/// @description init #region animation ANIMATOR.frame_progress = false; if(ANIMATOR.is_playing && ANIMATOR.play_freeze == 0) { ANIMATOR.time_since_last_frame += ANIMATOR.framerate * (delta_time / 1000000); if(ANIMATOR.time_since_last_frame >= 1) ANIMATOR.setFrame(ANIMATOR.real_frame + 1); } else { ANIMATOR.setFrame(ANIMATOR.real_frame); ANIMATOR.time_since_last_frame = 0; } ANIMATOR.play_freeze = max(0, ANIMATOR.play_freeze - 1); #endregion #region step VARIABLE.step(); try { if(PANEL_MAIN != 0) PANEL_MAIN.step(); for(var i = 0; i < ds_list_size(NODES); i++) { NODES[| i].step(); } } catch(e) noti_warning("Step error: " + exception_print(e)); #endregion #region hotkey HOTKEY_MOD = 0; if(CTRL == KEYBOARD_STATUS.pressing) HOTKEY_MOD |= MOD_KEY.ctrl; if(SHIFT == KEYBOARD_STATUS.pressing) HOTKEY_MOD |= MOD_KEY.shift; if(ALT == KEYBOARD_STATUS.pressing) HOTKEY_MOD |= MOD_KEY.alt; if(ds_map_exists(HOTKEYS, "")) { var l = HOTKEYS[? ""]; for(var i = 0; i < ds_list_size(l); i++) { var hotkey = l[| i]; var name = hotkey.name; if(key_press(hotkey.key, hotkey.modi)) { hotkey.action(); key_release(); break; } } } if(ds_map_exists(HOTKEYS, FOCUS_STR)) { var list = HOTKEYS[? FOCUS_STR]; for(var i = 0; i < ds_list_size(list); i++) { var hotkey = list[| i]; if(hotkey.key != -1) { if(key_press(hotkey.key, hotkey.modi)) { hotkey.action(); key_release(); break; } } } } #endregion #region coroutine for( var i = 0; i < ds_list_size(GIF_READER); i++ ) { var _reader = GIF_READER[| i]; var _reading = _reader[0].reading(); if(_reading) { var ret = _reader[2]; ret(new __gif_sprite_builder(_reader[0])); ds_stack_push(gif_complete_st, i); } } while(!ds_stack_empty(gif_complete_st)) { var i = ds_stack_pop(gif_complete_st); buffer_delete(GIF_READER[| i][1]); delete GIF_READER[| i][0]; ds_list_delete(GIF_READER, i); } #endregion #region file drop if(array_length(drop_path)) { load_file_path(drop_path); drop_path = []; } #endregion #region window if (window_command_check(window_command_close)) { if(MODIFIED && !READONLY) { dialogCall(o_dialog_exit); } else { PREF_SAVE(); game_end(); } } if(_modified != MODIFIED) { _modified = MODIFIED; var cap = ""; if(SAFE_MODE) cap += "[SAFE MODE] "; if(READONLY) cap += "[READ ONLY] "; cap += CURRENT_PATH + (MODIFIED? "*" : "") + " - Pixel Composer"; window_set_caption(cap); } #endregion #region notification if(!ds_list_empty(WARNING)) { var rem = ds_stack_create(); for( var i = 0; i < ds_list_size(WARNING); i++ ) { var w = WARNING[| i]; if(--w.life <= 0) ds_stack_push(rem, w); } while(!ds_stack_empty(rem)) { ds_list_delete(WARNING, ds_stack_pop(rem)); } ds_stack_destroy(rem); } #endregion #region steam steam_update(); if(STEAM_ENABLED) { if (steam_is_screenshot_requested()) { var file = "PixelComposer_" + string(irandom_range(100_000, 999_999)) + ".png"; screen_save(file); steam_send_screenshot(file, window_get_width(), window_get_height()); } } #endregion