enum RENDER_TYPE { none = 0, partial = 1, full = 2 } global.RENDER_LOG = false; function __nodeLeafList(_list, _stack) { for( var i = 0; i < ds_list_size(_list); i++ ) { var _node = _list[| i]; if(!_node.active) continue; var _startNode = true; for(var j = 0; j < ds_list_size(_node.inputs); j++) { var _in = _node.inputs[| j]; _node.triggerRender(); if(_in.value_from != noone && !_in.value_from.node.rendered) _startNode = false; } if(_startNode) { ds_stack_push(_stack, _node); printIf(global.RENDER_LOG, "Push node " + _node.name + " to stack"); } } } function Render(partial = false) { var rendering = noone; var error = 0; printIf(global.RENDER_LOG, "=== RENDER START ==="); if(!partial || ALWAYS_FULL) { var _key = ds_map_find_first(NODE_MAP); var amo = ds_map_size(NODE_MAP); repeat(amo) { var _node = NODE_MAP[? _key]; _node.setRenderStatus(false); _key = ds_map_find_next(NODE_MAP, _key); } } // get leaf node ds_stack_clear(RENDER_STACK); var key = ds_map_find_first(NODE_MAP); var amo = ds_map_size(NODE_MAP); repeat(amo) { var _node = NODE_MAP[? key]; key = ds_map_find_next(NODE_MAP, key); if(is_undefined(_node)) continue; if(!is_struct(_node)) continue; if(instanceof(_node) == "Node_Group_Input") continue; if(instanceof(_node) == "Node_Iterator_Input") continue; if(!_node.active) continue; if(_node.rendered) continue; var _startNode = true; for(var j = 0; j < ds_list_size(_node.inputs); j++) { var _in = _node.inputs[| j]; if(_in.value_from != noone && !_in.value_from.node.rendered) _startNode = false; } if(_startNode) { ds_stack_push(RENDER_STACK, _node); printIf(global.RENDER_LOG, " > Push " + _node.name + " node to stack"); } } // render forward while(!ds_stack_empty(RENDER_STACK)) { rendering = ds_stack_pop(RENDER_STACK); var txt = rendering.rendered? " [Skip]" : " [Update]"; if(!rendering.rendered) { if(LOADING || APPENDING || rendering.auto_update) rendering.doUpdate(); rendering.setRenderStatus(true); } printIf(global.RENDER_LOG, "Rendered " + rendering.name + " [" + string(instanceof(rendering)) + "]" + txt); if(instanceof(rendering) == "Node_Group") { //Put each input node in group to stack //if(!rendering.isUpdateReady()) continue; for(var i = rendering.custom_input_index; i < ds_list_size(rendering.inputs); i++) { var _in = rendering.inputs[| i].from; ds_stack_push(RENDER_STACK, _in); printIf(global.RENDER_LOG, "Push group input " + _in.name + " to stack"); } } else if(instanceof(rendering) == "Node_Group_Output") { //Group output in-junction connect automatically to parent out-junction rendering.group.setRenderStatus(true); var _ot = rendering.outParent; printIf(global.RENDER_LOG, "Value to amount " + string(ds_list_size(_ot.value_to))); for(var j = 0; j < ds_list_size(_ot.value_to); j++) { var _to = _ot.value_to[| j]; printIf(global.RENDER_LOG, "Value to " + _to.name); if(!_to.node.active || _to.value_from == noone) { printIf(global.RENDER_LOG, "no value from"); continue; } if(_to.value_from.node != rendering.group) { printIf(global.RENDER_LOG, "value from not equal group"); continue; } printIf(global.RENDER_LOG, "Group output ready " + string(_to.node.isUpdateReady())); //_to.node.triggerRender(); if(_to.node.isUpdateReady()) { ds_stack_push(RENDER_STACK, _to.node); printIf(global.RENDER_LOG, "Push node " + _to.node + " to stack"); } } } else if(instanceof(rendering) == "Node_Iterate") { //Put each input node in group to stack var allReady = true; for(var i = rendering.custom_input_index; i < ds_list_size(rendering.inputs); i++) { var _in = rendering.inputs[| i].from; allReady &= _in.isUpdateReady() } if(allReady) { for(var i = rendering.custom_input_index; i < ds_list_size(rendering.inputs); i++) { var _in = rendering.inputs[| i].from; ds_stack_push(RENDER_STACK, _in); printIf(global.RENDER_LOG, " > Push " + _in.name + " node to stack"); } rendering.initLoop(); } } else if(instanceof(rendering) == "Node_Iterator_Output") { //Check iteration result var _node_it = rendering.group; var _ren = _node_it.iterationStatus(); if(_ren == ITERATION_STATUS.loop) { //Go back to the beginning of the loop, reset render status for leaf node inside? printIf(global.RENDER_LOG, " > Loop restart: iteration " + string(rendering.group.iterated)); __nodeLeafList(rendering.group.nodes, RENDER_STACK); var loopEnt = rendering.inputs[| 2].value_from.node; ds_stack_push(RENDER_STACK, loopEnt); } else if(_ren == ITERATION_STATUS.complete) { //Go out of loop printIf(global.RENDER_LOG, " > Loop completed"); rendering.group.setRenderStatus(true); var _ot = rendering.outParent; for(var j = 0; j < ds_list_size(_ot.value_to); j++) { var _to = _ot.value_to[| j]; if(_to.node.active && _to.value_from != noone && _to.value_from.node == rendering.group) { _to.node.triggerRender(); if(_to.node.isUpdateReady()) ds_stack_push(RENDER_STACK, _to.node); } } } else printIf(global.RENDER_LOG, " > Loop not ready"); } else { //push next node for(var i = 0; i < ds_list_size(rendering.outputs); i++) { var _ot = rendering.outputs[| i]; if(_ot.type == VALUE_TYPE.node) continue; for(var j = 0; j < ds_list_size(_ot.value_to); j++) { var _to = _ot.value_to[| j]; if(!_to.node.active || _to.value_from == noone) continue; if(_to.value_from.node != rendering) continue; _to.node.triggerRender(); if(_to.node.isUpdateReady()) { ds_stack_push(RENDER_STACK, _to.node); printIf(global.RENDER_LOG, " > Push " + _to.node.name + " node to stack"); } else printIf(global.RENDER_LOG, " > Node " + _to.node.name + " not ready"); } } } //show_debug_message(txt); } printIf(global.RENDER_LOG, "=== RENDER COMPLETE ===\n"); } /* function renderNodeBackward(_node) { //unused var RENDER_STACK = ds_stack_create(); ds_stack_push(RENDER_STACK, _node); var key = ds_map_find_first(NODE_MAP); for(var i = 0; i < ds_map_size(NODE_MAP); i++) { var _allnode = NODE_MAP[? key]; if(_allnode && !is_undefined(_allnode) && is_struct(_allnode) && string_pos("Node", instanceof(_allnode))) _allnode.triggerRender(); key = ds_map_find_next(NODE_MAP, key); } for(var i = 0; i < ds_list_size(_node.inputs); i++) { var _in = _node.inputs[| i]; if(_in.value_from) { ds_stack_push(RENDER_STACK, _in.value_from.node); } } while(!ds_stack_empty(RENDER_STACK)) { var _rendering = ds_stack_top(RENDER_STACK); var _leaf = true; for(var i = 0; i < ds_list_size(_rendering.inputs); i++) { var _in = _rendering.inputs[| i]; if(_in.value_from && !_in.value_from.node.rendered) { ds_stack_push(RENDER_STACK, _in.value_from.node); _leaf = false; } } if(_leaf) { //show_debug_message("Rendering " + _rendering.name + " at " + string(ANIMATOR.current_frame)); _rendering.setRenderStatus(true); if(_rendering.use_cache) { if(!_rendering.recoverCache()) _rendering.doUpdate(); } else _rendering.doUpdate(); ds_stack_pop(RENDER_STACK); } } ds_stack_destroy(RENDER_STACK); }