function Node_Counter(_x, _y) : Node_Value_Processor(_x, _y) constructor { name = "Counter"; update_on_frame = true; previewable = false; w = 96; min_h = 0; inputs[| 0] = nodeValue(0, "Start", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 1); inputs[| 1] = nodeValue(1, "Speed", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 1); inputs[| 2] = nodeValue(2, "Mode", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 0) .setDisplay(VALUE_DISPLAY.enum_scroll, ["Frame count", "Animation progress"]); outputs[| 0] = nodeValue(0, "Counter", self, JUNCTION_CONNECT.output, VALUE_TYPE.float, 0); input_display_list = [ 2, 0, 1 ]; static step = function() { var mode = inputs[| 2].getValue(); switch(mode) { case 0 : inputs[| 0].setVisible(true); break; case 1 : inputs[| 0].setVisible(false); break; } } function process_value_data(_data, index = 0) { var time = ANIMATOR.current_frame; var mode = inputs[| 2].getValue(); var val; switch(mode) { case 0 : val = _data[0] + time * _data[1]; break; case 1 : val = time / (ANIMATOR.frames_total - 1) * _data[1]; break; } return val; } doUpdate(); static onDrawNode = function(xx, yy, _mx, _my, _s) { draw_set_text(f_h5, fa_center, fa_center, COLORS._main_text); draw_text_transformed(xx + w / 2 * _s, yy + 10 + h / 2 * _s, outputs[| 0].getValue(), _s, _s, 0); } }