function Node_Strand_Gravity(_x, _y, _group = noone) : Node(_x, _y, _group) constructor { name = "Strand Gravity"; color = COLORS.node_blend_strand; icon = THEME.strandSim; w = 96; inputs[| 0] = nodeValue("Strand", self, JUNCTION_CONNECT.input, VALUE_TYPE.strands, noone) .setVisible(true, true); inputs[| 1] = nodeValue("Gravity", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 1); inputs[| 2] = nodeValue("Direction", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, -90) .setDisplay(VALUE_DISPLAY.rotation); outputs[| 0] = nodeValue("Strand", self, JUNCTION_CONNECT.output, VALUE_TYPE.strands, noone); static update = function(frame = PROJECT.animator.current_frame) { var _str = getInputData(0); var _gra = getInputData(1); var _dir = getInputData(2); if(_str == noone) return; var __str = _str; if(!is_array(_str)) __str = [ _str ]; var gx = lengthdir_x(_gra, _dir); var gy = lengthdir_y(_gra, _dir); for( var k = 0; k < array_length(__str); k++ ) for( var i = 0, n = array_length(__str[k].hairs); i < n; i++ ) { var h = __str[k].hairs[i]; for( var j = 1; j < array_length(h.points); j++ ) { h.points[j].x += gx; h.points[j].y += gy; } } outputs[| 0].setValue(_str); } static onDrawNode = function(xx, yy, _mx, _my, _s, _hover, _focus) { var bbox = drawGetBbox(xx, yy, _s); draw_sprite_fit(s_node_strandSim_gravity, 0, bbox.xc, bbox.yc, bbox.w, bbox.h); } }