function Node_FLIP_Domain(_x, _y, _group = noone) : Node(_x, _y, _group) constructor { name = "Domain"; color = COLORS.node_blend_fluid; icon = THEME.fluid_sim; setDimension(96, 96); manual_ungroupable = false; update_on_frame = true; newInput(0, nodeValue_Dimension(self)); newInput(1, nodeValue_Int("Particle Size", self, 1)); newInput(2, nodeValue_Int("Particle Density", self, 10)); newInput(3, nodeValue_Float("FLIP Ratio", self, 0.8)) .setDisplay(VALUE_DISPLAY.slider); newInput(4, nodeValue_Float("Resolve accelerator", self, 1.5)); newInput(5, nodeValue_Int("Iteration", self, 8)); newInput(6, nodeValue_Float("Damping", self, 0.8)) .setDisplay(VALUE_DISPLAY.slider); newInput(7, nodeValue_Float("Gravity", self, 5)); newInput(8, nodeValue_Float("Time Step", self, 0.05)); newInput(9, nodeValue_Toggle("Wall", self, 0b1111, { data: [ "T", "B", "L", "R" ] })); newInput(10, nodeValue_Float("Viscosity", self, 0.)) .setDisplay(VALUE_DISPLAY.slider, { range: [ -1, 1, 0.01 ] }); newInput(11, nodeValue_Float("Friction", self, 0.)) .setDisplay(VALUE_DISPLAY.slider); newInput(12, nodeValue_Float("Wall Elasticity", self, 0.)) .setDisplay(VALUE_DISPLAY.slider, { range: [ 0, 2, 0.01 ] }); newInput(13, nodeValue_Rotation("Gravity Direction", self, 0)); input_display_list = [ ["Domain", false], 0, 1, 9, 12, ["Solver", true], 3, 8, ["Physics", false], 7, 13, 10, 11, ] newOutput(0, nodeValue_Output("Domain", self, VALUE_TYPE.fdomain, noone)); #region attributes array_push(attributeEditors, "FLIP Solver"); attributes.max_particles = 10000; array_push(attributeEditors, ["Maximum particles", function() { return attributes.max_particles; }, new textBox(TEXTBOX_INPUT.number, function(val) { attributes.max_particles = val; })]); attributes.iteration = 8; array_push(attributeEditors, ["Global iteration", function() { return attributes.iteration; }, new textBox(TEXTBOX_INPUT.number, function(val) { attributes.iteration = val; triggerRender(); })]); attributes.iteration_pressure = 2; array_push(attributeEditors, ["Pressure iteration", function() { return attributes.iteration_pressure; }, new textBox(TEXTBOX_INPUT.number, function(val) { attributes.iteration_pressure = val; triggerRender(); })]); attributes.iteration_particle = 2; array_push(attributeEditors, ["Particle iteration", function() { return attributes.iteration_particle; }, new textBox(TEXTBOX_INPUT.number, function(val) { attributes.iteration_particle = val; triggerRender(); })]); attributes.overrelax = 1.5; array_push(attributeEditors, ["Overrelaxation", function() { return attributes.overrelax; }, new textBox(TEXTBOX_INPUT.number, function(val) { attributes.overrelax = val; triggerRender(); })]); attributes.skip_incompressible = false; array_push(attributeEditors, ["Skip incompressible", function() { return attributes.skip_incompressible; }, new checkBox(function() { attributes.skip_incompressible = !attributes.skip_incompressible; triggerRender(); })]); #endregion domain = instance_create(0, 0, FLIP_Domain); toReset = true; static step = function() { var _col = getInputData(9); inputs[12].setVisible(_col); } static update = function(frame = CURRENT_FRAME) { var _dim = getInputData(0); var _siz = getInputData(1); _siz = max(_siz, 1); var _den = getInputData(2); var _flp = getInputData(3); var _dmp = getInputData(6); var _grv = getInputData(7); var _dt = getInputData(8); var _col = getInputData(9); var _vis = getInputData(10); var _fric = getInputData(11); var _ela = getInputData(12); var _gdir = getInputData(13); var _ovr = attributes.overrelax; var _itr = attributes.iteration; var _itrP = attributes.iteration_pressure; var _itrR = attributes.iteration_particle; var width = _dim[0] + _siz * 2; var height = _dim[1] + _siz * 2; if(IS_FIRST_FRAME || toReset) { var particleSize = _siz; var density = _den; var maxParticles = attributes.max_particles; domain.init(width, height, particleSize, density, maxParticles); } toReset = false; domain.velocityDamping = _dmp; domain.dt = _dt; domain.iteration = _itr; domain.numPressureIters = _itrP; domain.numParticleIters = _itrR; domain.g = _grv; domain.gDirection = _gdir; domain.flipRatio = _flp; domain.overRelaxation = _ovr; domain.viscosity = _vis; domain.friction = power(1 - _fric, 0.025); domain.wallCollide = _col; domain.wallElasticity = _ela; domain.skip_incompressible = attributes.skip_incompressible; domain.update(); outputs[0].setValue(domain); } static onDrawNode = function(xx, yy, _mx, _my, _s, _hover, _focus) { var bbox = drawGetBbox(xx, yy, _s); draw_sprite_bbox_uniform(s_node_fluidSim_domain, 0, bbox); } static getPreviewValues = function() { return domain.domain_preview; } }