function nodeValue_Rotation(_name, _node, _value, _tooltip = "") { return new __NodeValue_Rotation(_name, _node, _value, _tooltip); } function __NodeValue_Rotation(_name, _node, _value, _tooltip = "") : NodeValue(_name, _node, CONNECT_TYPE.input, VALUE_TYPE.float, _value, _tooltip) constructor { setDisplay(VALUE_DISPLAY.rotation); /////============== GET ============= static getValue = function(_time = CURRENT_FRAME, applyUnit = true, arrIndex = 0, useCache = false, log = false) { //// Get value getValueRecursive(self.__curr_get_val, _time); var val = __curr_get_val[0]; var nod = __curr_get_val[1]; if(!is(nod, Node)) return val; var typ = nod.type; if(typ == VALUE_TYPE.text) val = toNumber(val); return val; } static __getAnimValue = function(_time = CURRENT_FRAME) { if(is_anim) return animator.getValue(_time); return array_empty(animator.values)? 0 : animator.values[0].value; } static arrayLength = arrayLengthSimple; }