enum MATH_OPERATOR { add, subtract, multiply, divide, power, root, sin, cos, tan, modulo, floor, ceiling, round, } function Node_create_Math(_x, _y, _group = -1, _param = "") { var node = new Node_Math(_x, _y, _group); switch(_param) { case "add" : node.inputs[| 0].setValue(MATH_OPERATOR.add); break; case "subtract" : node.inputs[| 0].setValue(MATH_OPERATOR.subtract); break; case "multiply" : node.inputs[| 0].setValue(MATH_OPERATOR.multiply); break; case "divide" : node.inputs[| 0].setValue(MATH_OPERATOR.divide); break; case "power" : node.inputs[| 0].setValue(MATH_OPERATOR.power); break; case "root" : node.inputs[| 0].setValue(MATH_OPERATOR.root); break; case "sin" : node.inputs[| 0].setValue(MATH_OPERATOR.sin); break; case "cos" : node.inputs[| 0].setValue(MATH_OPERATOR.cos); break; case "tan" : node.inputs[| 0].setValue(MATH_OPERATOR.tan); break; case "modulo" : node.inputs[| 0].setValue(MATH_OPERATOR.modulo); break; case "floor" : node.inputs[| 0].setValue(MATH_OPERATOR.floor); break; case "ceiling" : node.inputs[| 0].setValue(MATH_OPERATOR.ceiling); break; case "round" : node.inputs[| 0].setValue(MATH_OPERATOR.round); break; } //ds_list_add(PANEL_GRAPH.nodes_list, node); return node; } function Node_Math(_x, _y, _group = -1) : Node(_x, _y, _group) constructor { name = "Math"; color = COLORS.node_blend_number; previewable = false; w = 96; min_h = 0; inputs[| 0] = nodeValue(0, "Type", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 0) .setDisplay(VALUE_DISPLAY.enum_scroll, [ /* 0 - 9*/ "Add", "Subtract", "Multiply", "Divide", "Power", "Root", "Sin", "Cos", "Tan", "Modulo", /*10 - 12*/ "Floor", "Ceil", "Round" ]); inputs[| 1] = nodeValue(1, "a", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0) .setVisible(true, true); inputs[| 2] = nodeValue(2, "b", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0) .setVisible(true, true); inputs[| 3] = nodeValue(3, "Degree angle", self, JUNCTION_CONNECT.input, VALUE_TYPE.boolean, true); inputs[| 4] = nodeValue(4, "To integer", self, JUNCTION_CONNECT.input, VALUE_TYPE.boolean, false); outputs[| 0] = nodeValue(0, "Math", self, JUNCTION_CONNECT.output, VALUE_TYPE.float, 0); static _eval = function(mode, a, b) { var deg = inputs[| 3].getValue(); switch(mode) { case MATH_OPERATOR.add : if(is_real(a) && is_real(b)) return a + b; else if(is_string(a) || is_string(b)) return string(a) + string(b); case MATH_OPERATOR.subtract : if(is_real(a) && is_real(b)) return a - b; else if(is_string(a) || is_string(b)) return string_replace(string(a), string(b), ""); case MATH_OPERATOR.multiply : if(is_real(a) && is_real(b)) return a * b; else if(is_string(a) || is_real(b)) { var s = ""; repeat(b) s += a; return s; } else if(is_string(b) || is_real(a)) { var s = ""; repeat(a) s += b; return s; } case MATH_OPERATOR.divide : if(is_real(a) && is_real(b)) return b == 0? 0 : a / b; else if(is_string(a) || is_string(b)) return string_replace_all(string(a), string(b), ""); case MATH_OPERATOR.power : if(is_real(a) && is_real(b)) return power(a, b); case MATH_OPERATOR.root : if(is_real(a) && is_real(b)) return b == 0? 0 : power(a, 1 / b); case MATH_OPERATOR.sin : if(is_real(a) && is_real(b)) return sin(deg? degtorad(a) : a) * b; case MATH_OPERATOR.cos : if(is_real(a) && is_real(b)) return cos(deg? degtorad(a) : a) * b; case MATH_OPERATOR.tan : if(is_real(a) && is_real(b)) return tan(deg? degtorad(a) : a) * b; case MATH_OPERATOR.modulo : if(is_real(a) && is_real(b)) return safe_mod(a, b); case MATH_OPERATOR.floor : if(is_real(a)) return floor(a); case MATH_OPERATOR.ceiling : if(is_real(a)) return ceil(a); case MATH_OPERATOR.round : if(is_real(a)) return round(a); } return 0; } static step = function() { var mode = inputs[| 0].getValue(); switch(mode) { case MATH_OPERATOR.sin : case MATH_OPERATOR.cos : case MATH_OPERATOR.tan : inputs[| 3].setVisible(true); break; default: inputs[| 3].setVisible(false); break; } switch(mode) { case MATH_OPERATOR.root : case MATH_OPERATOR.floor : case MATH_OPERATOR.ceiling : inputs[| 4].setVisible(true); var int = inputs[| 4].getValue(); if(int) outputs[| 0].type = VALUE_TYPE.integer; else outputs[| 0].type = VALUE_TYPE.float; break; default: inputs[| 4].setVisible(false); break; } inputs[| 2].name = "b"; switch(mode) { case MATH_OPERATOR.add : case MATH_OPERATOR.subtract : case MATH_OPERATOR.multiply : case MATH_OPERATOR.divide : case MATH_OPERATOR.power : case MATH_OPERATOR.root : case MATH_OPERATOR.modulo : inputs[| 2].setVisible(true); break; case MATH_OPERATOR.sin : case MATH_OPERATOR.cos : case MATH_OPERATOR.tan : inputs[| 2].setVisible(true); inputs[| 2].name = "Amplitude"; break; case MATH_OPERATOR.floor : case MATH_OPERATOR.ceiling : case MATH_OPERATOR.round : inputs[| 2].setVisible(false); break; default: return; } } function update() { var mode = inputs[| 0].getValue(); var a = inputs[| 1].getValue(); var b = inputs[| 2].getValue(); var as = is_array(a); var bs = is_array(b); var al = as? array_length(a) : 0; var bl = bs? array_length(b) : 0; var val = 0; if(!as && !bs) val = _eval(mode, a, b); else if(!as && bs) { for( var i = 0; i < bl; i++ ) val[i] = _eval(mode, a, b[i]); } else if(as && !bs) { for( var i = 0; i < al; i++ ) val[i] = _eval(mode, a[i], b); } else { for( var i = 0; i < max(al, bl); i++ ) val[i] = _eval(mode, array_safe_get(a, i), array_safe_get(b, i)); } outputs[| 0].setValue(val); } function onDrawNode(xx, yy, _mx, _my, _s) { draw_set_text(f_h3, fa_center, fa_center, COLORS._main_text); var str = ""; switch(inputs[| 0].getValue()) { case MATH_OPERATOR.add : str = "+"; break; case MATH_OPERATOR.subtract : str = "-"; break; case MATH_OPERATOR.multiply : str = "*"; break; case MATH_OPERATOR.divide : str = "/"; break; case MATH_OPERATOR.power : str = "pow"; break; case MATH_OPERATOR.root : str = "root"; break; case MATH_OPERATOR.sin : str = "sin"; break; case MATH_OPERATOR.cos : str = "cos"; break; case MATH_OPERATOR.tan : str = "tan"; break; case MATH_OPERATOR.modulo : str = "mod"; break; case MATH_OPERATOR.floor : str = "floor"; break; case MATH_OPERATOR.ceiling : str = "ceil"; break; case MATH_OPERATOR.round : str = "round"; break; default: return; } var _ss = min((w - 16) * _s / string_width(str), (h - 18) * _s / string_height(str)); if(_s * w > 48) draw_text_transformed(xx + w / 2 * _s, yy + 10 + h / 2 * _s, str, _ss, _ss, 0); else draw_text_transformed(xx + w / 2 * _s, yy + h / 2 * _s, str, _ss, _ss, 0); } }