function Node_MK_Subpixel(_x, _y, _group = noone) : Node_Processor(_x, _y, _group) constructor { name = "MK Subpixel"; newInput(0, nodeValue_Dimension(self)); newInput(1, nodeValue_Enum_Scroll("Type", self, 0, [ "Hex Disc", "Strip", "Linear Block", "Linear Block offset", "Chevron", "Square", "Square Non-Uniform" ])); newInput(2, nodeValue_Int("Density", self, 8)); newInput(3, nodeValue_Float("Size", self, .6)) .setDisplay(VALUE_DISPLAY.slider); newInput(4, nodeValue_Float("Blur", self, .1)) .setDisplay(VALUE_DISPLAY.slider); newInput(5, nodeValue_Float("Noise", self, .1)) .setDisplay(VALUE_DISPLAY.slider); newInput(6, nodeValue_Float("Intensity", self, 1)) .setDisplay(VALUE_DISPLAY.slider); newInput(7, nodeValue_Surface("Surface", self)); newInput(8, nodeValueSeed(self, VALUE_TYPE.float)); newInput(9, nodeValue_Float("Ridge amount", self, 8)); newInput(10, nodeValue_Float("Ridge Intensity", self, 1)) .setDisplay(VALUE_DISPLAY.slider); newInput(11, nodeValue_Bool("Ridge", self, false)); newInput(12, nodeValue_Float("Scene Scale", self, 1)); newInput(13, nodeValue_Bool("Flicker", self, false)); newInput(14, nodeValue_Float("Flicker Intensity", self, .2)) .setDisplay(VALUE_DISPLAY.slider); newInput(15, nodeValue_Float("Flicker Frequency", self, 4)) newInput(16, nodeValue_Float("Flicker Cut", self, .5)) .setDisplay(VALUE_DISPLAY.slider); input_display_list = [ new Inspector_Sprite(s_MKFX), 7, ["Subpixel", false], 1, 2, 12, ["Effect", false], 3, 4, 8, ["Ridge", false, 11], 9, 10, ["Render", false], 6, 5, ["Flicker", false, 13], 14, 15, 16, ]; newOutput(0, nodeValue_Output("Surface out", self, VALUE_TYPE.surface, noone)); static processData = function(_outSurf, _data, _output_index, _array_index) { var _type = _data[1]; var _scal = _data[2]; var _size = _data[3]; var _blur = _data[4]; var _nise = _data[5]; var _ints = _data[6]; var _surf = _data[7]; var _seed = _data[8]; var _rgcn = _data[9]; var _rgin = _data[10]; var _ruse = _data[11]; var _scns = _data[12]; var _flku = _data[13]; var _flki = _data[14]; var _flkf = _data[15]; var _flkc = _data[16]; update_on_frame = _flku; var _dim = surface_get_dimension(_surf); var sh = sh_mk_subpixel_hex_disc; _outSurf = surface_verify(_outSurf, _dim[0], _dim[1]); switch(_type) { case 0 : sh = sh_mk_subpixel_hex_disc; break; case 1 : sh = sh_mk_subpixel_linear; break; case 2 : sh = sh_mk_subpixel_linear_block; break; case 3 : sh = sh_mk_subpixel_linear_block_offset; break; case 4 : sh = sh_mk_subpixel_chevron; break; case 5 : sh = sh_mk_subpixel_square; break; case 6 : sh = sh_mk_subpixel_square_non; break; case 7 : sh = sh_mk_subpixel_diagonal; break; } surface_set_shader(_outSurf, sh); shader_set_surface("texture", _surf); shader_set_f("dimension", _dim); shader_set_f("seed", _seed / 10000); shader_set_f("scale", _scal); shader_set_f("size", _size); shader_set_f("blur", _blur); shader_set_f("noise", _nise); shader_set_f("intensity", _ints); shader_set_i("ridgeUse", _ruse); shader_set_f("ridgeCount", _rgcn); shader_set_f("ridgeIntens", _rgin); shader_set_i("flickerUse", _flku); shader_set_f("flickerIntens", _flki); shader_set_f("flickerCut", _flkc); shader_set_f("flickerTime", (CURRENT_FRAME / TOTAL_FRAMES) * pi * _flkf); var _cx = _dim[0] / 2; var _cy = _dim[1] / 2; var _px = _cx - _dim[0] * _scns / 2; var _py = _cy - _dim[1] * _scns / 2; draw_surface_ext(_surf, _px, _py, _scns, _scns, 0, c_white, 1); surface_reset_shader(); return _outSurf; } }