function Node_Bevel(_x, _y, _group = noone) : Node_Processor(_x, _y, _group) constructor { name = "Bevel"; inputs[| 0] = nodeValue("Surface in", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, 0); inputs[| 1] = nodeValue("Height", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 4) .setMappable(11); inputs[| 2] = nodeValue("Shift", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [ 0, 0 ]) .setDisplay(VALUE_DISPLAY.vector); inputs[| 3] = nodeValue("Scale", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [ 1, 1 ] ) .setDisplay(VALUE_DISPLAY.vector); inputs[| 4] = nodeValue("Slope", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 0) .setDisplay(VALUE_DISPLAY.enum_scroll, [ new scrollItem("Linear", s_node_curve, 2), new scrollItem("Smooth", s_node_curve, 4), new scrollItem("Circular", s_node_curve, 5), ]); inputs[| 5] = nodeValue("Mask", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, 0); inputs[| 6] = nodeValue("Mix", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 1) .setDisplay(VALUE_DISPLAY.slider); inputs[| 7] = nodeValue("Active", self, JUNCTION_CONNECT.input, VALUE_TYPE.boolean, true); active_index = 7; inputs[| 8] = nodeValue("Oversample mode", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 0, "How to deal with pixel outside the surface.\n - Empty: Use empty pixel\n - Clamp: Repeat edge pixel\n - Repeat: Repeat texture.") .setDisplay(VALUE_DISPLAY.enum_scroll, [ "Empty", "Clamp", "Repeat" ]); __init_mask_modifier(5); // inputs 9, 10 ////////////////////////////////////////////////////////////////////////////////////////////////// inputs[| 11] = nodeValueMap("Height map", self); ////////////////////////////////////////////////////////////////////////////////////////////////// outputs[| 0] = nodeValue("Surface out", self, JUNCTION_CONNECT.output, VALUE_TYPE.surface, noone); input_display_list = [ 7, ["Surfaces", true], 0, 5, 6, 9, 10, ["Bevel", false], 4, 1, 11, ["Transform", false], 2, 3, ]; attribute_surface_depth(); attribute_oversample(); static drawOverlay = function(active, _x, _y, _s, _mx, _my, _snx, _sny) { #region PROCESSOR_OVERLAY_CHECK var _surf = current_data[0]; if(!is_surface(_surf)) return; var _pw = surface_get_width_safe(_surf) * _s / 2; var _ph = surface_get_height_safe(_surf) * _s / 2; inputs[| 2].drawOverlay(active, _x + _pw, _y + _ph, _s, _mx, _my, _snx, _sny); } #endregion static step = function() { #region __step_mask_modifier(); inputs[| 1].mappableStep(); } #endregion static processData = function(_outSurf, _data, _output_index, _array_index) { var _hei = _data[1]; var _shf = _data[2]; var _sca = _data[3]; var _slp = _data[4]; var _sam = struct_try_get(attributes, "oversample"); var _dim = surface_get_dimension(_data[0]); surface_set_shader(_outSurf, max(_dim[0], _dim[1]) < 256? sh_bevel : sh_bevel_highp); shader_set_f("dimension", _dim); shader_set_f_map("height", _hei, _data[11], inputs[| 1]); shader_set_f("shift", _shf); shader_set_f("scale", _sca); shader_set_i("slope", _slp); shader_set_i("sampleMode", _sam); draw_surface_safe(_data[0]); surface_reset_shader(); __process_mask_modifier(_data); _outSurf = mask_apply(_data[0], _outSurf, _data[5], _data[6]); return _outSurf; } }