function Node_VFX_Destroy(_x, _y, _group = noone) : Node_VFX_effector(_x, _y, _group) constructor { name = "Destroy"; node_draw_icon = s_node_vfx_destroy; inputs[4].setVisible(false, false); inputs[6].setVisible(false, false); inputs[7].setVisible(false, false); function onAffect(part, str) { var _sten = getInputData(5); if(random(1) < str * _sten) part.kill(); } }