function Node_Vector3(_x, _y, _group = noone) : Node_Processor(_x, _y, _group) constructor { #region name = "Vector3"; color = COLORS.node_blend_number; w = 96; min_h = 32 + 24 * 3; draw_padding = 4; inputs[| 0] = nodeValue("x", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0) .setVisible(true, true); inputs[| 1] = nodeValue("y", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0) .setVisible(true, true); inputs[| 2] = nodeValue("z", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0) .setVisible(true, true); inputs[| 3] = nodeValue("Integer", self, JUNCTION_CONNECT.input, VALUE_TYPE.boolean, false); outputs[| 0] = nodeValue("Vector", self, JUNCTION_CONNECT.output, VALUE_TYPE.float, [ 0, 0, 0 ]) .setDisplay(VALUE_DISPLAY.vector); static step = function() { #region var int = getInputData(3); for( var i = 0; i < 3; i++ ) { inputs[| i].setType(int? VALUE_TYPE.integer : VALUE_TYPE.float); inputs[| i].editWidget.setSlidable(int? 0.1 : 0.01); } outputs[| 0].setType(int? VALUE_TYPE.integer : VALUE_TYPE.float); } #endregion static processData = function(_output, _data, _output_index, _array_index = 0) { #region var vec = [ _data[0], _data[1], _data[2] ]; for( var i = 0, n = array_length(vec); i < n; i++ ) vec[i] = _data[3]? round(vec[i]) : vec[i]; return vec; } #endregion static onDrawNode = function(xx, yy, _mx, _my, _s, _hover, _focus) { #region draw_set_text(f_sdf, fa_center, fa_center, COLORS._main_text); var vec = getSingleValue(0,, true); var v0 = array_safe_get(vec, 0); var v1 = array_safe_get(vec, 1); var v2 = array_safe_get(vec, 2); var str = $"{v0}\n{v1}\n{v2}"; var bbox = drawGetBbox(xx, yy, _s); var ss = string_scale(str, bbox.w, bbox.h); draw_text_transformed(bbox.xc, bbox.yc, str, ss, ss, 0); } #endregion } #endregion