function Node_Path_Scatter(_x, _y, _group = noone) : Node_Processor(_x, _y, _group) constructor { name = "Scatter Path"; setDimension(96, 48); newInput(0, nodeValue_PathNode("Base Path", self, noone)) .setVisible(true, true); newInput(1, nodeValue_PathNode("Scatter Path", self, noone)) .setVisible(true, true); newInput(2, nodeValue_Slider_Range("Range", self, [ 0, 1 ])); newInput(3, nodeValue_Int("Amount", self, 4)); newInput(4, nodeValue_Slider_Range("Scale", self, [ 0.5, 1 ])); newInput(5, nodeValue_Float("Seed", self, seed_random(6))) .setDisplay(VALUE_DISPLAY._default, { side_button : button(function() { randomize(); inputs[5].setValue(seed_random(6)); }).setIcon(THEME.icon_random, 0, COLORS._main_icon) }); newInput(6, nodeValue("Scale over Length", self, CONNECT_TYPE.input, VALUE_TYPE.curve, CURVE_DEF_11)); newInput(7, nodeValue_Rotation_Random("Rotation", self, [ 0, 45, 135, 0, 0 ] )); newInput(8, nodeValue_Enum_Scroll("Distribution", self, 0 , [ "Uniform", "Random" ])); newInput(9, nodeValue("Trim over Length", self, CONNECT_TYPE.input, VALUE_TYPE.curve, CURVE_DEF_11)); newInput(10, nodeValue_Float("Range", self, 1)) .setDisplay(VALUE_DISPLAY.slider); newInput(11, nodeValue_Bool("Flip if Negative", self, false )); newInput(12, nodeValue_Enum_Scroll("Origin", self, 0 , [ "Individual", "First", "Zero" ])); newOutput(0, nodeValue_Output("Path", self, VALUE_TYPE.pathnode, self)); input_display_list = [ 5, ["Paths", false], 0, 1, 10, 9, ["Scatter", false], 8, 3, ["Position", false], 12, 2, ["Rotation", false], 7, 11, ["Scale", false], 4, 6, ]; static drawOverlay = function(hover, active, _x, _y, _s, _mx, _my, _snx, _sny) { var _path = getSingleValue(0); if(_path && struct_has(_path, "drawOverlay")) _path.drawOverlay(hover, active, _x, _y, _s, _mx, _my, _snx, _sny); var _path = getSingleValue(1); if(_path && struct_has(_path, "drawOverlay")) _path.drawOverlay(hover, active, _x, _y, _s, _mx, _my, _snx, _sny); } ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// function Path_Scatter() constructor { line_amount = 0; paths = []; segment_counts = []; line_lengths = []; accu_lengths = []; __temp_p = [ 0, 0 ]; static getLineCount = function() { return line_amount; } static getSegmentCount = function(ind = 0) { return array_safe_get_fast(segment_counts, ind); } static getLength = function(ind = 0) { return array_safe_get_fast(line_lengths, ind); } static getAccuLength = function(ind = 0) { return array_safe_get_fast(accu_lengths, ind); } static getPointRatio = function(_rat, ind = 0, out = undefined) { if(out == undefined) out = new __vec2(); else { out.x = 0; out.y = 0; } var _path = array_safe_get_fast(paths, ind, 0); if(_path == 0) return out; var _pathObj = _path.path; if(!is_struct(_pathObj) || !struct_has(_pathObj, "getPointRatio")) return out; var _ind = _path.index; var _ori = _path.ori; var _pos = _path.pos; var _rot = _path.rot; var _rotW = _path.rotW; var _sca = _path.sca; var _trm = _path.trim; var _flip = _path.flip; _rat *= _trm; out = _pathObj.getPointRatio(_rat, _ind, out); var _px = out.x - _ori[0]; var _py = out.y - _ori[1]; if(_flip && angle_difference(_rotW, 90) < 0) _px = -_px; __temp_p = point_rotate(_px, _py, 0, 0, _rot, __temp_p); out.x = _pos[0] + __temp_p[0] * _sca; out.y = _pos[1] + __temp_p[1] * _sca; return out; } static getPointDistance = function(_dist, ind = 0, out = undefined) { return getPointRatio(_dist / getLength(ind), ind, out); } static getBoundary = function(ind = 0) { var _path = getInputData(0); return struct_has(_path, "getBoundary")? _path.getBoundary(ind) : new BoundingBox( 0, 0, 1, 1 ); } } ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// static processData = function(_outSurf, _data, _output_index, _array_index) { var path_base = _data[ 0]; var path_scat = _data[ 1]; var _range = _data[ 2]; var _repeat = _data[ 3]; var _scale = _data[ 4]; var _seed = _data[ 5]; var _sca_wid = _data[ 6]; var _rotation = _data[ 7]; var _distrib = _data[ 8]; var _trim = _data[ 9]; var _trim_rng = _data[10]; var _flip = _data[11]; var _resetOri = _data[12]; var _scattered = new Path_Scatter(); if(path_base == noone) return _scattered; if(path_scat == noone) return _scattered; var p = new __vec2(); random_set_seed(_seed); var _line_amounts = path_scat.getLineCount(); var _ind = 0; _scattered.line_amount = _repeat * _line_amounts; _scattered.paths = array_create(_scattered.line_amount); _scattered.segment_counts = array_create(_scattered.line_amount); _scattered.line_lengths = array_create(_scattered.line_amount); _scattered.accu_lengths = array_create(_scattered.line_amount); var ori, pos; var _prog_raw, _prog; var _dir, _sca, _rot, _rotW, _trm; var x0, y0, x1, y1; for (var i = 0; i < _repeat; i++) { _prog_raw = _distrib? random_range(0, 1) : (i / max(1, _repeat - 1)) * 0.9999; _prog = lerp(_range[0], _range[1], _prog_raw); _sca = random_range(_scale[0], _scale[1]); _sca *= eval_curve_x(_sca_wid, _prog_raw); _rot = angle_random_eval(_rotation); _trm = _trim_rng; _trm *= eval_curve_x(_trim, _prog_raw); for (var k = 0; k < _line_amounts; k++) { switch(_resetOri) { case 0 : p = path_scat.getPointRatio(0, k, p); ori = [ p.x, p.y ]; break; case 1 : p = path_scat.getPointRatio(0, 0, p); ori = [ p.x, p.y ]; break; case 2 : ori = [ 0, 0 ]; break; } p = path_base.getPointRatio(_prog, k, p); pos = [ p.x, p.y ]; p = path_base.getPointRatio(clamp(_prog - 0.001, 0., 0.9999), k, p); x0 = p.x; y0 = p.y; p = path_base.getPointRatio(clamp(_prog + 0.001, 0., 0.9999), k, p); x1 = p.x; y1 = p.y; _dir = point_direction(x0, y0, x1, y1); _dir += _rot; _scattered.paths[_ind] = { path : path_scat, index : k, ori : ori, pos : pos, rot : _dir, rotW : _rot, sca : _sca, trim : max(0, _trm), flip : _flip, } var _segment_counts = array_clone(path_scat.getSegmentCount(k)); var _line_lengths = array_clone(path_scat.getLength(k)); var _accu_lengths = array_clone(path_scat.getAccuLength(k)); _line_lengths *= _sca; for (var j = 0, m = array_length(_accu_lengths); j < m; j++) _accu_lengths[j] *= _sca; _scattered.segment_counts[_ind] = _segment_counts; _scattered.line_lengths[_ind] = _line_lengths; _scattered.accu_lengths[_ind] = _accu_lengths; _ind++; } } return _scattered; } static onDrawNode = function(xx, yy, _mx, _my, _s, _hover, _focus) { var bbox = drawGetBbox(xx, yy, _s); draw_sprite_bbox_uniform(s_node_path_scatter, 0, bbox); } }