{ "shader_vs": "shader.vs", "shader_fs": "shader.fs", "inputs": [ { "name": "Surface in", "type": "surface", "value": -4, "flag": "SURFACE_IN" }, { "name": "Scanline", "type": "float", "value": 0.1, "uniform": "uHardScan" }, { "name": "Pixels", "type": "float", "value": 0.1, "uniform": "uHardPix" }, { "name": "Warp", "type": "vec2", "value": [ 0.1, 0.1 ], "uniform": "uWarp" }, ], "input_display": [ 0, ["Hardness", false], 1, 2, ["Warping", false], 3, ], "outputs": [ { "name": "Surface out", "type": "surface", "value": -4 } ], }