function Node_Anim_Curve(_x, _y, _group = noone) : Node_Processor(_x, _y, _group) constructor { name = "Evaluate Curve"; update_on_frame = true; setDimension(96, 48); newInput(0, nodeValue("Curve", self, CONNECT_TYPE.input, VALUE_TYPE.curve, CURVE_DEF_01)); newInput(1, nodeValue_Float("Progress", self, 0)) .setDisplay(VALUE_DISPLAY.slider); newInput(2, nodeValue_Float("Minimum", self, 0)); newInput(3, nodeValue_Float("Maximum", self, 1)); newInput(4, nodeValue_Bool("Animated", self, false)); newOutput(0, nodeValue_Output("Curve", self, VALUE_TYPE.float, [])); input_display_list = [ 0, 4, 1, 2, 3 ]; static step = function() { var _anim = getSingleValue(4); inputs[1].setVisible(!_anim); } static processData = function(_output, _data, _output_index, _array_index = 0) { var curve = _data[0]; var time = _data[4]? CURRENT_FRAME / (TOTAL_FRAMES - 1) : _data[1]; var _min = _data[2]; var _max = _data[3]; var val = eval_curve_x(curve, time) * (_max - _min) + _min; inputs[0].editWidget.progress_draw = time; return val; } static onDrawNode = function(xx, yy, _mx, _my, _s, _hover, _focus) { var bbox = drawGetBbox(xx, yy, _s); draw_sprite_fit(s_node_curve_eval, 0, bbox.xc, bbox.yc, bbox.w, bbox.h); } }