function Node_Armature_Sample(_x, _y, _group = noone) : Node(_x, _y, _group) constructor { name = "Armature Sample"; previewable = false; w = 96; h = 72; min_h = h; inputs[| 0] = nodeValue("Armature", self, JUNCTION_CONNECT.input, VALUE_TYPE.armature, noone) .setVisible(true, true) .rejectArray(); inputs[| 1] = nodeValue("Bone name", self, JUNCTION_CONNECT.input, VALUE_TYPE.text, ""); inputs[| 2] = nodeValue("Sample point", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0) .setDisplay(VALUE_DISPLAY.slider); outputs[| 0] = nodeValue("Position", self, JUNCTION_CONNECT.output, VALUE_TYPE.integer, [ 0, 0 ]) .setDisplay(VALUE_DISPLAY.vector); #region ++++ attributes ++++ attributes.display_name = true; attributes.display_bone = 0; array_push(attributeEditors, "Display"); array_push(attributeEditors, ["Display name", function() { return attributes.display_name; }, new checkBox(function() { attributes.display_name = !attributes.display_name; })]); array_push(attributeEditors, ["Display bone", function() { return attributes.display_bone; }, new scrollBox(["Octahedral", "Stick"], function(ind) { attributes.display_bone = ind; })]); #endregion static drawOverlay = function(active, _x, _y, _s, _mx, _my, _snx, _sny) { #region var _b = getInputData(0); if(_b == noone) return; _b.draw(attributes, false, _x, _y, _s, _mx, _my); } #endregion static update = function() { #region var _bone = getInputData(0); var _name = getInputData(1); var _prog = getInputData(2); if(_bone == noone) return; _name = string_trim(_name); var _b = _bone.findBoneByName(_name); if(_b == noone) { outputs[| 0].setValue([0, 0]); return; } var _p = _b.getPoint(_prog); outputs[| 0].setValue([_p.x, _p.y]); } #endregion static onDrawNode = function(xx, yy, _mx, _my, _s, _hover, _focus) { #region var bbox = drawGetBbox(xx, yy, _s); draw_sprite_fit(s_node_armature_sample, 0, bbox.xc, bbox.yc, bbox.w, bbox.h); } #endregion }