function __channel_pre(surf) { var f = surface_get_format(surf); switch(f) { case surface_r8unorm : case surface_r16float : case surface_r32float : shader_set(sh_draw_single_channel); return; } } function __channel_pos(surf) { var f = surface_get_format(surf); switch(f) { case surface_r8unorm : case surface_r16float : case surface_r32float : shader_reset(); return; } }