function Node_Sprite_Stack(_x, _y, _group = -1) : Node(_x, _y, _group) constructor { name = "Sprite Stack"; inputs[| 0] = nodeValue(0, "Base shape", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, PIXEL_SURFACE); inputs[| 1] = nodeValue(1, "Dimension", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, def_surf_size2) .setDisplay(VALUE_DISPLAY.vector); inputs[| 2] = nodeValue(2, "Stack amount", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 4); inputs[| 3] = nodeValue(3, "Stack shift", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, [ 0, 1 ] ) .setDisplay(VALUE_DISPLAY.vector); inputs[| 4] = nodeValue(4, "Position", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, [ 0, 0 ] ) .setDisplay(VALUE_DISPLAY.vector); inputs[| 5] = nodeValue(5, "Rotation", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 0 ) .setDisplay(VALUE_DISPLAY.rotation); inputs[| 6] = nodeValue(6, "Stack blend", self, JUNCTION_CONNECT.input, VALUE_TYPE.color, c_white ); inputs[| 7] = nodeValue(7, "Alpha end", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 1 ) .setDisplay(VALUE_DISPLAY.slider, [0, 1, .01]); inputs[| 8] = nodeValue(8, "Move base", self, JUNCTION_CONNECT.input, VALUE_TYPE.boolean, false ); outputs[| 0] = nodeValue(0, "Surface out", self, JUNCTION_CONNECT.output, VALUE_TYPE.surface, PIXEL_SURFACE); input_display_list = [ ["Output", true], 0, 1, ["Stack", false], 2, 3, 8, 4, 5, ["Render", false], 6, 7, ]; static drawOverlay = function(active, _x, _y, _s, _mx, _my) { var pos = inputs[| 4].getValue(); var px = _x + pos[0] * _s; var py = _y + pos[1] * _s; inputs[| 4].drawOverlay(active, _x, _y, _s, _mx, _my); inputs[| 5].drawOverlay(active, px, py, _s, _mx, _my); } static update = function() { var _in = inputs[| 0].getValue(); var _dim = inputs[| 1].getValue(); var _amo = inputs[| 2].getValue(); var _shf = inputs[| 3].getValue(); var _pos = inputs[| 4].getValue(); var _rot = inputs[| 5].getValue(); var _col = inputs[| 6].getValue(); var _alp = inputs[| 7].getValue(); var _mov = inputs[| 8].getValue(); var _outSurf = outputs[| 0].getValue(); if(!is_surface(_outSurf)) { _outSurf = surface_create_valid(_dim[0], _dim[1]); outputs[| 0].setValue(_outSurf); } else surface_size_to(_outSurf, _dim[0], _dim[1]); if(_mov) { _pos[0] -= _shf[0] * _amo; _pos[1] -= _shf[1] * _amo; } surface_set_target(_outSurf); draw_clear_alpha(0, 0); if(is_surface(_in)) { var _ww = surface_get_width(_in); var _hh = surface_get_width(_in); var _po = point_rotate(0, 0, _ww / 2, _hh / 2, _rot); var aa = _alp; var aa_delta = (1 - aa) / _amo; _pos[0] += _shf[0] * _amo; _pos[1] += _shf[1] * _amo; repeat(_amo) { draw_surface_ext_safe(_in, _po[0] + _pos[0], _po[1] + _pos[1], 1, 1, _rot, _col, aa); _pos[0] -= _shf[0]; _pos[1] -= _shf[1]; aa += aa_delta; } draw_surface_ext_safe(_in, _po[0] + _pos[0], _po[1] + _pos[1], 1, 1, _rot, c_white, aa); } else if(is_array(_in)) { for(var i = 0; i < _amo; i++) { var index = clamp(i, 0, array_length(_in) - 1); if(is_surface(_in[index])) { var _ww = surface_get_width(_in[index]); var _hh = surface_get_width(_in[index]); var _po = point_rotate(0, 0, _ww / 2, _hh / 2, _rot); _po[0] += _pos[0]; _po[1] += _pos[1]; draw_surface_ext_safe(_in[index], _po[0] + _pos[0], _po[1] + _pos[1], 1, 1, _rot, _col, 1); _pos[0] += _shf[0]; _pos[1] += _shf[1]; } } } surface_reset_target(); } }