function Node_Line(_x, _y, _group = -1) : Node(_x, _y, _group) constructor { name = "Line"; inputs[| 0] = nodeValue(0, "Dimension", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, def_surf_size2 ) .setDisplay(VALUE_DISPLAY.vector); inputs[| 1] = nodeValue(1, "Backgroud", self, JUNCTION_CONNECT.input, VALUE_TYPE.boolean, false); inputs[| 2] = nodeValue(2, "Segment", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 1) .setDisplay(VALUE_DISPLAY.slider, [1, 32, 1]); inputs[| 3] = nodeValue(3, "Width", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [ 2, 2 ]) .setDisplay(VALUE_DISPLAY.vector); inputs[| 4] = nodeValue(4, "Wiggle", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0) .setDisplay(VALUE_DISPLAY.slider, [0, 16, 0.01]); inputs[| 5] = nodeValue(5, "Random seed", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 0); inputs[| 6] = nodeValue(6, "Rotation", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 0) .setDisplay(VALUE_DISPLAY.rotation); inputs[| 7] = nodeValue(7, "Path", self, JUNCTION_CONNECT.input, VALUE_TYPE.object, 0) .setVisible(true, true); inputs[| 8] = nodeValue(8, "Range", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [0, 1]) .setDisplay(VALUE_DISPLAY.slider_range, [0, 1, 0.01]); inputs[| 9] = nodeValue(9, "Shift", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0) .setDisplay(VALUE_DISPLAY._default, 1 / 64); inputs[| 10] = nodeValue(10, "Color", self, JUNCTION_CONNECT.input, VALUE_TYPE.color, c_white) .setDisplay(VALUE_DISPLAY.gradient); inputs[| 11] = nodeValue(11, "Width over length", self, JUNCTION_CONNECT.input, VALUE_TYPE.curve, [1, 1, 1, 1]); input_display_list = [ ["Output", true], 0, 1, ["Line data", false], 6, 7, 2, ["Line settings", false], 3, 11, 8, 9, ["Wiggle", false], 4, 5, ["Render", false], 10 ]; outputs[| 0] = nodeValue(0, "Surface out", self, JUNCTION_CONNECT.output, VALUE_TYPE.surface, PIXEL_SURFACE); static update = function() { var _dim = inputs[| 0].getValue(); var _bg = inputs[| 1].getValue(); var _seg = inputs[| 2].getValue(); var _wid = inputs[| 3].getValue(); var _wig = inputs[| 4].getValue(); var _sed = inputs[| 5].getValue(); var _ang = inputs[| 6].getValue() % 360; var _pat = inputs[| 7].getValue(); var _ratio = inputs[| 8].getValue(); var _shift = inputs[| 9].getValue(); var _color = inputs[| 10].getValue(); var _col_data = inputs[| 10].getExtraData(); var _widc = inputs[| 11].getValue(); var _rtStr = min(_ratio[0], _ratio[1]); var _rtLen = max(_ratio[0], _ratio[1]) - _rtStr; var _use_path = _pat != 0 && instanceof(_pat) == "Node_Path"; if(_ang < 0) _ang = 360 + _ang; if(_use_path) { inputs[| 6].setVisible(false); } else { inputs[| 6].setVisible(true); } random_set_seed(_sed); var _outSurf = outputs[| 0].getValue(); if(!is_surface(_outSurf)) { _outSurf = surface_create_valid(_dim[0], _dim[1]); outputs[| 0].setValue(_outSurf); } else surface_size_to(_outSurf, _dim[0], _dim[1]); surface_set_target(_outSurf); if(_bg) draw_clear_alpha(0, 1); else draw_clear_alpha(0, 0); var _ox, _nx, _oy, _ny, _ow, _nw, _oa, _na; if(_use_path) { var ww = _rtLen / _seg; var _total = _rtLen; var _prog_curr = frac(_shift + _rtStr) - ww; var _prog = _prog_curr + 1; var _prog_eli = 0; while(_total > 0) { if(_prog_curr >= 1) _prog_curr = 0; else _prog_curr = min(_prog_curr + min(_total, ww), 1); _prog_eli += min(_total, ww); var p = _pat.getPointRatio(_prog_curr); _nx = p[0]; _ny = p[1]; if(_total < _rtLen) { var _d = point_direction(_ox, _oy, _nx, _ny); _nx += lengthdir_x(random(_wig) * choose(-1, 1), _d + 90); _ny += lengthdir_y(random(_wig) * choose(-1, 1), _d + 90); } _nw = random_range(_wid[0], _wid[1]); _nw *= eval_bezier_cubic(1 - _prog_curr, _widc[0], _widc[1], _widc[2], _widc[3]); if(_total <= _prog_curr - _prog) { _na = point_direction(_ox, _oy, _nx, _ny) + 90; } else { var np = _pat.getPointRatio(_prog_curr + ww); var _nna = point_direction(_nx, _ny, np[0], np[1]) + 90; if(_total == _rtLen) _na = _nna; else { var _da = point_direction(_ox, _oy, _nx, _ny) + 90; _na = _da + angle_difference(_nna, _da) / 2; } } if(_prog_curr > _prog) { draw_set_color(gradient_eval(_color, _prog_eli / _rtLen, ds_list_get(_col_data, 0))); draw_line_width2_angle(_ox, _oy, _nx, _ny, _ow, _nw, _oa, _na); _total -= (_prog_curr - _prog); } _prog = _prog_curr; _oa = _na; _ox = _nx; _oy = _ny; _ow = _nw; } } else { var x0, y0, x1, y1; var _0 = point_rectangle_overlap(_dim[0], _dim[1], (_ang + 180) % 360); var _1 = point_rectangle_overlap(_dim[0], _dim[1], _ang); x0 = _0[0]; y0 = _0[1]; x1 = _1[0]; y1 = _1[1]; var _l = point_distance(x0, y0, x1, y1); var _d = point_direction(x0, y0, x1, y1); var ww = _rtLen / _seg; var _total = _rtLen; var _prog_curr = frac(_shift + _rtStr) - ww; var _prog = _prog_curr + 1; var _prog_eli = 0; while(_total > 0) { if(_prog_curr >= 1) _prog_curr = 0; else _prog_curr = min(_prog_curr + min(_total, ww), 1); _prog_eli += min(_total, ww); _nx = x0 + lengthdir_x(_l * _prog_curr, _d); _ny = y0 + lengthdir_y(_l * _prog_curr, _d); _nx += lengthdir_x(random(_wig) * choose(-1, 1), _d + 90); _ny += lengthdir_y(random(_wig) * choose(-1, 1), _d + 90); _nw = random_range(_wid[0], _wid[1]); _nw *= eval_bezier_cubic(1 - _prog_curr, _widc[0], _widc[1], _widc[2], _widc[3]); if(_prog_curr > _prog) { draw_set_color(gradient_eval(_color, _prog_eli / _rtLen, ds_list_get(_col_data, 0))); draw_line_width2_angle(_ox, _oy, _nx, _ny, _ow, _nw, _d + 90, _d + 90); _total -= (_prog_curr - _prog); } _prog = _prog_curr; _ox = _nx; _oy = _ny; _ow = _nw; } } surface_reset_target(); } doUpdate(); }