function Node_Find_Pixel(_x, _y, _group = noone) : Node_Processor(_x, _y, _group) constructor { name = "Find pixel"; w = 96; inputs[| 0] = nodeValue("Surface in", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, 0); inputs[| 1] = nodeValue("Search color", self, JUNCTION_CONNECT.input, VALUE_TYPE.color, c_black); inputs[| 2] = nodeValue("Tolerance", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0) .setDisplay(VALUE_DISPLAY.slider); inputs[| 3] = nodeValue("Find all", self, JUNCTION_CONNECT.input, VALUE_TYPE.boolean, false) outputs[| 0] = nodeValue("Position", self, JUNCTION_CONNECT.output, VALUE_TYPE.integer, [ 0, 0 ]) .setDisplay(VALUE_DISPLAY.vector); static getPreviewValues = function() { return getInputData(0); } temp_surface = [ surface_create(1, 1) ]; static processData = function(_output, _data, _output_index, _array_index = 0) { #region var _surf = _data[0]; var _col = _data[1]; var _tol = _data[2]; var _all = _data[3]; if(!is_surface(_surf)) return [0, 0]; var _buff = buffer_from_surface(_surf, false); var _sw = surface_get_width_safe(_surf); var _sh = surface_get_height_safe(_surf); buffer_seek(_buff, buffer_seek_start, 0); var res = []; var r = color_get_red(_col) / 255; var g = color_get_green(_col) / 255; var b = color_get_blue(_col) / 255; for( var i = 0; i < _sh; i++ ) for( var j = 0; j < _sw; j++ ) { var _c = buffer_read(_buff, buffer_u32); var _r = ((_c & 0x000000FF) >> 0) / 255; var _g = ((_c & 0x0000FF00) >> 8) / 255; var _b = ((_c & 0x00FF0000) >> 16) / 255; var _a = ((_c & 0xFF000000) >> 24) / 255; if(_a == 0) continue; if((abs(r - _r) + abs(g - _g) + abs(b - _b)) / 3 <= _tol) { if(_all) array_push(res, [ j, i ]); else return [ j, i ]; } } buffer_delete(_buff); return _all? res : [ -1, -1 ]; //temp_surface[0] = surface_verify(temp_surface[0], 1, 1); //surface_set_shader(temp_surface[0], sh_find_pixel); // shader_set_surface("texture", _surf); // shader_set_dim("dimension", _surf); // draw_sprite_ext(s_fx_pixel, 0, 0, 0, 1, 1, 0, _col, 1); //surface_reset_shader(); //var pos = surface_get_pixel(temp_surface[0], 0, 0); //var _x = round(color_get_red(pos) / 255 * surface_get_width_safe(_surf)); //var _y = round(color_get_green(pos) / 255 * surface_get_height_safe(_surf)); //return [ _x, _y ]; } #endregion static onDrawNode = function(xx, yy, _mx, _my, _s, _hover, _focus) { #region var bbox = drawGetBbox(xx, yy, _s); if(bbox.h <= 0) return; var col = getInputData(1); if(is_array(col)) { drawPalette(col, bbox.x0, bbox.y0, bbox.w, bbox.h); return; } draw_set_color(col); draw_rectangle(bbox.x0, bbox.y0, bbox.x1, bbox.y1, 0); } #endregion }