/// @description init if !ready exit; draw_set_color(c_black); draw_set_alpha(0.5); draw_rectangle(0, 0, WIN_W, WIN_H, false); draw_set_alpha(1); #region base UI draw_sprite_stretched(s_dialog_bg, 0, dialog_x, dialog_y, dialog_w, dialog_h); if(sFOCUS) draw_sprite_stretched(s_dialog_active, 0, dialog_x, dialog_y, dialog_w, dialog_h); #endregion #region text var py = dialog_y + ui(16); draw_set_text(f_h5, fa_left, fa_top, c_ui_blue_grey); draw_text(dialog_x + ui(24), py, "Project modified"); py += line_height(, 4); draw_set_text(f_p0, fa_left, fa_top, c_white); draw_text(dialog_x + ui(24), py, "Save progress before exit?"); var bw = ui(96), bh = TEXTBOX_HEIGHT; var bx1 = dialog_x + dialog_w - ui(16); var by1 = dialog_y + dialog_h - ui(16); var bx0 = bx1 - bw; var by0 = by1 - bh; draw_set_text(f_p1, fa_center, fa_center, c_white); var b = buttonInstant(s_button, bx0, by0, bw, bh, mouse_ui, sFOCUS, sHOVER); draw_text(bx0 + bw / 2, by0 + bh / 2, "Cancel"); if(b == 2) instance_destroy(); bx0 -= bw + ui(12); var b = buttonInstant(s_button, bx0, by0, bw, bh, mouse_ui, sFOCUS, sHOVER); draw_text(bx0 + bw / 2, by0 + bh / 2, "Don't save"); if(b == 2) { PREF_SAVE(); game_end(); } bx0 -= bw + ui(12); var b = buttonInstant(s_button, bx0, by0, bw, bh, mouse_ui, sFOCUS, sHOVER); draw_text(bx0 + bw / 2, by0 + bh / 2, "Save"); if(b == 2) { SAVE(); PREF_SAVE(); game_end(); } #endregion