCTION_CONNECT.output, VALUE_TYPE.surface, PIXEL_SURFACE); outputs[| 1] = nodeValue(1, "3D object", self, JUNCTION_CONNECT.output, VALUE_TYPE.d3object, function() { return submit_vertex(); }); _3d_node_init(0, /*Transform*/ 1, 2, 3); static drawOverlay = function(active, _x, _y, _s, _mx, _my, _snx, _sny) { if(inputs[| 1].drawOverlay(active, _x, _y, _s, _mx, _my, _snx, _sny)) active = false; var _out = outputs[| 0].getValue(); if(!is_surface(_out) || !surface_exists(_out)) return; _3d_gizmo(active, _x, _y, _s, _mx, _my, _snx, _sny); } static submit_vertex = function(index = 0) { var _lpos = getSingleValue( 6, index); var _lrot = getSingleValue( 2, index); var _lsca = getSingleValue( 7, index); var _inSurf = getSingleValue(0, index); _3d_local_transform(_lpos, _lrot, _lsca); vertex_submit(PRIMITIVES[? "plane"], pr_trianglelist, surface_get_texture(_inSurf)); _3d_clear_local_transform(); } static process_data = function(_outSurf, _data, _output_index, _array_index) { if(!is_surface(_data[0])) return _outSurf; var _out_type = _data[4]; var _out = _data[5]; var _ww, _hh; switch(_out_type) { case OUTPUT_SCALING.same_as_input : inputs[| 5].setVisible(false); _ww = surface_get_width(_data[0]); _hh = surface_get_height(_data[0]); break; case OUTPUT_SCALING.constant : inputs[| 5].setVisible(true); _ww = _out[0]; _hh = _out[1]; break; case OUTPUT_SCALING.relative : inputs[| 5].setVisible(true); _ww = surface_get_width(_data[0]) * _out[0]; _hh = surface_get_height(_data[0]) * _out[1]; break; } if(_ww <= 0 || _hh <= 0) return; _outSurf = surface_verify(_outSurf, _ww, _hh); var _pos = _data[1]; var _sca = _data[3]; var _lpos = _data[6]; var _lrot = _data[2]; var _lsca = _data[7]; var cam_proj = matrix_build_projection_ortho(_ww, _hh, 1, 100); camera_set_view_mat(cam, cam_proj); camera_set_view_size(cam, _ww, _hh); surface_set_target(_outSurf); draw_clear_alpha(0, 0); BLEND_OVER shader_set(sh_vertex_pt); camera_apply(cam); matrix_stack_push(matrix_build(_pos[0], _pos[1], 0, 0, 0, 0, _ww * _sca[0], _hh * _sca[1], 1)); matrix_stack_push(matrix_build(_lpos[0], _lpos[1], _lpos[2], 0, 0, 0, 1, 1, 1)); matrix_stack_push(matrix_build(0, 0, 0, _lrot[0], _lrot[1], _lrot[2], 1, 1, 1)); matrix_stack_push(matrix_build(0, 0, 0, 0, 0, 0, _lsca[0], _lsca[1], _lsca[2])); matrix_set(matrix_world, matrix_stack_top()); vertex_submit(PRIMITIVES[? "plane"], pr_trianglelist, surface_get_texture(_data[0])); shader_reset(); matrix_stack_clear(); matrix_set(matrix_world, MATRIX_IDENTITY); BLEND_NORMAL surface_reset_target(); return _outSurf; } }