function draw_surface_safe(surface, _x, _y) { if(is_surface(surface)) draw_surface(surface, _x, _y); } function draw_surface_ext_safe(surface, _x, _y, _xs, _ys, _rot, _col, _alpha) { if(is_surface(surface)) draw_surface_ext(surface, _x, _y, _xs, _ys, _rot, _col, _alpha); } function draw_surface_tiled_ext_safe(surface, _x, _y, _xs, _ys, _col, _alpha) { if(is_surface(surface)) draw_surface_tiled_ext(surface, _x, _y, _xs, _ys, _col, _alpha); } function draw_surface_part_ext_safe(surface, _l, _t, _w, _h, _x, _y, _xs, _ys, _rot, _col, _alpha) { if(is_surface(surface)) draw_surface_part_ext(surface, _l, _t, _w, _h, _x, _y, _xs, _ys, _col, _alpha); } function surface_size_to(surface, width, height) { width = surface_valid(width); height = surface_valid(height); if(!surface_exists(surface)) return false; var ww = surface_get_width(surface); var hh = surface_get_height(surface); if(ww != width || hh != height) { surface_resize(surface, width, height); return true; } return false; } function surface_clone(surface) { var s = surface_create_valid(surface_get_width(surface), surface_get_height(surface)); surface_set_target(s); draw_clear_alpha(0, 0); surface_reset_target(); surface_copy(s, 0, 0, surface); return s; } function surface_copy_size(dest, source) { surface_size_to(dest, surface_get_width(source), surface_get_height(source)); surface_set_target(dest); draw_clear_alpha(0, 0); surface_reset_target(); surface_copy(dest, 0, 0, source); } function surface_valid(s) { if(is_infinity(s)) return 1; return max(1, s); } function surface_create_valid(w, h) { return surface_create(surface_valid(w), surface_valid(h)); } function is_surface(s) { if(is_array(s)) return false; if(!is_real(s)) return false; if(!s) return false; if(!surface_exists(s)) return false; if(surface_get_width(s) <= 0) return false; if(surface_get_height(s) <= 0) return false; return true; } function surface_create_from_sprite_ext(spr, ind) { if(!sprite_exists(spr)) return noone; var sw = sprite_get_width(spr); var sh = sprite_get_height(spr); var s = surface_create_valid(sw, sh); surface_set_target(s); BLEND_ADD draw_clear_alpha(0, 0); draw_sprite(spr, ind, sprite_get_xoffset(spr), sprite_get_yoffset(spr)); BLEND_NORMAL surface_reset_target(); return s; } function surface_create_from_sprite(spr) { if(!sprite_exists(spr)) return noone; if(sprite_get_number(spr) == 1) return surface_create_from_sprite_ext(spr, 0); var s = []; for( var i = 0; i < sprite_get_number(spr); i++ ) { array_push(s, surface_create_from_sprite_ext(spr, i)); } return s; }