function Node_Tile(_x, _y, _group = noone) : Node_Processor(_x, _y, _group) constructor { name = "Tile"; inputs[| 0] = nodeValue("Base texture", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, noone); inputs[| 1] = nodeValue("Border texture", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, noone); outputs[| 0] = nodeValue("", self, JUNCTION_CONNECT.output, VALUE_TYPE.surface, noone); input_display_list = [ 0 ]; static step = function() {} static processData = function(_outSurf, _data, _output_index, _array_index = 0) { return _outSurf; } }