function Node_Anim_Curve(_x, _y, _group = -1) : Node_Processor(_x, _y, _group) constructor { name = "Anim Curve"; update_on_frame = true; previewable = false; w = 96; min_h = 0; inputs[| 0] = nodeValue(0, "Curve", self, JUNCTION_CONNECT.input, VALUE_TYPE.curve, [0, 0, 1, 1]); inputs[| 1] = nodeValue(1, "Progress", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0) .setDisplay(VALUE_DISPLAY.slider, [0, 1, 0.01]); inputs[| 2] = nodeValue(2, "Minimum", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0); inputs[| 3] = nodeValue(3, "Maximum", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 1); outputs[| 0] = nodeValue(0, "Curve", self, JUNCTION_CONNECT.output, VALUE_TYPE.float, []); function process_data(_output, _data, index = 0) { var curve = _data[0]; var time = _data[1]; var _min = _data[2]; var _max = _data[3]; var val = eval_curve_bezier_cubic(curve, time) * (_max - _min) + _min; return val; } static onDrawNode = function(xx, yy, _mx, _my, _s) { draw_sprite_ext(s_node_curve, 0, xx + w / 2 * _s, yy + 10 + h / 2 * _s, _s / 2, _s / 2, 0, c_white, 1); } }