function Node_Rigid_Variable(_x, _y, _group = noone) : Node(_x, _y, _group) constructor { name = "Rigidbody Variable"; color = COLORS.node_blend_simulation; icon = THEME.rigidSim; node_draw_icon = s_node_rigid_variable; manual_ungroupable = false; setDimension(96, 48); newInput(0, nodeValue("Object", self, CONNECT_TYPE.input, VALUE_TYPE.rigid, noone )) .setVisible(true, true); input_display_list = [ 0 ]; newOutput(0, nodeValue_Output("Positions", self, VALUE_TYPE.float, [ 0, 0 ] )) .setDisplay(VALUE_DISPLAY.vector) .setVisible(false); newOutput(1, nodeValue_Output("Scales", self, VALUE_TYPE.float, [ 0, 0 ] )) .setDisplay(VALUE_DISPLAY.vector) .setVisible(false); newOutput(2, nodeValue_Output("Rotations", self, VALUE_TYPE.float, 0 )) .setVisible(false); newOutput(3, nodeValue_Output("Blends", self, VALUE_TYPE.color, 0 )) .setVisible(false); newOutput(4, nodeValue_Output("Alpha", self, VALUE_TYPE.float, 0 )) .setVisible(false); newOutput(5, nodeValue_Output("Velocity", self, VALUE_TYPE.float, [ 0, 0 ] )) .setDisplay(VALUE_DISPLAY.vector) .setVisible(false); newOutput(6, nodeValue_Output("Center of mass", self, VALUE_TYPE.float, [ 0, 0 ] )) .setDisplay(VALUE_DISPLAY.vector) .setVisible(false); newOutput(7, nodeValue_Output("Velocity magnitude", self, VALUE_TYPE.float, 0 )) .setDisplay(VALUE_DISPLAY.vector) .setVisible(false); static update = function(frame = CURRENT_FRAME) { var objs = getInputData(0); outputs[0].setValue(objs); var _get = []; var _val = []; for( var i = 0; i < array_length(outputs); i++ ) { _get[i] = outputs[i].visible; _val[i] = []; if(_get[i]) _val[i] = array_create(array_length(objs)); } for( var i = 0, n = array_length(objs); i < n; i++ ) { var obj = objs[i]; if(obj == noone || !instance_exists(obj)) continue; if(is_undefined(obj.phy_active)) continue; if(_get[0]) _val[0][i] = [ obj.x, obj.y ]; if(_get[1]) _val[1][i] = [ obj.xscale, obj.yscale ]; if(_get[2]) _val[2][i] = obj.image_angle; if(_get[3]) _val[3][i] = obj.image_blend; if(_get[4]) _val[4][i] = obj.image_alpha; if(_get[5]) _val[5][i] = [ obj.phy_linear_velocity_x, obj.phy_linear_velocity_y ]; if(_get[6]) _val[6][i] = [ obj.phy_com_x, obj.phy_com_y ]; if(_get[7]) _val[7][i] = point_distance(0, 0, obj.phy_linear_velocity_x, obj.phy_linear_velocity_y); } for( var i = 0; i < array_length(outputs); i++ ) if(_get[i]) outputs[i].setValue(_val[i]); } static onDrawNode = function(xx, yy, _mx, _my, _s, _hover, _focus) { var bbox = drawGetBbox(xx, yy, _s); draw_sprite_fit(node_draw_icon, 0, bbox.xc, bbox.yc, bbox.w, bbox.h); } }