function __3dCubeFaces() : __3dObject() constructor { VF = global.VF_POS_NORM_TEX_COL; render_type = pr_trianglelist; object_counts = 6; static initModel = function(size) { size /= 2; vertex = [ [ new __vertex(-size, -size, size).setNormal(0, 0, 1).setUV(0, 0), new __vertex( size, size, size).setNormal(0, 0, 1).setUV(1, 0), new __vertex( size, -size, size).setNormal(0, 0, 1).setUV(1, 1), new __vertex(-size, -size, size).setNormal(0, 0, 1).setUV(0, 0), new __vertex(-size, size, size).setNormal(0, 0, 1).setUV(1, 1), new __vertex( size, size, size).setNormal(0, 0, 1).setUV(0, 1), ], [ new __vertex(-size, -size, -size).setNormal(0, 0, -1).setUV(0, 0), new __vertex( size, -size, -size).setNormal(0, 0, -1).setUV(1, 0), new __vertex( size, size, -size).setNormal(0, 0, -1).setUV(1, 1), new __vertex(-size, -size, -size).setNormal(0, 0, -1).setUV(0, 0), new __vertex( size, size, -size).setNormal(0, 0, -1).setUV(1, 1), new __vertex(-size, size, -size).setNormal(0, 0, -1).setUV(0, 1), ], [ new __vertex(-size, -size, size).setNormal(-1, 0, 0).setUV(0, 0), new __vertex(-size, size, -size).setNormal(-1, 0, 0).setUV(1, 0), new __vertex(-size, size, size).setNormal(-1, 0, 0).setUV(1, 1), new __vertex(-size, -size, size).setNormal(-1, 0, 0).setUV(0, 0), new __vertex(-size, -size, -size).setNormal(-1, 0, 0).setUV(1, 1), new __vertex(-size, size, -size).setNormal(-1, 0, 0).setUV(0, 1), ], [ new __vertex( size, -size, size).setNormal(1, 0, 0).setUV(0, 0), new __vertex( size, size, size).setNormal(1, 0, 0).setUV(1, 0), new __vertex( size, size, -size).setNormal(1, 0, 0).setUV(1, 1), new __vertex( size, -size, size).setNormal(1, 0, 0).setUV(0, 0), new __vertex( size, size, -size).setNormal(1, 0, 0).setUV(1, 1), new __vertex( size, -size, -size).setNormal(1, 0, 0).setUV(0, 1), ], [ new __vertex(-size, size, size).setNormal(0, 1, 0).setUV(0, 0), new __vertex( size, size, -size).setNormal(0, 1, 0).setUV(1, 0), new __vertex( size, size, size).setNormal(0, 1, 0).setUV(1, 1), new __vertex(-size, size, size).setNormal(0, 1, 0).setUV(0, 0), new __vertex(-size, size, -size).setNormal(0, 1, 0).setUV(1, 1), new __vertex( size, size, -size).setNormal(0, 1, 0).setUV(0, 1), ], [ new __vertex(-size, -size, size).setNormal(0, -1, 0).setUV(0, 0), new __vertex( size, -size, size).setNormal(0, -1, 0).setUV(1, 0), new __vertex( size, -size, -size).setNormal(0, -1, 0).setUV(1, 1), new __vertex(-size, -size, size).setNormal(0, -1, 0).setUV(0, 0), new __vertex( size, -size, -size).setNormal(0, -1, 0).setUV(1, 1), new __vertex(-size, -size, -size).setNormal(0, -1, 0).setUV(0, 1), ] ]; VB = build(); } initModel(1); }