enum FLARE_TYPE { circle, ring, star, line, size } function __FlarePart(_type = FLARE_TYPE.circle, _t = 0, _r = 4, _a = 0.5, _seg = 16, _seg_s = false, _blend = c_white, _shade = [ 0, 1 ], _ir = 1, _ratio = 1, _th = [ 1, 0 ]) constructor { type = _type t = _t r = _r a = _a seg = _seg seg_s = _seg_s blend = _blend shade = _shade ir = _ir ratio = _ratio th = _th } function Node_MK_Flare(_x, _y, _group = noone) : Node_Processor(_x, _y, _group) constructor { name = "MK Lens Flare"; inputs[| 0] = nodeValue("Background", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, noone); inputs[| 1] = nodeValue("Origin", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [ 0, 0 ]) .setDisplay(VALUE_DISPLAY.vector) .setUnitRef(function(index) { return getDimension(index); }, VALUE_UNIT.reference); inputs[| 2] = nodeValue("Dimension", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, DEF_SURF) .setDisplay(VALUE_DISPLAY.vector); inputs[| 3] = nodeValue("Scale", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 1) inputs[| 4] = nodeValue("Alpha", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 1) .setDisplay(VALUE_DISPLAY.slider); inputs[| 5] = nodeValue("Flares", self, JUNCTION_CONNECT.input, VALUE_TYPE.struct, [ new __FlarePart( FLARE_TYPE.circle, 0, 8, 0.75, 16, false, , [ 0, 1 ] ), new __FlarePart( FLARE_TYPE.circle, 0, 16, 0.5, 16, false, , [ 0, 1 ] ), new __FlarePart( FLARE_TYPE.star, 0, 14, 0.3, 8, true, , [ 0.2, 0.8 ], 2, 0.85 ), new __FlarePart( FLARE_TYPE.ring, 0, 6, 0.25, 16, false, , [ 0, 0.5 ],,, [ 1, 0.1 ] ), new __FlarePart( FLARE_TYPE.circle, 0.7, 2, 0.6, 16, false, , [ 0, 0.25 ] ), new __FlarePart( FLARE_TYPE.circle, 0.9, 2, 0.6, 6, false, , [ 0, 0.50 ] ), new __FlarePart( FLARE_TYPE.circle, 1.2, 0.5, 0.5, 4, false, , [ 0, 0.00 ] ), new __FlarePart( FLARE_TYPE.circle, 1.5, 5, 0.6, 16, false, , [ 0, 0.7 ] ), new __FlarePart( FLARE_TYPE.circle, 1.6, 3, 0.4, 6, false, , [ 0, 0. ] ), new __FlarePart( FLARE_TYPE.ring, 1.9, 4, 0.5, 16, false, , [ 0, 0. ],,, [ 1, 0 ] ), new __FlarePart( FLARE_TYPE.circle, 1.9, 3, 0.5, 16, false, , [ 0, 0.5 ] ), ]) .setArrayDepth(1) .setArrayDynamic(); inputs[| 6] = nodeValue("Focus", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [ 0.5, 0.5 ]) .setDisplay(VALUE_DISPLAY.vector) .setUnitRef(function(index) { return getDimension(index); }, VALUE_UNIT.reference); outputs[| 0] = nodeValue("Surface out", self, JUNCTION_CONNECT.output, VALUE_TYPE.surface, noone); outputs[| 1] = nodeValue("Light only", self, JUNCTION_CONNECT.output, VALUE_TYPE.surface, noone); static __frame = function(_x, _y, _w, _h, _m, _hover) { var _hv = point_in_rectangle(_m[0], _m[1], _x, _y, _x + _w, _y + _h) && _hover; draw_sprite_stretched_ext(THEME.timeline_node, 0, _x, _y, _w, _h, _hv? CDEF.main_black : CDEF.main_mdblack, 1); draw_sprite_stretched_ext(THEME.timeline_node, 1, _x, _y, _w, _h, CDEF.main_dkgrey, 1); return _hv; } flare_editing = noone; flare_editing_prop = ""; flare_editing_mx = 0; flare_editing_my = 0; flare_editing_sx = 0; flare_editing_sy = 0; flare_color_editing = -1; flare_draw_x = 0; flare_draw_y = 0; function edit_flare_color(color) { var _flares = inputs[| 5].getValue(); _flares[flare_color_editing].blend = color; triggerRender(); } flare_builder = new Inspector_Custom_Renderer(function(_x, _y, _w, _m, _hover, _focus) { #region var _flares = inputs[| 5].getValue(); var _amo = array_length(_flares); //print($"{_flares}: {_amo}"); var _fx = _x; var _fy = _y + ui(8); var _fh = ui(32); var _h = (_amo + 1) * (_fh + ui(4)); var _ffh = _fh - ui(8); draw_set_text(f_p2, fa_center, fa_center, COLORS._main_text); if(flare_editing != noone) { var _flare = _flares[flare_editing]; switch(flare_editing_prop) { case "type" : _flare.a = clamp(flare_editing_sx + (_m[0] - flare_editing_mx) / 64, 0, 1); _flare.type = clamp(floor((_m[1] - flare_editing_my) / _ffh), 0, FLARE_TYPE.size - 1); if(_flare.type == FLARE_TYPE.ring || _flare.type == FLARE_TYPE.line) if(!struct_has(_flare, "th")) _flare.th = [ 1, 0 ]; else if(_flare.type == FLARE_TYPE.star) { if(!struct_has(_flare, "ir")) _flare.ir = 1; if(!struct_has(_flare, "ratio")) _flare.ratio = 1; } break; case "t" : _flare.t = flare_editing_sx + (_m[0] - flare_editing_mx) / 64; if(abs(_flare.t - round(_flare.t * 10) / 10) < 0.02) _flare.t = round(_flare.t * 10) / 10; break; case "r" : _flare.r = flare_editing_sx + (_m[0] - flare_editing_mx) / 64; if(abs(_flare.r - round(_flare.r)) < 0.2) _flare.r = round(_flare.r); break; case "seg" : _flare.seg = round(flare_editing_sx + (_m[0] - flare_editing_mx) / 32); break; case "r0" : _flare.shade[0] = clamp(flare_editing_sx + (_m[0] - flare_editing_mx) / 64, 0, 1); if(abs(_flare.shade[0] - round(_flare.shade[0] * 10) / 10) < 0.02) _flare.shade[0] = round(_flare.shade[0] * 10) / 10; break; case "r1" : _flare.shade[1] = clamp(flare_editing_sx + (_m[0] - flare_editing_mx) / 64, 0, 1); if(abs(_flare.shade[1] - round(_flare.shade[1] * 10) / 10) < 0.02) _flare.shade[1] = round(_flare.shade[1] * 10) / 10; break; case "th0" : _flare.th[0] = flare_editing_sx + (_m[0] - flare_editing_mx) / 64; if(abs(_flare.th[0] - round(_flare.th[0])) < 0.2) _flare.th[0] = round(_flare.th[0]); break; case "th1" : _flare.th[1] = flare_editing_sx + (_m[0] - flare_editing_mx) / 64; if(abs(_flare.th[1] - round(_flare.th[1])) < 0.2) _flare.th[1] = round(_flare.th[1]); break; case "ir" : _flare.ir = flare_editing_sx + (_m[0] - flare_editing_mx) / 64; if(abs(_flare.ir - round(_flare.ir )) < 0.2) _flare.ir = round(_flare.ir ); break; } CURSOR = cr_size_we; triggerRender(); if(mouse_release(mb_left)) flare_editing = noone; } for( var i = 0; i < _amo; i++ ) { var _flare = _flares[i]; var _ffx = _fx + ui(4); var _ffy = _fy + ui(4); var _ffw = _ffh; draw_sprite_stretched_ext(THEME.timeline_node, 0, _fx, _fy, _w, _fh, CDEF.main_dkblack, 1); var _hov = __frame(_ffx, _ffy, _ffw, _ffh, _m, _hover); draw_sprite_stretched_ext(THEME.timeline_node, 0, _ffx, _ffy, _ffw * _flare.a, _ffh, CDEF.main_dkgrey, 1); draw_sprite_ext(s_flare_type, _flare.type, _ffx + _ffh / 2, _ffy + _ffh / 2, 1, 1, 0, c_white, 1); if(_hov && mouse_press(mb_left, _focus)) { flare_editing = i; flare_editing_prop = "type"; flare_editing_mx = _m[0]; flare_editing_my = _ffy - _flare.type * _ffh; flare_editing_sx = _flare.a; flare_editing_sy = _flare.type; flare_draw_x = _ffx; flare_draw_y = _ffy - _flare.type * _ffh; } _ffx += _ffw + ui(4); _ffw = ui(16); var _hov = __frame(_ffx, _ffy, _ffw, _ffh, _m, _hover); draw_sprite_stretched_ext(THEME.palette_mask, 1, _ffx + ui(4), _ffy + ui(4), _ffw - ui(8), _ffh - ui(8), _flare.blend, 1); if(_hov && mouse_press(mb_left, _focus)) { flare_color_editing = i; var dialog = dialogCall(o_dialog_color_selector, WIN_W / 2, WIN_H / 2); dialog.selector.onApply = edit_flare_color; dialog.onApply = edit_flare_color; dialog.setDefault(_flare.blend); } _ffx += _ffw + ui(4); _ffw = ui(40); var _hov = __frame(_ffx, _ffy, _ffw, _ffh, _m, _hover); draw_sprite_stretched_ext(THEME.timeline_node, 0, _ffx, _ffy, _ffw * clamp(_flare.t, 0., 2.) / 2, _ffh, CDEF.main_dkgrey, 1); draw_text(_ffx + _ffw / 2, _ffy + _ffh / 2, string(_flare.t)); if(_hov && mouse_press(mb_left, _focus)) { flare_editing = i; flare_editing_prop = "t"; flare_editing_mx = _m[0]; flare_editing_sx = _flare.t; } _ffx += _ffw + ui(4); var _hov = __frame(_ffx, _ffy, _ffw, _ffh, _m, _hover); draw_text(_ffx + _ffw / 2, _ffy + _ffh / 2, string(_flare.r)); if(_hov && mouse_press(mb_left, _focus)) { flare_editing = i; flare_editing_prop = "r"; flare_editing_mx = _m[0]; flare_editing_sx = _flare.r; } _ffx += _ffw + ui(4); _ffw = _ffh; var _hov = __frame(_ffx, _ffy, _ffw, _ffh, _m, _hover); draw_set_color(CDEF.main_dkgrey); draw_polygon(_ffx + _ffw / 2, _ffy + _ffh / 2, _ffh / 2 - ui(2), _flare.seg); draw_set_color(COLORS._main_text); draw_text(_ffx + _ffw / 2, _ffy + _ffh / 2, string(_flare.seg)); if(_hov && mouse_press(mb_left, _focus)) { flare_editing = i; flare_editing_prop = "seg"; flare_editing_mx = _m[0]; flare_editing_sx = _flare.seg; } _ffx += _ffw + ui(4); _ffw = ui(80); var _hov = __frame(_ffx, _ffy, _ffw, _ffh, _m, _hover); draw_sprite_stretched_ext(THEME.timeline_node, 0, _ffx + _ffw * _flare.shade[0], _ffy, _ffw * (_flare.shade[1] - _flare.shade[0]), _ffh, CDEF.main_dkgrey, 1); draw_text(_ffx + _ffw / 4, _ffy + _ffh / 2, string(_flare.shade[0])); draw_text(_ffx + _ffw / 4 * 3, _ffy + _ffh / 2, string(_flare.shade[1])); if(_hov && mouse_press(mb_left, _focus)) { flare_editing = i; flare_editing_prop = _m[0] < _ffx + _ffw / 2? "r0" : "r1"; flare_editing_mx = _m[0]; flare_editing_sx = _m[0] < _ffx + _ffw / 2? _flare.shade[0] : _flare.shade[1]; } _ffx += _ffw + ui(4); switch(_flare.type) { case FLARE_TYPE.ring : case FLARE_TYPE.line : _ffw = ui(80); var _hov = __frame(_ffx, _ffy, _ffw, _ffh, _m, _hover); draw_text(_ffx + _ffw / 4, _ffy + _ffh / 2, string(_flare.th[0])); draw_text(_ffx + _ffw / 4 * 3, _ffy + _ffh / 2, string(_flare.th[1])); if(_hov && mouse_press(mb_left, _focus)) { flare_editing = i; flare_editing_prop = _m[0] < _ffx + _ffw / 2? "th0" : "th1"; flare_editing_mx = _m[0]; flare_editing_sx = _m[0] < _ffx + _ffw / 2? _flare.th[0] : _flare.th[1]; } _ffx += _ffw + ui(4); break; case FLARE_TYPE.star : _ffw = ui(40); var _hov = __frame(_ffx, _ffy, _ffw, _ffh, _m, _hover); draw_text(_ffx + _ffw / 2, _ffy + _ffh / 2, string(_flare.ir)); if(_hov && mouse_press(mb_left, _focus)) { flare_editing = i; flare_editing_prop = "ir"; flare_editing_mx = _m[0]; flare_editing_sx = _flare.ir; } _ffx += _ffw + ui(4); break; } _fy += _fh + ui(4); } var bx = _fx; var by = _fy; var bs = ui(24); if(buttonInstant(THEME.button_hide, bx, by, bs, bs, _m, _focus, _hover, "", THEME.add_16, 0, COLORS._main_value_positive) == 2) { array_push(_flares, new __FlarePart()); inputs[| 5].setValue(_flares); triggerRender(); } bx += bs + ui(8); if(buttonInstant(THEME.button_hide, bx, by, bs, bs, _m, _focus, _hover, "", THEME.minus_16, 0, COLORS._main_value_negative) == 2) { array_delete(_flares, array_length(_flares) - 1, 1); inputs[| 5].setValue(_flares); triggerRender(); } if(flare_editing != noone && flare_editing_prop == "type") { var _fdx = flare_draw_x; var _fdy = flare_draw_y; var _fdw = _fh - ui(8); var _fdh = _fdw * FLARE_TYPE.size; draw_sprite_stretched_ext(THEME.timeline_node, 0, _fdx, _fdy, _fdw, _fdh, CDEF.main_mdblack, 1); draw_sprite_stretched_ext(THEME.timeline_node, 1, _fdx, _fdy, _fdw, _fdh, CDEF.main_dkgrey, 1); var _flare = _flares[flare_editing]; for( var i = 0; i < FLARE_TYPE.size; i++ ) { var _ddx = _fdx; var _ddy = _fdy + _fdw * i; if(i == _flare.type) draw_sprite_stretched_ext(THEME.timeline_node, 0, _ddx, _ddy, _fdw, _fdw, CDEF.main_dkgrey, 1); draw_sprite_ext(s_flare_type, i, _ddx + _fdw / 2, _ddy + _fdw / 2, 1, 1, 0, i == _flare.type? c_white : COLORS._main_icon, 1); } } return _h; }); #endregion input_display_list = [ new Inspector_Sprite(s_MKFX), ["Surfaces", false], 0, 2, ["Positions", false], 1, 6, ["Flare", false], flare_builder, ["Render", false], 3, 4, ] temp_surface = [ surface_create(1, 1) ]; seed = seed_random(); flares = []; setIsDynamicInput(1); static createNewInput = function() { #region ds_list_add(inputs, nodeValue("Index", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [] ).setArrayDepth(1)); } #endregion ox = 0; oy = 0; cx = 0 cy = 0 dir = 0; dis = 0; static drawOverlay = function(active, _x, _y, _s, _mx, _my, _snx, _sny) { #region inputs[| 1].drawOverlay(active, _x, _y, _s, _mx, _my, _snx, _sny); inputs[| 6].drawOverlay(active, _x, _y, _s, _mx, _my, _snx, _sny); } #endregion static getDimension = function(arr = 0) { #region var _sr = getSingleValue(0, arr); var _dm = getSingleValue(2, arr); if(is_surface(_sr)) return surface_get_dimension(_sr); return _dm; } #endregion static flare_circle = function(_t, _r, _a, _side = 16, _angle = 0, _s0 = 0, _s1 = 0, _b = c_white) { #region var _x = lerp(ox, cx, _t); var _y = lerp(oy, cy, _t); temp_surface[0] = surface_verify(temp_surface[0], _r * 2, _r * 2); surface_set_shader(temp_surface[0], sh_draw_grey_alpha); shader_set_f("smooth", _s0, _s1); draw_primitive_begin(pr_trianglelist); for( var i = 0; i < _side; i++ ) { var a0 = ((i + 0.0) / _side) * 360 + _angle; var a1 = ((i + 1.0) / _side) * 360 + _angle; draw_vertex_color(_r, _r, c_white, 1) draw_vertex_color(_r + lengthdir_x(_r, a0), _r + lengthdir_y(_r, a0), c_black, 1) draw_vertex_color(_r + lengthdir_x(_r, a1), _r + lengthdir_y(_r, a1), c_black, 1) } draw_primitive_end(); surface_reset_shader(); BLEND_ADD draw_surface_ext(temp_surface[0], _x - _r, _y - _r, 1, 1, 0, _b, _a); } #endregion static flare_crescent = function(_t, _r, _a, _side = 16, _angle = 0, _s0 = 0, _s1 = 0, _b = c_white, _ir = 0, _dist = 0) { #region var _x = lerp(ox, cx, _t); var _y = lerp(oy, cy, _t); temp_surface[0] = surface_verify(temp_surface[0], _r * 2, _r * 2); surface_set_shader(temp_surface[0], sh_draw_grey_alpha); shader_set_f("smooth", _s0, _s1); draw_circle_color(_r, _r, _r, c_white, c_black, false); var _rx = _r + lengthdir_x(_dist, _angle); var _ry = _r + lengthdir_y(_dist, _angle); BLEND_SUBTRACT draw_circle_color(_rx, _ry, _ir, c_white, c_black, false); BLEND_NORMAL surface_reset_shader(); BLEND_ADD draw_surface_ext(temp_surface[0], _x - _r, _y - _r, 1, 1, 0, _b, _a); } #endregion static flare_ring = function(_t, _r, _a, _side = 16, _angle = 0, _s0 = 0, _s1 = 0, _b = c_white, _th = 1) { #region var _x = lerp(ox, cx, _t); var _y = lerp(oy, cy, _t); temp_surface[0] = surface_verify(temp_surface[0], _r * 2, _r * 2); var _r0 = _r - _th; var _r1 = _r - _th / 2; var _r2 = _r; surface_set_shader(temp_surface[0], sh_draw_grey_alpha); shader_set_f("smooth", _s0, _s1); draw_primitive_begin(pr_trianglelist); for( var i = 0; i < _side; i++ ) { var a0 = ((i + 0.0) / _side) * 360 + _angle; var a1 = ((i + 1.0) / _side) * 360 + _angle; draw_vertex_color(_r + lengthdir_x(_r1, a0), _r + lengthdir_y(_r1, a0), c_white, 1); draw_vertex_color(_r + lengthdir_x(_r0, a0), _r + lengthdir_y(_r0, a0), c_black, 1); draw_vertex_color(_r + lengthdir_x(_r1, a1), _r + lengthdir_y(_r1, a1), c_white, 1); draw_vertex_color(_r + lengthdir_x(_r0, a0), _r + lengthdir_y(_r0, a0), c_black, 1); draw_vertex_color(_r + lengthdir_x(_r1, a1), _r + lengthdir_y(_r1, a1), c_white, 1); draw_vertex_color(_r + lengthdir_x(_r0, a1), _r + lengthdir_y(_r0, a1), c_black, 1); draw_vertex_color(_r + lengthdir_x(_r1, a0), _r + lengthdir_y(_r1, a0), c_white, 1); draw_vertex_color(_r + lengthdir_x(_r2, a0), _r + lengthdir_y(_r2, a0), c_black, 1); draw_vertex_color(_r + lengthdir_x(_r1, a1), _r + lengthdir_y(_r1, a1), c_white, 1); draw_vertex_color(_r + lengthdir_x(_r2, a0), _r + lengthdir_y(_r2, a0), c_black, 1); draw_vertex_color(_r + lengthdir_x(_r1, a1), _r + lengthdir_y(_r1, a1), c_white, 1); draw_vertex_color(_r + lengthdir_x(_r2, a1), _r + lengthdir_y(_r2, a1), c_black, 1); } draw_primitive_end(); surface_reset_shader(); BLEND_ADD draw_surface_ext(temp_surface[0], _x - _r, _y - _r, 1, 1, 0, _b, _a); } #endregion static flare_star = function(_t, _r, _a, _side = 16, _angle = 0, _s0 = 0, _s1 = 1, _b = c_white, _ir = 0, _rt = 1) { #region var _x = lerp(ox, cx, _t); var _y = lerp(oy, cy, _t); temp_surface[0] = surface_verify(temp_surface[0], _r * 2, _r * 2); var cc = _r; surface_set_shader(temp_surface[0], sh_draw_grey_alpha); draw_primitive_begin(pr_trianglelist); shader_set_f("smooth", _s0, _s1); random_set_seed(seed); for( var i = 0; i < _side; i++ ) { var a0 = ((i + 0.0) / _side) * 360 + _angle; var a1 = ((i + random_range(0., 1.)) / _side) * 360 + _angle; var a2 = ((i + 1.0) / _side) * 360 + _angle; draw_vertex_color(cc, cc, c_white, 1); draw_vertex_color(cc + lengthdir_x(_ir, a0), cc + lengthdir_y(_ir, a0), c_grey, 1); draw_vertex_color(cc + lengthdir_x(_r , a1), cc + lengthdir_y(_r , a1), c_black, 1); draw_vertex_color(cc, cc, c_white, 1); draw_vertex_color(cc + lengthdir_x(_r , a1), cc + lengthdir_y(_r , a1), c_black, 1); draw_vertex_color(cc + lengthdir_x(_ir, a2), cc + lengthdir_y(_ir, a2), c_grey, 1); } draw_primitive_end(); surface_reset_shader(); BLEND_ADD draw_surface_ext(temp_surface[0], _x - _r, _y - _r, 1, 1, 0, _b, _a); } #endregion static flare_line = function(_r, _a, _th, _dir, _b = c_white) { #region var _x = cx; var _y = cy; temp_surface[0] = surface_verify(temp_surface[0], _r * 2, _r * 2); surface_set_shader(temp_surface[0], sh_draw_grey_alpha); shader_set_f("smooth", 0, 1); draw_primitive_begin(pr_trianglelist); var x0 = _r + lengthdir_x(_r, _dir); var y0 = _r + lengthdir_y(_r, _dir); var x1 = _r + lengthdir_x(_th, _dir + 90); var y1 = _r + lengthdir_y(_th, _dir + 90); var x2 = _r + lengthdir_x(_th, _dir + 270); var y2 = _r + lengthdir_y(_th, _dir + 270); var x3 = _r + lengthdir_x(_r, _dir + 180); var y3 = _r + lengthdir_y(_r, _dir + 180); draw_vertex_color(_r, _r, c_white, 1); draw_vertex_color(x0, y0, c_black, 1); draw_vertex_color(x1, y1, c_black, 1); draw_vertex_color(_r, _r, c_white, 1); draw_vertex_color(x0, y0, c_black, 1); draw_vertex_color(x2, y2, c_black, 1); draw_vertex_color(_r, _r, c_white, 1); draw_vertex_color(x3, y3, c_black, 1); draw_vertex_color(x1, y1, c_black, 1); draw_vertex_color(_r, _r, c_white, 1); draw_vertex_color(x3, y3, c_black, 1); draw_vertex_color(x2, y2, c_black, 1); draw_primitive_end(); surface_reset_shader(); BLEND_ADD draw_surface_ext(temp_surface[0], _x - _r, _y - _r, 1, 1, 0, _b, _a); } #endregion static processData = function(_outSurf, _data, _output_index, _array_index) { #region if(_output_index == 1) return flares[_array_index]; var _surf = _data[0]; var _origin = _data[1]; var _dim = _data[2]; var _sca = _data[3]; var _alp = _data[4]; var _flares = _data[5]; var _focus = _data[6]; var _bg = is_surface(_surf); var _sw = _bg? surface_get_width_safe(_surf) : _dim[0]; var _sh = _bg? surface_get_height_safe(_surf) : _dim[1]; _outSurf = surface_verify(_outSurf, _sw, _sh); flares[_array_index] = surface_verify(array_safe_get(flares, _array_index), _sw, _sh); ox = _origin[0]; oy = _origin[1]; cx = _focus[0]; cy = _focus[1]; dir = point_direction(cx, cy, ox, oy); dis = point_distance(cx, cy, ox, oy); var _x, _y; surface_set_target(flares[_array_index]); draw_clear_alpha(c_black, 0); for( var i = 0, n = array_length(_flares); i < n; i++ ) { var _flare = _flares[i]; var _t = _flare.t; var _r = _flare.r; _r = is_array(_r)? _r[0] + _r[1] * _sca : _r * _sca; var _a = _flare.a; _a = _a * _alp; var _g = _flare.seg_s? _flare.seg * _sca : _flare.seg; var _h = _flare.shade; var _b = _flare.blend; switch(_flare.type) { case FLARE_TYPE.circle : flare_circle(_t, _r, _a, _g, dir, _h[0], _h[1], _b); break; case FLARE_TYPE.ring : var _th = _flare.th; _th = is_array(_th)? _th[0] + _th[1] * _sca : _th * _sca; flare_ring(_t, _r, _a, _g, dir, _h[0], _h[1], _b, _th); break; case FLARE_TYPE.star : var _ir = _flare.ir; _ir = is_array(_ir)? _ir[0] + _ir[1] * _sca : _ir * _sca; var _rt = _flare.ratio; flare_star(_t, _r, _a, _g, dir, _h[0], _h[1], _b, _ir, _rt); break; case FLARE_TYPE.line : var _th = _flare.th; _th = is_array(_th)? _th[0] + _th[1] * _sca : _th * _sca; flare_line(_r, _a, _th, dir, _b); break; } } BLEND_NORMAL surface_reset_target(); surface_set_target(_outSurf); draw_clear_alpha(c_white, 0); if(_bg) { BLEND_OVERRIDE draw_surface(_surf, 0, 0); } BLEND_ADD draw_surface(flares[_array_index], 0, 0); BLEND_NORMAL surface_reset_target(); return _outSurf; } #endregion }