function Node_Skew(_x, _y, _group = noone) : Node_Processor(_x, _y, _group) constructor { name = "Skew"; newInput(0, nodeValue_Surface("Surface in", self)); newInput(1, nodeValue_Enum_Button("Axis", self, 0, ["x", "y"])); newInput(2, nodeValue_Float("Strength", self, 0)) .setDisplay(VALUE_DISPLAY.slider, { range: [-1, 1, 0.01] }) .setMappable(12); newInput(3, nodeValue_Bool("Wrap", self, false)); newInput(4, nodeValue_Vec2("Center", self, [0, 0] , { side_button : button(function() { centerAnchor(); }).setIcon(THEME.anchor).setTooltip(__txt("Set to center")) })); newInput(5, nodeValue_Enum_Scroll("Oversample mode", self, 0, [ "Empty", "Clamp", "Repeat" ])) .setTooltip("How to deal with pixel outside the surface.\n - Empty: Use empty pixel\n - Clamp: Repeat edge pixel\n - Repeat: Repeat texture."); newInput(6, nodeValue_Surface("Mask", self)); newInput(7, nodeValue_Float("Mix", self, 1)) .setDisplay(VALUE_DISPLAY.slider); newInput(8, nodeValue_Bool("Active", self, true)); active_index = 8; newInput(9, nodeValue_Toggle("Channel", self, 0b1111, { data: array_create(4, THEME.inspector_channel) })); __init_mask_modifier(6); // inputs 10, 11 ////////////////////////////////////////////////////////////////////////////////////////////////// newInput(12, nodeValueMap("Strength map", self)); ////////////////////////////////////////////////////////////////////////////////////////////////// input_display_list = [ 8, 9, ["Surfaces", true], 0, 6, 7, 10, 11, ["Skew", false], 1, 2, 12, 4, ] newOutput(0, nodeValue_Output("Surface out", self, VALUE_TYPE.surface, noone)); attribute_surface_depth(); attribute_oversample(); attribute_interpolation(); static centerAnchor = function() { if(!is_surface(current_data[0])) return; var ww = surface_get_width_safe(current_data[0]); var hh = surface_get_height_safe(current_data[0]); inputs[4].setValue([ww / 2, hh / 2]); } static drawOverlay = function(hover, active, _x, _y, _s, _mx, _my, _snx, _sny) { PROCESSOR_OVERLAY_CHECK var _hov = false; var hv = inputs[4].drawOverlay(hover, active, _x, _y, _s, _mx, _my, _snx, _sny); _hov |= hv; return _hov; } static step = function() { __step_mask_modifier(); inputs[2].mappableStep(); } static processData = function(_outSurf, _data, _output_index, _array_index) { var _samp = struct_try_get(attributes, "oversample"); surface_set_shader(_outSurf, sh_skew); shader_set_interpolation(_data[0]); shader_set_dim("dimension", _data[0]); shader_set_2("center", _data[4]); shader_set_i("axis", _data[1]); shader_set_f_map("amount", _data[2], _data[12], inputs[2]); shader_set_i("sampleMode", _samp); draw_surface_safe(_data[0]); surface_reset_shader(); __process_mask_modifier(_data); _outSurf = mask_apply(_data[0], _outSurf, _data[6], _data[7]); _outSurf = channel_apply(_data[0], _outSurf, _data[9]); return _outSurf; } }