function Node_Path(_x, _y, _group = -1) : Node(_x, _y, _group) constructor { name = "Path"; previewable = false; inputs[| 0] = nodeValue(0, "Path progress", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0) .setDisplay(VALUE_DISPLAY.slider, [0, 1, 0.01]); inputs[| 1] = nodeValue(1, "Loop", self, JUNCTION_CONNECT.input, VALUE_TYPE.boolean, false); w = 96; min_h = 0; list_start = ds_list_size(inputs); function createAnchor(_x, _y) { var index = ds_list_size(inputs); inputs[| index] = nodeValue(index, "Anchor", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [ _x, _y, 0, 0, 0, 0 ]) .setDisplay(VALUE_DISPLAY.vector); return inputs[| index]; } outputs[| 0] = nodeValue(0, "Position out", self, JUNCTION_CONNECT.output, VALUE_TYPE.float, [ 0, 0 ]); outputs[| 1] = nodeValue(1, "Path data", self, JUNCTION_CONNECT.output, VALUE_TYPE.object, self); tools = [ [ "Anchor add / remove (ctrl)", THEME.path_tools_add ], [ "Edit Control point (shift)", THEME.path_tools_anchor ], [ "Rectangle path", THEME.path_tools_rectangle ], [ "Circle path", THEME.path_tools_circle ], ]; lengths = []; length_total = 0; drag_point = -1; drag_type = 0; drag_point_mx = 0; drag_point_my = 0; drag_point_sx = 0; drag_point_sy = 0; static drawOverlay = function(active, _x, _y, _s, _mx, _my) { var sample = PREF_MAP[? "path_resolution"]; var loop = inputs[| 1].getValue(); var ansize = ds_list_size(inputs) - list_start; if(drag_point > -1) { var dx = drag_point_sx + (_mx - drag_point_mx) / _s; var dy = drag_point_sy + (_my - drag_point_my) / _s; if(drag_type < 2) { var inp = inputs[| list_start + drag_point]; var anc = inp.getValue(); if(drag_type == 0) { anc[0] = dx; anc[1] = dy; if(keyboard_check(vk_control)) { anc[0] = round(anc[0]); anc[1] = round(anc[1]); } } else if(drag_type == 1) { anc[2] = dx - anc[0]; anc[3] = dy - anc[1]; anc[4] = -anc[2]; anc[5] = -anc[3]; if(keyboard_check(vk_control)) { anc[2] = round(anc[2]); anc[3] = round(anc[3]); anc[4] = round(anc[4]); anc[5] = round(anc[5]); } } else if(drag_type == -1) { anc[4] = dx - anc[0]; anc[5] = dy - anc[1]; anc[2] = -anc[4]; anc[3] = -anc[5]; if(keyboard_check(vk_control)) { anc[2] = round(anc[2]); anc[3] = round(anc[3]); anc[4] = round(anc[4]); anc[5] = round(anc[5]); } } inp.setValue(anc); } else if(drag_type == 2) { var minx = min((_mx - _x) / _s, (drag_point_mx - _x) / _s); var maxx = max((_mx - _x) / _s, (drag_point_mx - _x) / _s); var miny = min((_my - _y) / _s, (drag_point_my - _y) / _s); var maxy = max((_my - _y) / _s, (drag_point_my - _y) / _s); var a = []; for( var i = 0; i < 4; i++ ) a[i] = inputs[| list_start + i].getValue(); a[0][0] = minx; a[0][1] = miny; a[1][0] = maxx; a[1][1] = miny; a[2][0] = maxx; a[2][1] = maxy; a[3][0] = minx; a[3][1] = maxy; for( var i = 0; i < 4; i++ ) inputs[| list_start + i].setValue(a[i]); } else if(drag_type == 3) { var minx = min((_mx - _x) / _s, (drag_point_mx - _x) / _s); var maxx = max((_mx - _x) / _s, (drag_point_mx - _x) / _s); var miny = min((_my - _y) / _s, (drag_point_my - _y) / _s); var maxy = max((_my - _y) / _s, (drag_point_my - _y) / _s); var a = []; for( var i = 0; i < 4; i++ ) a[i] = inputs[| list_start + i].getValue(); a[0][0] = (minx + maxx) / 2; a[0][1] = miny; a[0][2] = -(maxx - minx) * 0.27614; a[0][3] = 0; a[0][4] = (maxx - minx) * 0.27614; a[0][5] = 0; a[1][0] = maxx; a[1][1] = (miny + maxy) / 2; a[1][2] = 0; a[1][3] = -(maxy - miny) * 0.27614; a[1][4] = 0; a[1][5] = (maxy - miny) * 0.27614; a[2][0] = (minx + maxx) / 2; a[2][1] = maxy; a[2][2] = (maxx - minx) * 0.27614; a[2][3] = 0; a[2][4] = -(maxx - minx) * 0.27614; a[2][5] = 0; a[3][0] = minx; a[3][1] = (miny + maxy) / 2; a[3][2] = 0; a[3][3] = (maxy - miny) * 0.27614; a[3][4] = 0; a[3][5] = -(maxy - miny) * 0.27614; for( var i = 0; i < 4; i++ ) inputs[| list_start + i].setValue(a[i]); } if(mouse_release(mb_left)) drag_point = -1; } draw_set_color(COLORS._main_accent); for(var i = loop? 0 : 1; i < ansize; i++) { var _a0 = 0; var _a1 = 0; if(i) { _a0 = inputs[| list_start + i - 1].getValue(); _a1 = inputs[| list_start + i].getValue(); } else { _a0 = inputs[| list_start + ansize - 1].getValue(); _a1 = inputs[| list_start + 0].getValue(); } var _ox = 0, _oy = 0, _nx = 0, _ny = 0, p = 0; for(var j = 0; j < sample; j++) { p = eval_bezier(j / sample, _a0[0], _a0[1], _a1[0], _a1[1], _a0[0] + _a0[4], _a0[1] + _a0[5], _a1[0] + _a1[2], _a1[1] + _a1[3]); _nx = _x + p[0] * _s; _ny = _y + p[1] * _s; if(j) draw_line(_ox, _oy, _nx, _ny); _ox = _nx; _oy = _ny; } } var anchor_hover = -1; var hover_type = 0; for(var i = 0; i < ansize; i++) { var _a = inputs[| list_start + i].getValue(); var xx = _x + _a[0] * _s; var yy = _y + _a[1] * _s; var cont = false; var _ax0 = 0, _ay0 = 0; var _ax1 = 0, _ay1 = 0; if(_a[2] != 0 || _a[3] != 0 || _a[4] != 0 || _a[5] != 0) { _ax0 = _x + (_a[0] + _a[2]) * _s; _ay0 = _y + (_a[1] + _a[3]) * _s; _ax1 = _x + (_a[0] + _a[4]) * _s; _ay1 = _y + (_a[1] + _a[5]) * _s; cont = true; draw_set_color(COLORS.node_path_overlay_control_line); draw_line(_ax0, _ay0, xx, yy); draw_line(_ax1, _ay1, xx, yy); draw_sprite_ui_uniform(THEME.anchor_selector, 2, _ax0, _ay0); draw_sprite_ui_uniform(THEME.anchor_selector, 2, _ax1, _ay1); } draw_sprite_ui_uniform(THEME.anchor_selector, 0, xx, yy); if(drag_point == i) { draw_sprite_ui_uniform(THEME.anchor_selector, 1, xx, yy); } else if(point_in_circle(_mx, _my, xx, yy, 8)) { draw_sprite_ui_uniform(THEME.anchor_selector, 1, xx, yy); anchor_hover = i; hover_type = 0; } else if(cont && point_in_circle(_mx, _my, _ax0, _ay0, 8)) { draw_sprite_ui_uniform(THEME.anchor_selector, 0, _ax0, _ay0); anchor_hover = i; hover_type = 1; } else if(cont && point_in_circle(_mx, _my, _ax1, _ay1, 8)) { draw_sprite_ui_uniform(THEME.anchor_selector, 0, _ax1, _ay1); anchor_hover = i; hover_type = -1; } } if(anchor_hover != -1) { var _a = inputs[| list_start + anchor_hover].getValue(); if(keyboard_check(vk_shift) || PANEL_PREVIEW.tool_index == 1) { draw_sprite_ui_uniform(THEME.cursor_path_anchor, 0, _mx + 16, _my + 16); if(mouse_press(mb_left, active)) { if(_a[2] != 0 || _a[3] != 0 || _a[4] != 0 || _a[5] != 0) { _a[2] = 0; _a[3] = 0; _a[4] = 0; _a[5] = 0; inputs[| list_start + anchor_hover].setValue(_a); } else { _a[2] = -8; _a[3] = 0; _a[4] = 8; _a[5] = 0; drag_point = anchor_hover; drag_type = 1; drag_point_mx = _mx; drag_point_my = _my; drag_point_sx = _a[0]; drag_point_sy = _a[1]; } } } else if(keyboard_check(vk_control) || PANEL_PREVIEW.tool_index == 0) { draw_sprite_ui_uniform(THEME.cursor_path_remove, 0, _mx + 16, _my + 16); if(mouse_press(mb_left, active)) { ds_list_delete(inputs, list_start + anchor_hover); doUpdate(); } } else { draw_sprite_ui_uniform(THEME.cursor_path_move, 0, _mx + 16, _my + 16); if(mouse_press(mb_left, active)) { drag_point = anchor_hover; drag_type = hover_type; drag_point_mx = _mx; drag_point_my = _my; drag_point_sx = _a[0]; drag_point_sy = _a[1]; if(hover_type == 1) { drag_point_sx = _a[0] + _a[2]; drag_point_sy = _a[1] + _a[3]; } else if(hover_type == -1) { drag_point_sx = _a[0] + _a[4]; drag_point_sy = _a[1] + _a[5]; } } } } else if(keyboard_check(vk_control) || PANEL_PREVIEW.tool_index == 0) { draw_sprite_ui_uniform(THEME.cursor_path_add, 0, _mx + 16, _my + 16); if(mouse_press(mb_left, active)) { drag_point = ds_list_size(inputs) - list_start; createAnchor((_mx - _x) / _s, (_my - _y) / _s); drag_type = -1; drag_point_mx = _mx; drag_point_my = _my; drag_point_sx = (_mx - _x) / _s; drag_point_sy = (_my - _y) / _s; } } else if(PANEL_PREVIEW.tool_index >= 2) { draw_sprite_ui_uniform(THEME.cursor_path_add, 0, _mx + 16, _my + 16); if(mouse_press(mb_left, active)) { while(ds_list_size(inputs) > list_start) ds_list_delete(inputs, list_start); drag_point = 0; drag_type = PANEL_PREVIEW.tool_index; drag_point_mx = _mx; drag_point_my = _my; inputs[| 1].setValue(true); repeat(4) createAnchor((_mx - _x) / _s, (_my - _y) / _s); } } } static updateLength = function() { length_total = 0; var loop = inputs[| 1].getValue(); var ansize = ds_list_size(inputs) - list_start; if(ansize < 2) { lengths = []; return; } var sample = PREF_MAP[? "path_resolution"]; var con = loop? ansize : ansize - 1; if(array_length(lengths) != con) array_resize(lengths, con); for(var i = 0; i < con; i++) { var index_0 = list_start + i; var index_1 = list_start + i + 1; if(index_1 >= ds_list_size(inputs)) index_1 = list_start; var _a0 = inputs[| index_0].getValue(); var _a1 = inputs[| index_1].getValue(); var l = 0; var _ox = 0, _oy = 0, _nx = 0, _ny = 0, p = 0; for(var j = 0; j < sample; j++) { p = eval_bezier(j / sample, _a0[0], _a0[1], _a1[0], _a1[1], _a0[0] + _a0[4], _a0[1] + _a0[5], _a1[0] + _a1[2], _a1[1] + _a1[3]); _nx = p[0]; _ny = p[1]; if(j) l += point_distance(_nx, _ny, _ox, _oy); _ox = _nx; _oy = _ny; } lengths[i] = l; length_total += l; } } static getPointRatio = function(_rat) { var loop = inputs[| 1].getValue(); var ansize = ds_list_size(inputs) - list_start; if(array_length(lengths) < 1) return [0, 0]; var pix = clamp(_rat, 0, 1) * length_total; for(var i = 0; i < ansize; i++) { if(pix <= lengths[i]) { var _a0 = inputs[| list_start + i].getValue(); var _a1 = inputs[| list_start + safe_mod(i + 1, ansize)].getValue(); var _t = pix / lengths[i]; if(!is_array(_a0) || !is_array(_a1)) return [0, 0]; return eval_bezier(_t, _a0[0], _a0[1], _a1[0], _a1[1], _a0[0] + _a0[4], _a0[1] + _a0[5], _a1[0] + _a1[2], _a1[1] + _a1[3]); } pix -= lengths[i]; } return [0, 0]; } static update = function() { updateLength(); var _point = inputs[| 0].getValue(); var _out = getPointRatio(_point); outputs[| 0].setValue(_out); } static onDrawNode = function(xx, yy, _mx, _my, _s) { var cx = xx + w * _s / 2; var cy = yy + 10 + (h - 10) * _s / 2; draw_sprite_uniform(THEME.node_draw_path, 0, cx, cy, _s); } static postDeserialize = function() { var _inputs = load_map[? "inputs"]; for(var i = list_start; i < ds_list_size(_inputs); i++) { createAnchor(0, 0).deserialize(_inputs[| i]); } } }