#region assets global.ASSET_MAP = ds_map_create(); global.ASSET_CACHE = ds_map_create(); function __initAssets() { ds_map_clear(global.ASSET_MAP); var root = DIRECTORY + "Assets"; if(!directory_exists(root)) directory_create(root); var _l = root + "\\part" + string(VERSION); if(!file_exists(_l)) { var f = file_text_open_write(_l); file_text_write_real(f, 0); file_text_close(f); zip_unzip("Assets.zip", root); } global.ASSETS = new DirectoryObject("Assets", root); global.ASSETS.scan([".png"]); var st = ds_stack_create(); ds_stack_push(st, global.ASSETS); while(!ds_stack_empty(st)) { var _st = ds_stack_pop(st); for( var i = 0; i < ds_list_size(_st.content); i++ ) { var _f = _st.content[| i]; global.ASSET_MAP[? _f.path] = _f.spr; } for( var i = 0; i < ds_list_size(_st.subDir); i++ ) { ds_stack_push(st, _st.subDir[| i]); } } ds_stack_destroy(st); } function get_asset(key) { if(!ds_map_exists(global.ASSET_MAP, key)) return noone; if(ds_map_exists(global.ASSET_CACHE, key)) { var s = global.ASSET_CACHE[? key]; var valid = true; if(is_array(s)) { for( var i = 0; i < array_length(s); i++ ) valid &= is_surface(s[i]); } else valid = is_surface(s); if(valid) return s; } var spr = global.ASSET_MAP[? key]; global.ASSET_CACHE[? key] = surface_create_from_sprite(spr); return global.ASSET_CACHE[? key]; } #endregion