function canvas_freeform_step(active, _x, _y, _s, _mx, _my, _draw) { #region var _dim = attributes.dimension; var _mmx = (_mx - _x) / _s; var _mmy = (_my - _y) / _s; if(mouse_holding) { if(abs(_mmx - mouse_pre_x) + abs(_mmy - mouse_pre_y) >= 1) { if(_draw) { surface_set_target(drawing_surface); canvas_draw_line_brush(brush, round(mouse_pre_x - 0.5), round(mouse_pre_y - 0.5), round(_mmx - 0.5), round(_mmy - 0.5), true); surface_reset_target(); } mouse_pre_x = _mmx; mouse_pre_y = _mmy; array_push(freeform_shape, new __vec2(_mmx, _mmy) ); } if(mouse_release(mb_left)) { surface_set_target(drawing_surface); canvas_draw_line_brush(brush, _mmx, _mmy, freeform_shape[0].x, freeform_shape[0].y, true); surface_reset_target(); if(array_length(freeform_shape) > 3) { var _triangles = polygon_triangulate(freeform_shape, 1)[0]; var temp_surface = surface_create(_dim[0], _dim[1]); surface_set_target(temp_surface); DRAW_CLEAR draw_primitive_begin(pr_trianglelist); for( var i = 0, n = array_length(_triangles); i < n; i++ ) { var p0 = _triangles[i][0]; var p1 = _triangles[i][1]; var p2 = _triangles[i][2]; draw_vertex(round(p0.x), round(p0.y)); draw_vertex(round(p1.x), round(p1.y)); draw_vertex(round(p2.x), round(p2.y)); } draw_primitive_end(); draw_surface_safe(drawing_surface); surface_reset_target(); surface_set_shader(drawing_surface, sh_freeform_fill_cleanup); shader_set_f("dimension", _dim); draw_surface_ext(temp_surface, 0, 0, 1, 1, 0, draw_get_color(), draw_get_alpha()); surface_reset_shader(); surface_free(temp_surface); } mouse_holding = false; } } else if(mouse_press(mb_left, active)) { mouse_pre_x = _mmx; mouse_pre_y = _mmy; mouse_holding = true; freeform_shape = [ new __vec2(_mmx, _mmy) ]; node.tool_pick_color(_mmx, _mmy); surface_clear(drawing_surface); } } #endregion