function draw_line_width2(x0, y0, x1, y1, w0, w1, cap = false) { var aa = point_direction(x0, y0, x1, y1) + 90; var _x0 = x0 + lengthdir_x(w0 / 2, aa); var _y0 = y0 + lengthdir_y(w0 / 2, aa); var _x1 = x0 + lengthdir_x(w0 / 2, aa + 180); var _y1 = y0 + lengthdir_y(w0 / 2, aa + 180); var _x2 = x1 + lengthdir_x(w1 / 2, aa); var _y2 = y1 + lengthdir_y(w1 / 2, aa); var _x3 = x1 + lengthdir_x(w1 / 2, aa + 180); var _y3 = y1 + lengthdir_y(w1 / 2, aa + 180); draw_primitive_begin(pr_trianglestrip); draw_vertex(_x0, _y0); draw_vertex(_x1, _y1); draw_vertex(_x2, _y2); draw_vertex(_x3, _y3); draw_primitive_end(); if(cap && w0 / 2 - 1 > 0) { //draw_set_color(c_red); draw_circle(x0 - 1, y0 - 1, w0 / 2 - 1, 0); draw_circle(x1 - 1, y1 - 1, w1 / 2 - 1, 0); } } function draw_line_width2_angle(x0, y0, x1, y1, w0, w1, a0 = 0, a1 = 0, _oc = c_white, _nc = c_white) { var _d0x = lengthdir_x(w0 / 2, a0); var _d0y = lengthdir_y(w0 / 2, a0); var _d1x = lengthdir_x(w1 / 2, a1); var _d1y = lengthdir_y(w1 / 2, a1); var _x0 = x0 + _d0x; var _y0 = y0 + _d0y; var _x1 = x1 + _d1x; var _y1 = y1 + _d1y; //draw_set_color(c_red); draw_vertex_color( x0, y0, _oc, 1); draw_vertex_color( x1, y1, _nc, 1); draw_vertex_color(_x0, _y0, _oc, 1); draw_vertex_color(_x1, _y1, _nc, 1); var _x0 = x0 - _d0x; var _y0 = y0 - _d0y; var _x1 = x1 - _d1x; var _y1 = y1 - _d1y; //draw_set_color(c_blue); draw_vertex_color( x0, y0, _oc, 1); draw_vertex_color( x1, y1, _nc, 1); draw_vertex_color(_x0, _y0, _oc, 1); draw_vertex_color(_x1, _y1, _nc, 1); } function draw_line_width2_angle_width(x0, y0, x1, y1, w0, w1, a0 = 0, a1 = 0, _oc = c_white, _nc = c_white) { var _d0x = lengthdir_x(w0 / 2, a0); var _d0y = lengthdir_y(w0 / 2, a0); var _d1x = lengthdir_x(w1 / 2, a1); var _d1y = lengthdir_y(w1 / 2, a1); var _x0 = x0 + _d0x; var _y0 = y0 + _d0y; var _x1 = x1 + _d1x; var _y1 = y1 + _d1y; //draw_set_color(c_red); draw_vertex_color( x0, y0, _oc, 1); draw_vertex_color( x1, y1, _nc, 1); draw_vertex_color(_x0, _y0, 0, 1); draw_vertex_color(_x1, _y1, 0, 1); var _x0 = x0 - _d0x; var _y0 = y0 - _d0y; var _x1 = x1 - _d1x; var _y1 = y1 - _d1y; //draw_set_color(c_blue); draw_vertex_color( x0, y0, _oc, 1); draw_vertex_color( x1, y1, _nc, 1); draw_vertex_color(_x0, _y0, c_black, 1); draw_vertex_color(_x1, _y1, c_black, 1); }