function Node_Boolean(_x, _y, _group = noone) : Node_Processor(_x, _y, _group) constructor { name = "Boolean"; color = COLORS.node_blend_number; setDimension(64, 64); hover_state = 0; hover_state_to = 0; wd_checkBox = new checkBox( function() { inputs[0].setValue(!getInputData(0)); } ); newInput(0, nodeValue_Bool("Value", self, false)) .setVisible(true, true); newInput(1, nodeValue_Bool("Hide Background", self, false)); newInput(2, nodeValue_Enum_Button("Name location", self, 1, [ "Top", "Bottom" ])); newOutput(0, nodeValue_Output("Boolean", self, VALUE_TYPE.boolean, false)); input_display_list = [ 0, ["Display", false], 1, 2, ] static processData = function(_output, _data, _output_index, _array_index = 0) { return _data[0]; } static pointIn = function(_x, _y, _mx, _my, _s) { var align = getInputData(2); var xx = x * _s + _x; var yy = (y - (!align * 20)) * _s + _y; return point_in_rectangle(_mx, _my, xx, yy, xx + w * _s, yy + (h + 20) * _s); } static onDrawHover = function(xx, yy, _mx, _my, _s, _hover = false, _focus = false) { hover_state_to = 1; } static drawNodeBase = function(xx, yy, _s) { if(!active) return; var hid = getInputData(1); if(hid) { hover_state = lerp_float(hover_state, hover_state_to, 3); hover_state_to = 0; } else hover_state = 1; var aa = (0.25 + 0.5 * renderActive) * hover_state; draw_sprite_stretched_ext(bg_spr, 0, xx, yy, w * _s, h * _s, color, aa); } static drawNodeName = function(xx, yy, _s) { draw_name = false; if(!active) return; if(_s < 0.75) return; var _name = renamed? display_name : name; if(_name == "") return; var hid = getInputData(1); var align = getInputData(2); if(align == 0) { draw_set_text(f_p2, fa_center, fa_bottom, COLORS._main_text); draw_text_ext_add(xx + w * _s / 2, yy - 2 + hid * ((1 - hover_state) * 8), _name, -1, 128 * _s); } else if(align == 1) { draw_set_text(f_p2, fa_center, fa_top, COLORS._main_text); draw_text_ext_add(xx + w * _s / 2, yy + h * _s - hid * ((1 - hover_state) * 8), _name, -1, 128 * _s); } } static drawDimension = function(xx, yy, _s) {} static onDrawNode = function(xx, yy, _mx, _my, _s, _hover, _focus) { draw_set_text(f_sdf, fa_center, fa_center, COLORS._main_text); var val = getInputData(0); var bbox = drawGetBbox(xx, yy, _s); wd_checkBox.setFocusHover(_focus, _hover); wd_checkBox.draw(bbox.xc, bbox.yc, val, [ _mx, _my ], bbox.h - 8 * _s, fa_center, fa_center); } }