#region globalvar HOTKEYS_CUSTOM; HOTKEYS_CUSTOM = { "Node_Canvas": { "Selection": new hotkeySimple("S"), "Pencil": new hotkeySimple("B"), "Eraser": new hotkeySimple("E"), "Rectangle": new hotkeySimple("N"), "Ellipse": new hotkeySimple("M"), "Fill": new hotkeySimple("F"), }, "Node_Mesh_Warp": { "Edit control point": new hotkeySimple("V"), "Pin mesh": new hotkeySimple("P"), "Mesh edit": new hotkeySimple("M"), "Anchor remove": new hotkeySimple("E"), }, "Node_Armature": { "Move": new hotkeySimple("V"), "Scale": new hotkeySimple("S"), "Add bones": new hotkeySimple("A"), "Remove bones": new hotkeySimple("E"), "Detach bones": new hotkeySimple("D"), "IK": new hotkeySimple("K"), }, "Node_Path": { "Transform": new hotkeySimple("T"), "Anchor add / remove": new hotkeySimple("A"), "Edit Control point": new hotkeySimple("C"), "Draw path": new hotkeySimple("B"), "Rectangle path": new hotkeySimple("N"), "Circle path": new hotkeySimple("M"), }, "Node_Rigid_Object": { "Mesh edit": new hotkeySimple("A"), "Anchor remove": new hotkeySimple("E"), }, "Node_Strand_Create": { "Push": new hotkeySimple("P"), "Comb": new hotkeySimple("C"), "Stretch": new hotkeySimple("S"), "Shorten": new hotkeySimple("D"), "Grab": new hotkeySimple("G"), }, "Node_Path_Anchor": { "Adjust control point": new hotkeySimple("A"), }, "Node_3D_Object": { "Transform": new hotkeySimple("G"), "Rotate": new hotkeySimple("R"), "Scale": new hotkeySimple("S"), }, "Node_3D_Camera": { "Move Target": new hotkeySimple("T"), }, }; #endregion #region hotkeys function hotkeySimple(_key) constructor { self.key = _key; dkey = _key; } function hotkeyObject(_context, _name, _key, _mod = MOD_KEY.none, _action = noone) constructor { context = _context; name = _name; key = _key; modi = _mod; action = _action; dKey = _key; dModi = _mod; static serialize = function() { return { context, name, key, modi }; } static deserialize = function(ll) { key = is_struct(ll)? ll.key : ll[2]; modi = is_struct(ll)? ll.modi : ll[3]; } var _loadKey = $"{context}_{name}"; if(struct_has(HOTKEYS_DATA, _loadKey)) deserialize(HOTKEYS_DATA[$ _loadKey]); } function addHotkey(_context, _name, _key, _mod, _action) { if(is_string(_key)) { var ind = key_get_index(_key); _key = ind? ind : ord(_key); } var key = new hotkeyObject(_context, _name, _key, _mod, _action); if(!ds_map_exists(HOTKEYS, _context)) { HOTKEYS[? _context] = ds_list_create(); if(!ds_list_exist(HOTKEY_CONTEXT, _context)) ds_list_add(HOTKEY_CONTEXT, _context); } for(var i = 0; i < ds_list_size(HOTKEYS[? _context]); i++) { var hotkey = HOTKEYS[? _context][| i]; if(hotkey.name == key.name) { delete HOTKEYS[? _context][| i]; HOTKEYS[? _context][| i] = key; return; } } if(_context == "") ds_list_insert(HOTKEYS[? _context], 0, key); else ds_list_add(HOTKEYS[? _context], key); } #endregion #region functions function getHotkey(_group, _key, _def = "") { INLINE if(!struct_has(HOTKEYS_CUSTOM, _group)) return _def; var _grp = HOTKEYS_CUSTOM[$ _group]; if(!struct_has(_grp, _key)) return _def; return _grp[$ _key].key; } #endregion