function Node_Padding(_x, _y, _group = -1) : Node_Processor(_x, _y, _group) constructor { name = "Padding"; dimension_index = -1; inputs[| 0] = nodeValue(0, "Surface in", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, 0); inputs[| 1] = nodeValue(1, "Padding", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, [0, 0, 0, 0]) .setDisplay(VALUE_DISPLAY.padding) .setUnitRef(function(index) { return getDimension(index); }); outputs[| 0] = nodeValue(0, "Surface out", self, JUNCTION_CONNECT.output, VALUE_TYPE.surface, PIXEL_SURFACE); static process_data = function(_outSurf, _data, _output_index, _array_index) { var padding = _data[1]; var ww = surface_get_width(_data[0]); var hh = surface_get_height(_data[0]); var sw = ww + padding[0] + padding[2]; var sh = hh + padding[1] + padding[3]; if(sw > 1 && sh > 1) { _outSurf = surface_verify(_outSurf, sw, sh); surface_set_target(_outSurf); draw_clear_alpha(0, 0); BLEND_OVER draw_surface_safe(_data[0], padding[2], padding[1]); BLEND_NORMAL surface_reset_target(); } return _outSurf; } }