function Node_Grid(_x, _y, _group = noone) : Node_Processor(_x, _y, _group) constructor { name = "Grid"; newInput(0, nodeValue_Dimension(self)); newInput(1, nodeValue_Vec2("Position", self, [ 0, 0 ])) .setUnitRef(function(index) { return getDimension(index); }); newInput(2, nodeValue_Vec2("Grid Size", self, [ 8, 8 ])) .setMappable(13); newInput(3, nodeValue_Float("Gap", self, 0.2)) .setDisplay(VALUE_DISPLAY.slider, { range: [0, 0.5, 0.001] }) .setMappable(14); newInput(4, nodeValue_Rotation("Angle", self, 0)) .setMappable(15); newInput(5, nodeValue_Gradient("Tile color", self, new gradientObject(cola(c_white)))) .setMappable(20); newInput(6, nodeValue_Color("Gap color", self, cola(c_black))); newInput(7, nodeValue_Surface("Texture", self)); newInput(8, nodeValue_Float("Shift", self, 0)) .setDisplay(VALUE_DISPLAY.slider, { range: [-0.5, 0.5, 0.01] }) .setMappable(16); newInput(9, nodeValue_Enum_Button("Shift axis", self, 0, ["X", "Y"])); newInput(10, nodeValue_Enum_Scroll("Render type", self, 0, ["Colored tile", "Colored tile (Accurate)", "Height map", "Texture grid", "Texture sample"])); newInput(11, nodeValueSeed(self)); newInput(12, nodeValue_Bool("Anti aliasing", self, false)); newInput(13, nodeValueMap("Scale map", self)); newInput(14, nodeValueMap("Gap map", self)); newInput(15, nodeValueMap("Angle map", self)); newInput(16, nodeValueMap("Shift map", self)); newInput(17, nodeValue_Bool("Truchet", self, false)); newInput(18, nodeValue_Int("Truchet seed", self, seed_random())); newInput(19, nodeValue_Float("Flip horizontal", self, 0.5)) .setDisplay(VALUE_DISPLAY.slider); newInput(20, nodeValueMap("Gradient map", self)); newInput(21, nodeValueGradientRange("Gradient map range", self, inputs[5])); newInput(22, nodeValue_Float("Flip vertical", self, 0.5)) .setDisplay(VALUE_DISPLAY.slider); newInput(23, nodeValue_Rotation_Range("Texture angle", self, [ 0, 0 ])); newInput(24, nodeValue_Slider_Range("Level", self, [ 0, 1 ])); newInput(25, nodeValue_Bool("Use Texture Dimension", self, true)); newInput(26, nodeValue_Float("Gap Width", self, 1)); newInput(27, nodeValue_Bool("Diagonal", self, false)); newInput(28, nodeValue_Bool("Uniform gap", self, true)); newInput(29, nodeValue_Float("Secondary Scale", self, 0)); newInput(30, nodeValue_Float("Secondary Shift", self, 0)) .setDisplay(VALUE_DISPLAY.slider); newInput(31, nodeValue_Float("Random Shift", self, 0)) .setDisplay(VALUE_DISPLAY.slider); newInput(32, nodeValueSeed(self, VALUE_TYPE.float, "Shift Seed")); newInput(33, nodeValue_Float("Random Scale", self, 0)) .setDisplay(VALUE_DISPLAY.slider); newInput(34, nodeValueSeed(self, VALUE_TYPE.float, "Scale Seed")); input_display_list = [ ["Output", false], 0, ["Pattern", false], 1, 4, 15, 2, 13, 28, 3, 26, 27, 14, ["Shift", false], 9, 8, 16, 31, 32, 30, ["Scale", false], 33, 34, 29, ["Render", false], 10, 11, 5, 20, 6, 7, 25, 12, 24, ["Truchet", true, 17], 18, 19, 22, 23, ]; newOutput(0, nodeValue_Output("Surface out", self, VALUE_TYPE.surface, noone)); attribute_surface_depth(); static drawOverlay = function(hover, active, _x, _y, _s, _mx, _my, _snx, _sny) { var hov = false; var pos = getSingleValue(1); var hv = inputs[ 1].drawOverlay(hover, active, _x, _y, _s, _mx, _my, _snx, _sny); active &= !hv; hov |= bool(hv); var hv = inputs[ 2].drawOverlay(hover, active, _x + pos[0] * _s, _y + pos[1] * _s, _s, _mx, _my, _snx, _sny, 1); active &= !hv; hov |= bool(hv); var hv = inputs[ 4].drawOverlay(hover, active, _x + pos[0] * _s, _y + pos[1] * _s, _s, _mx, _my, _snx, _sny); active &= !hv; hov |= bool(hv); var hv = inputs[21].drawOverlay(hover, active, _x, _y, _s, _mx, _my, _snx, _sny, getSingleValue(0)); active &= !hv; hov |= bool(hv); return hov; } static step = function() { inputs[2].mappableStep(); inputs[3].mappableStep(); inputs[4].mappableStep(); inputs[5].mappableStep(); inputs[8].mappableStep(); } static getDimension = function(_arr = 0) { var _dim = getSingleValue( 0, _arr); var _sam = getSingleValue( 7, _arr); var _mod = getSingleValue(10, _arr); var _txd = getSingleValue(25, _arr); var _tex = _mod == 3 || _mod == 4; if(is_surface(_sam) && _tex && _txd) return surface_get_dimension(_sam); return _dim; } static processData = function(_outSurf, _data, _output_index, _array_index) { var _dim = surface_get_dimension(_outSurf); var _pos = _data[ 1]; var _sam = _data[ 7]; var _mode = _data[10]; var _col_gap = _data[6]; var _tex_mode = _mode == 3 || _mode == 4; inputs[ 5].setVisible(_mode == 0 || _mode == 1); inputs[ 3].setVisible(_mode == 0 || _mode == 3 || _mode == 4); inputs[24].setVisible(_mode == 2); inputs[26].setVisible(_mode == 1); inputs[ 4].setVisible(_mode != 1); inputs[ 8].setVisible(_mode != 1); inputs[ 9].setVisible(_mode != 1); inputs[27].setVisible(_mode == 1); inputs[ 7].setVisible(_tex_mode, _tex_mode); inputs[25].setVisible(_tex_mode, _tex_mode); surface_set_shader(_outSurf, sh_grid); shader_set_f("position", _pos[0] / _dim[0], _pos[1] / _dim[1]); shader_set_f("dimension", _dim[0], _dim[1]); shader_set_f_map("scale", _data[ 2], _data[13], inputs[2]); shader_set_f_map("width", _data[ 3], _data[14], inputs[3]); shader_set_f_map("angle", _data[ 4], _data[15], inputs[4]); shader_set_f_map("shift", _data[ 8], _data[16], inputs[8]); shader_set_i("mode", _mode); shader_set_f("seed", _data[11]); shader_set_i("shiftAxis", _data[ 9]); shader_set_i("aa", _data[12]); shader_set_i("textureTruchet", _data[17]); shader_set_f("truchetSeed", _data[18]); shader_set_f("truchetThresX", _data[19]); shader_set_f("truchetThresY", _data[22]); shader_set_2("truchetAngle", _data[23]); shader_set_2("level", _data[24]); shader_set_f("gapAcc", _data[26]); shader_set_i("diagonal", _data[27]); shader_set_i("uniformSize", _data[28]); shader_set_f("secScale", _data[29]); shader_set_f("secShift", _data[30]); shader_set_f("randShift", _data[31]); shader_set_f("randShiftSeed", _data[32]); shader_set_f("randScale", _data[33]); shader_set_f("randScaleSeed", _data[34]); shader_set_color("gapCol", _col_gap); shader_set_gradient(_data[5], _data[20], _data[21], inputs[5]); if(is_surface(_sam)) draw_surface_stretched_safe(_sam, 0, 0, _dim[0], _dim[1]); else draw_sprite_ext(s_fx_pixel, 0, 0, 0, _dim[0], _dim[1], 0, c_white, 1); surface_reset_shader(); return _outSurf; } }