function Node_Armature(_x, _y, _group = noone) : Node(_x, _y, _group) constructor { name = "Armature Create"; setDimension(96, 96); draw_padding = 8; bone_renderer = new Inspector_Custom_Renderer(function(_x, _y, _w, _m, _hover, _focus) { var _b = bones; if(_b == noone) return 0; var amo = _b.childCount(); var _hh = ui(28); var bh = ui(32 + 16) + amo * _hh; var ty = _y; draw_set_text(f_p2, fa_left, fa_top, COLORS._main_text_sub); draw_text_add(_x + ui(16), ty + ui(4), __txt("Bones")); ty += ui(28); draw_sprite_stretched_ext(THEME.ui_panel_bg, 1, _x, ty, _w, bh - ui(32), COLORS.node_composite_bg_blend, 1); ty += ui(8); var hovering = noone; var _bst = ds_stack_create(); ds_stack_push(_bst, [ _b, _x, _w ]); var bone_remove = noone; while(!ds_stack_empty(_bst)) { var _st = ds_stack_pop(_bst); var bone = _st[0]; var __x = _st[1]; var __w = _st[2]; for( var i = 0, n = array_length(bone.childs); i < n; i++ ) ds_stack_push(_bst, [ bone.childs[i], __x + 16, __w - 16 ]); if(bone.is_main) continue; if(bone.parent_anchor) draw_sprite_ui(THEME.bone, 1, __x + 12, ty + 14,,,, COLORS._main_icon); else if(bone.IKlength) draw_sprite_ui(THEME.bone, 2, __x + 12, ty + 14,,,, COLORS._main_icon); else { if(_hover && point_in_circle(_m[0], _m[1], __x + 12, ty + 12, 12)) { draw_sprite_ui(THEME.bone, 0, __x + 12, ty + 14,,,, COLORS._main_icon_light); if(mouse_press(mb_left, _focus)) bone_dragging = bone; } else draw_sprite_ui(THEME.bone, 0, __x + 12, ty + 14,,,, COLORS._main_icon); } if(point_in_rectangle(_m[0], _m[1], __x + 24, ty + 3, __x + __w, ty + _hh - 3)) anchor_selecting = [ bone, 2 ]; var bx = __x + __w - 24; var by = ty + _hh / 2; if(point_in_circle(_m[0], _m[1], bx, by, 16)) { draw_sprite_ui_uniform(THEME.icon_delete, 3, bx, by, 1, COLORS._main_value_negative); if(mouse_press(mb_left, _focus)) bone_remove = bone; } else draw_sprite_ui_uniform(THEME.icon_delete, 3, bx, by, 1, COLORS._main_icon); draw_set_font(f_p2); var ww = string_width(bone.name); bone.tb_name.setFocusHover(_focus, _hover); bone.tb_name.draw(__x + 24, ty + 3, ww + 16, _hh - 6, bone.name, _m); var _x0 = __x + 24 + ww + 32; var _y0 = ty + 14; var cc = bone.apply_scale? COLORS._main_icon : COLORS._main_value_negative; if(point_in_circle(_m[0], _m[1], _x0, _y0, 16)) { TOOLTIP = "Apply scale"; draw_sprite_ui(THEME.bone, 3, _x0, _y0,,,, cc, 0.75); if(mouse_press(mb_left, _focus)) bone.apply_scale = !bone.apply_scale; } else draw_sprite_ui(THEME.bone, 3, _x0, _y0,,,, cc, 0.5); _x0 += 20; var cc = bone.apply_rotation? COLORS._main_icon : COLORS._main_value_negative; if(point_in_circle(_m[0], _m[1], _x0, _y0, 16)) { TOOLTIP = "Apply rotation"; draw_sprite_ui(THEME.bone, 4, _x0, _y0,,,, cc, 0.75); if(mouse_press(mb_left, _focus)) bone.apply_rotation = !bone.apply_rotation; } else draw_sprite_ui(THEME.bone, 4, _x0, _y0,,,, cc, 0.5); ty += _hh; if(!ds_stack_empty(_bst)) { draw_set_color(COLORS.node_composite_separator); draw_line(_x + 16, ty, _x + _w - 16, ty); } } ds_stack_destroy(_bst); if(bone_dragging && mouse_release(mb_left)) bone_dragging = noone; if(bone_remove != noone) { var _par = bone_remove.parent; recordAction(ACTION_TYPE.struct_modify, bones, bones.serialize()); array_remove(_par.childs, bone_remove); for( var i = 0, n = array_length(bone_remove.childs); i < n; i++ ) { var _ch = bone_remove.childs[i]; _par.addChild(_ch); _ch.parent_anchor = bone_remove.parent_anchor; } } return bh; }); input_display_list = [ bone_renderer, ]; static createBone = function(parent, distance, direction) { recordAction(ACTION_TYPE.struct_modify, bones, bones.serialize()); var bone = new __Bone(parent, distance, direction, 0, 0, self); parent.addChild(bone); if(parent == bones) bone.parent_anchor = false; bone.distance = distance; bone.direction = direction; return bone; } newOutput(0, nodeValue_Output("Armature", self, VALUE_TYPE.armature, noone)); #region ++++ attributes ++++ bones = new __Bone(,,,,, self); bones.name = "Main"; bones.is_main = true; bones.node = self; attributes.display_name = true; attributes.display_bone = 0; array_push(attributeEditors, "Display"); array_push(attributeEditors, ["Display name", function() /*=>*/ {return attributes.display_name}, new checkBox(function() /*=>*/ { attributes.display_name = !attributes.display_name; })]); array_push(attributeEditors, ["Display bone", function() /*=>*/ {return attributes.display_bone}, new scrollBox(["Octahedral", "Stick"], function(ind) /*=>*/ { attributes.display_bone = ind; })]); #endregion tools = [ new NodeTool( "Transform", THEME.bone_tool_move ), new NodeTool( [ "Add bones", "Mirror bones"], [ THEME.bone_tool_add, THEME.bone_tool_mirror ]), new NodeTool( "Remove bones", THEME.bone_tool_remove ), new NodeTool( "Detach bones", THEME.bone_tool_detach ), new NodeTool( "IK", THEME.bone_tool_IK ), ]; anchor_selecting = noone; builder_bone = noone; builder_type = 0; builder_sv = 0; builder_sx = 0; builder_sy = 0; builder_mx = 0; builder_my = 0; bone_dragging = noone; ik_dragging = noone; moving = false; scaling = false; bone_arr = []; bone_point_maps = []; bone_point_mape = []; bone_bbox = undefined; bone_transform_bbox = -1; bone_transform_type = -1; mirroring_bone = noone; static drawOverlay = function(hover, active, _x, _y, _s, _mx, _my, _snx, _sny, _panel) { var mx = (_mx - _x) / _s; var my = (_my - _y) / _s; var smx = value_snap(mx, _snx); var smy = value_snap(my, _sny); var _b = bones; if(builder_bone != noone) { gpu_set_texfilter(true); anchor_selecting = _b.draw(attributes, false, _x, _y, _s, _mx, _my, anchor_selecting, builder_bone); _b.drawControl(attributes); var dir = point_direction(builder_sx, builder_sy, smx, smy); var dis = point_distance(builder_sx, builder_sy, smx, smy); if(builder_type == 2) { var an = point_direction(builder_sx, builder_sy, mx, my); builder_bone.angle += angle_difference(an, builder_sv); builder_sv = an; var _rx = _x + _s * builder_sx; var _ry = _y + _s * builder_sy; draw_sprite_ext(s_bone_rotate, 0, _rx, _ry, 1, 1, builder_bone.angle, COLORS._main_value_positive, 1); } else if(builder_type == 3) { builder_bone.length = point_distance(builder_sx, builder_sy, mx, my) / builder_sv; orig = builder_bone.getPoint(0.8); var _rx = _x + _s * orig.x; var _ry = _y + _s * orig.y; draw_sprite_ext(s_bone_scale, 0, _rx, _ry, 1, 1, builder_bone.angle, COLORS._main_value_positive, 1); } else if(key_mod_press(ALT)) { if(builder_type == 0) { var bo = builder_bone.getTail(); builder_bone.direction = dir; builder_bone.distance = dis; var bn = builder_bone.getHead(); builder_bone.angle = point_direction(bn.x, bn.y, bo.x, bo.y); builder_bone.length = point_distance( bn.x, bn.y, bo.x, bo.y); } else if(builder_type == 1) { var chs = []; for( var i = 0, n = array_length(builder_bone.childs); i < n; i++ ) { var ch = builder_bone.childs[i]; chs[i] = ch.getTail(); } builder_bone.angle = dir; builder_bone.length = dis; for( var i = 0, n = array_length(builder_bone.childs); i < n; i++ ) { var ch = builder_bone.childs[i]; var c0 = ch.getHead(); ch.angle = point_direction(c0.x, c0.y, chs[i].x, chs[i].y); ch.length = point_distance( c0.x, c0.y, chs[i].x, chs[i].y); } } } else { if(builder_type == 0) { builder_bone.direction = dir; builder_bone.distance = dis; if(builder_bone.parent) { var par_anc = builder_bone.parent.getTail(); var par_ancx = _x + par_anc.x * _s; var par_ancy = _y + par_anc.y * _s; var inRange = point_in_circle(_mx, _my, par_ancx, par_ancy, 16) && mouse_release(mb_left); if(!builder_bone.parent.is_main && builder_bone.IKlength > 0 && inRange) builder_bone.parent_anchor = true; } orig = builder_bone.getHead(); var _rx = _x + _s * orig.x; var _ry = _y + _s * orig.y; draw_sprite_ext(s_bone_move, 0, _rx, _ry, 1, 1, 0, COLORS._main_value_positive, 1); } else if(builder_type == 1) { builder_bone.angle = dir; builder_bone.length = dis; orig = builder_bone.getTail(); var _rx = _x + _s * orig.x; var _ry = _y + _s * orig.y; draw_sprite_ext(s_bone_move, 0, _rx, _ry, 1, 1, 0, COLORS._main_value_positive, 1); } } if(mouse_release(mb_left)) { builder_bone = noone; UNDO_HOLDING = false; } gpu_set_texfilter(false); triggerRender(); } else if(ik_dragging != noone) { anchor_selecting = _b.draw(attributes, active * 0b100, _x, _y, _s, _mx, _my, anchor_selecting, ik_dragging); _b.drawControl(attributes); var _bone = ik_dragging; var p1 = ik_dragging.getTail(); var p1x = _x + p1.x * _s; var p1y = _y + p1.y * _s; if(anchor_selecting != noone && anchor_selecting[1] == 2) { var anc = anchor_selecting[0]; var bne = anc; var _reach = false; var _blen = 0; while(_bone != noone) { _blen++; _bone = _bone.parent; if(_bone == anc.parent) { _reach = true; bne = anc; anc = anc.parent; break; } } if(_reach) { var p0 = anc.getHead(); var p0t = bne.getHead(); var _px = _x + p0t.x * _s; var _py = _y + p0t.y * _s; draw_line_dashed(_px, _py, p1x, p1y, 2, 8); draw_sprite_ui(THEME.preview_bone_IK, 1, _px, _py, 1, 1, 0, COLORS._main_accent, 1); if(mouse_release(mb_left)) { var _len = point_distance(p0.x, p0.y, p1.x, p1.y); var _ang = point_direction(p0.x, p0.y, p1.x, p1.y); recordAction(ACTION_TYPE.struct_modify, bones, bones.serialize()); var IKbone = new __Bone(anc, _len, _ang, ik_dragging.angle + 90, 0, self); anc.addChild(IKbone); IKbone.direction = _ang; IKbone.distance = _len; IKbone.IKlength = _blen; IKbone.IKTargetID = ik_dragging.ID; IKbone.name = "IK handle"; IKbone.parent_anchor = false; bones.setPosition(); } } draw_sprite_ui(THEME.preview_bone_IK, 0, p1x, p1y, 1, 1, 0, _reach? COLORS._main_value_positive : COLORS._main_accent, 1); } else draw_sprite_ui(THEME.preview_bone_IK, 0, p1x, p1y, 1, 1, 0, COLORS._main_accent, 0.5); if(mouse_release(mb_left)) { ik_dragging = noone; UNDO_HOLDING = false; bones.setPosition(); } triggerRender(); } if(isUsingTool("Transform")) { _b.draw(attributes, false, _x, _y, _s, _mx, _my); var bbox = _b.bbox(); if(!is_array(bbox)) return; var x0 = _x + bbox[0] * _s; var y0 = _y + bbox[1] * _s; var x1 = _x + bbox[2] * _s; var y1 = _y + bbox[3] * _s; if(bone_transform_type >= 0) { var dx = mx - builder_mx; var dy = my - builder_my; var ox0 = bone_transform_bbox[0], oy0 = bone_transform_bbox[1]; var ox1 = bone_transform_bbox[2], oy1 = bone_transform_bbox[3]; var ow = ox1 - ox0; var oh = oy1 - oy0; var nx0 = ox0, ny0 = oy0; var nx1 = ox1, ny1 = oy1; switch(bone_transform_type) { // transform case 0 : nx0 = ox0 + dx; ny0 = oy0 + dy; break; case 1 : nx1 = ox1 + dx; ny0 = oy0 + dy; break; case 2 : nx0 = ox0 + dx; ny1 = oy1 + dy; break; case 3 : nx1 = ox1 + dx; ny1 = oy1 + dy; break; case 4 : nx0 = ox0 + dx; ny0 = oy0 + dy; nx1 = ox1 + dx; ny1 = oy1 + dy; break; } var nw = nx1 - nx0; var nh = ny1 - ny0; for( var i = 0, n = array_length(bone_point_maps); i < n; i++ ) { var _bmap = bone_point_maps[i]; var _emap = bone_point_mape[i]; _emap[0].x = (_bmap[0].x - ox0) / ow * nw + nx0; _emap[0].y = (_bmap[0].y - oy0) / oh * nh + ny0; _emap[1].x = (_bmap[1].x - ox0) / ow * nw + nx0; _emap[1].y = (_bmap[1].y - oy0) / oh * nh + ny0; } for( var i = 0, n = array_length(bone_arr); i < n; i++ ) { var _bone = bone_arr[i]; var _emap = bone_point_mape[i]; var _h = _emap[0]; var _t = _emap[1]; if(!_bone.parent_anchor) { var _ox = 0; var _oy = 0; if(_bone.parent) { var _ph = _bone.parent.getHead(); _ox = _ph.x; _oy = _ph.y; } _bone.distance = point_distance( _ox, _oy, _h.x, _h.y ); _bone.direction = point_direction( _ox, _oy, _h.x, _h.y ); } _bone.length = point_distance(_h.x, _h.y, _t.x, _t.y); _bone.angle = point_direction(_h.x, _h.y, _t.x, _t.y); _bone.__setPosition(); } if(mouse_release(mb_left)) { bone_transform_type = -1; UNDO_HOLDING = false; } triggerRender(); draw_set_color(COLORS._main_accent); draw_rectangle(x0, y0, x1, y1, true); } else { var _hov_type = -1; var _r = 8; if(point_in_circle(_mx, _my, x0, y0, _r + 2)) _hov_type = 0; else if(point_in_circle(_mx, _my, x1, y0, _r + 2)) _hov_type = 1; else if(point_in_circle(_mx, _my, x0, y1, _r + 2)) _hov_type = 2; else if(point_in_circle(_mx, _my, x1, y1, _r + 2)) _hov_type = 3; else if(point_in_rectangle(_mx, _my, x0, y0, x1, y1)) _hov_type = 4; draw_set_color(_hov_type == 4? COLORS._main_accent : c_white); draw_set_alpha(0.5); draw_rectangle(x0, y0, x1, y1, true); draw_set_alpha(1); draw_anchor(_hov_type == 0, x0, y0, _r); draw_anchor(_hov_type == 1, x1, y0, _r); draw_anchor(_hov_type == 2, x0, y1, _r); draw_anchor(_hov_type == 3, x1, y1, _r); if(_hov_type >= -1 && mouse_press(mb_left, active)) { bone_arr = _b.toArray(); for( var i = 0, n = array_length(bone_arr); i < n; i++ ) { var _h = bone_arr[i].getHead(); var _t = bone_arr[i].getTail(); bone_point_maps[i] = [ _h, _t ]; bone_point_mape[i] = [ _h.clone(), _t.clone() ]; } bone_transform_type = _hov_type; bone_transform_bbox = _b.bbox(); builder_mx = mx; builder_my = my; recordAction(ACTION_TYPE.struct_modify, bones, bones.serialize()); } } } else if(isUsingTool("Add bones")) { // builder if(builder_bone == noone) { anchor_selecting = _b.draw(attributes, active * 0b111, _x, _y, _s, _mx, _my, anchor_selecting); _b.drawControl(attributes); } if(mouse_press(mb_left, active)) { if(anchor_selecting == noone) { builder_bone = createBone(bones, point_distance(0, 0, smx, smy), point_direction(0, 0, smx, smy)); builder_type = 1; builder_sx = smx; builder_sy = smy; UNDO_HOLDING = true; bones.setPosition(); } else if(anchor_selecting[1] == 1) { builder_bone = createBone(anchor_selecting[0], 0, 0); builder_type = 1; builder_sx = smx; builder_sy = smy; UNDO_HOLDING = true; bones.setPosition(); } else if(anchor_selecting[1] == 2) { var _pr = anchor_selecting[0]; recordAction(ACTION_TYPE.struct_modify, bones, bones.serialize()); var _md = new __Bone(noone, 0, 0, _pr.angle, _pr.length / 2, self); _pr.length = _md.length; for( var i = 0, n = array_length(_pr.childs); i < n; i++ ) _md.addChild(_pr.childs[i]); _pr.childs = []; _pr.addChild(_md); UNDO_HOLDING = true; triggerRender(); } } if(anchor_selecting == noone) draw_sprite_ext(THEME.bone_tool_add, 1, _mx + 16, _my + 16, 1, 1, 0, c_white, 1); else if(anchor_selecting[1] == 1) { draw_sprite_ext(THEME.bone_tool_add, 0, _mx + 24, _my + 24, 1, 1, 0, c_white, 1); draw_sprite_ext(THEME.bone_tool_add, 1, _mx + 24, _my + 24, 1, 1, 0, c_white, 1); } else if(anchor_selecting[1] == 2) draw_sprite_ext(THEME.bone_tool_add, 0, _mx + 24, _my + 24, 1, 1, 0, c_white, 1); } else if(isUsingTool("Remove bones")) { //remover anchor_selecting = _b.draw(attributes, active * 0b100, _x, _y, _s, _mx, _my, anchor_selecting); if(anchor_selecting != noone && anchor_selecting[1] == 2 && anchor_selecting[0].parent != noone && mouse_press(mb_left, active)) { var _bone = anchor_selecting[0]; var _par = _bone.parent; array_remove(_par.childs, _bone); for( var i = 0, n = array_length(_bone.childs); i < n; i++ ) { var _ch = _bone.childs[i]; _par.addChild(_ch); _ch.parent_anchor = _bone.parent_anchor; } triggerRender(); } if(anchor_selecting != noone) draw_sprite_ext(THEME.bone_tool_remove, 1, _mx + 24, _my + 24, 1, 1, 0, c_white, 1); } else if(isUsingTool("Detach bones")) { //detach if(builder_bone == noone) anchor_selecting = _b.draw(attributes, active * 0b100, _x, _y, _s, _mx, _my, anchor_selecting); if(anchor_selecting != noone && anchor_selecting[1] == 2 && mouse_press(mb_left, active)) { var detach_bone = anchor_selecting[0]; var par = detach_bone.parent; if(detach_bone.parent_anchor) { detach_bone.distance = par.length; detach_bone.direction = par.angle; } detach_bone.parent_anchor = false; builder_bone = detach_bone; builder_type = 0; var head = par.getHead(); builder_sx = head.x; builder_sy = head.y; builder_mx = mx; builder_my = my; UNDO_HOLDING = true; } } else if(isUsingTool("IK")) { //IK if(ik_dragging == noone) anchor_selecting = _b.draw(attributes, active * 0b100, _x, _y, _s, _mx, _my, anchor_selecting); if(anchor_selecting != noone && anchor_selecting[1] == 2 && mouse_press(mb_left, active)) ik_dragging = anchor_selecting[0]; } else if(isUsingTool("Mirror bones")) { if(builder_bone == noone) anchor_selecting = _b.draw(attributes, active * 0b111, _x, _y, _s, _mx, _my, anchor_selecting); if(mirroring_bone != noone) { var _maxis = anchor_selecting == noone || anchor_selecting[0] == mirroring_bone? mirroring_bone.parent.angle : anchor_selecting[0].angle; var _ori = mirroring_bone.getHead(); var _ox = _x + _ori.x * _s; var _oy = _y + _ori.y * _s; var _x0 = _ox + lengthdir_x(64, _maxis); var _y0 = _oy + lengthdir_y(64, _maxis); var _x1 = _ox - lengthdir_x(64, _maxis); var _y1 = _oy - lengthdir_y(64, _maxis); BLEND_ADD draw_set_color(COLORS._main_accent); draw_line_dashed(_x0, _y0, _x1, _y1, 3); BLEND_NORMAL if(mouse_release(mb_left)) { var _mirrored = mirroring_bone.clone(); var _mirArr = _mirrored.toArray(); for( var i = 0, n = array_length(_mirArr); i < n; i++ ) { var _bm = _mirArr[i]; _bm.ID = UUID_generate(); if(string_pos(" L", _bm.name)) _bm.name = string_replace(_bm.name, " L", " R"); else if(string_pos(" R", _bm.name)) _bm.name = string_replace(_bm.name, " R", " L"); _bm.angle = _maxis + angle_difference(_maxis, _bm.angle); } mirroring_bone.parent.addChild(_mirrored); mirroring_bone = noone; triggerRender(); } } else if(anchor_selecting != noone) { var _bne = anchor_selecting[0]; var _typ = anchor_selecting[1]; if(_bne.parent && mouse_press(mb_left, active)) mirroring_bone = _bne; } } else { // move tools if(builder_bone == noone) { anchor_selecting = _b.draw(attributes, active * 0b111, _x, _y, _s, _mx, _my, anchor_selecting); _b.drawControl(attributes); } if(anchor_selecting != noone) { var _bne = anchor_selecting[0]; var _typ = anchor_selecting[1]; if(_bne.IKlength) _typ = 0; gpu_set_texfilter(true); if(_typ == 0) { // free move var orig = _bne.getHead(); draw_sprite_ext(s_bone_move, 0, _x + _s * orig.x, _y + _s * orig.y, 1, 1, 0, COLORS._main_accent, 1); } else if(_typ == 1) { // bone move var orig = _bne.getTail(); draw_sprite_ext(s_bone_move, 0, _x + _s * orig.x, _y + _s * orig.y, 1, 1, 0, COLORS._main_accent, 1); } else if(_typ == 2) { // bone rotate var orig = _bne.getHead(); var _rx = _x + _s * orig.x; var _ry = _y + _s * orig.y; var orig = _bne.getPoint(0.8); var _sx = _x + _s * orig.x; var _sy = _y + _s * orig.y; if(point_in_circle(_mx, _my, _sx, _sy, 12)) { draw_sprite_ext(s_bone_scale, 0, _sx, _sy, 1, 1, _bne.angle, COLORS._main_accent, 1); draw_sprite_ext(s_bone_rotate, 0, _rx, _ry, 1, 1, _bne.angle, c_white, 1); _typ = 3; } else { draw_sprite_ext(s_bone_scale, 0, _sx, _sy, 1, 1, _bne.angle, c_white, 1); draw_sprite_ext(s_bone_rotate, 0, _rx, _ry, 1, 1, _bne.angle, COLORS._main_accent, 1); _typ = 2; } } gpu_set_texfilter(false); if(mouse_press(mb_left, active)) { builder_bone = _bne; builder_type = _typ; recordAction(ACTION_TYPE.struct_modify, bones, bones.serialize()); if(_typ == 0) { var orig = _bne.parent.getHead(); builder_sx = orig.x; builder_sy = orig.y; } else if(_typ == 1) { var orig = _bne.getHead(); builder_sx = orig.x; builder_sy = orig.y; } else if(_typ == 2) { var orig = _bne.getHead(); builder_sv = point_direction(orig.x, orig.y, mx, my); builder_sx = orig.x; builder_sy = orig.y; builder_mx = mx; builder_my = my; } else if(_typ == 3) { var orig = _bne.getHead(); builder_sv = point_distance(orig.x, orig.y, mx, my) / _bne.length; builder_sx = orig.x; builder_sy = orig.y; } UNDO_HOLDING = true; } } } } static step = function() {} static update = function(frame = CURRENT_FRAME) { bones.resetPose() .setPosition(); bone_bbox = bones.bbox(); outputs[0].setValue(bones); } static getPreviewBoundingBox = function() { var minx = 9999999; var miny = 9999999; var maxx = -9999999; var maxy = -9999999; var _b = bones; var _bst = ds_stack_create(); ds_stack_push(_bst, _b); while(!ds_stack_empty(_bst)) { var __b = ds_stack_pop(_bst); for( var i = 0, n = array_length(__b.childs); i < n; i++ ) { var p0 = __b.childs[i].getHead(); var p1 = __b.childs[i].getTail(); minx = min(minx, p0.x); miny = min(miny, p0.y); maxx = max(maxx, p0.x); maxy = max(maxy, p0.y); minx = min(minx, p1.x); miny = min(miny, p1.y); maxx = max(maxx, p1.x); maxy = max(maxy, p1.y); ds_stack_push(_bst, __b.childs[i]); } } ds_stack_destroy(_bst); if(minx == 9999999) return noone; return BBOX().fromPoints(minx, miny, maxx, maxy); } static doSerialize = function(_map) { _map.bones = bones.serialize(); } static postDeserialize = function() { if(struct_has(attributes, "bones")) struct_remove(attributes, "bones"); if(!struct_has(load_map, "bones")) return; bones = new __Bone(,,,,, self); bones.deserialize(load_map.bones, self); bones.connect(); } static onDrawNode = function(xx, yy, _mx, _my, _s, _hover, _focus) { var bbox = drawGetBbox(xx, yy, _s); var _ss = _s * .5; gpu_set_tex_filter(1); draw_sprite_ext(s_node_armature_create, 0, bbox.x0 + 24 * _ss, bbox.y1 - 24 * _ss, _ss, _ss, 0, c_white, 0.5); gpu_set_tex_filter(0); bones.drawThumbnail(_s, bbox, bone_bbox); } }