function Node_Rigid_Object(_x, _y, _group = noone) : Node(_x, _y, _group) constructor { name = "Object"; color = COLORS.node_blend_simulation; icon = THEME.rigidSim; w = 96; min_h = 96; object = []; attributes.mesh = []; inputs[| 0] = nodeValue("Affect by force", self, JUNCTION_CONNECT.input, VALUE_TYPE.boolean, true) .rejectArray(); inputs[| 1] = nodeValue("Weight", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0.5) .rejectArray(); inputs[| 2] = nodeValue("Contact friction", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0.2) .rejectArray(); inputs[| 3] = nodeValue("Air resistance", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0.2) .rejectArray(); inputs[| 4] = nodeValue("Rotation resistance", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0.2) .rejectArray(); inputs[| 5] = nodeValue("Shape", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 0) .setDisplay(VALUE_DISPLAY.enum_scroll, [ "Box", "Circle", "Custom" ]) .rejectArray(); inputs[| 6] = nodeValue("Texture", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, noone); inputs[| 7] = nodeValue("Start shape", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [ 16, 16, 4, 4, AREA_SHAPE.rectangle ]) .setDisplay(VALUE_DISPLAY.area); inputs[| 7].editWidget.adjust_shape = false; inputs[| 8] = nodeValue("Spawn", self, JUNCTION_CONNECT.input, VALUE_TYPE.boolean, true, "Make object spawn when start.") .rejectArray(); inputs[| 9] = nodeValue("Generate mesh", self, JUNCTION_CONNECT.input, VALUE_TYPE.trigger, 0) .setDisplay(VALUE_DISPLAY.button, { name: "Generate", onClick: function() { var _tex = getInputData(6); if(is_array(_tex)) { for( var i = 0, n = array_length(_tex); i < n; i++ ) generateMesh(i); } else generateMesh(); doUpdate(); } }); inputs[| 10] = nodeValue("Mesh expansion", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0) .rejectArray(); outputs[| 0] = nodeValue("Object", self, JUNCTION_CONNECT.output, VALUE_TYPE.rigid, self); input_display_list = [ 8, ["Texture", false], 6, ["Physical", false], 0, 1, 2, 3, 4, ["Shape", false], 5, 9, 10, 7, ]; static newMesh = function(index) { var mesh = struct_try_get(attributes, "mesh", []); mesh[index] = [ [ 0, 0], [32, 0], [32, 32], [ 0, 32] ]; attributes.mesh = mesh; } newMesh(0); tools = [ new NodeTool( "Mesh edit", THEME.mesh_tool_edit ), new NodeTool( "Anchor remove", THEME.mesh_tool_delete ), ]; static getPreviewValues = function() { return getInputData(6); } is_convex = true; hover = -1; anchor_dragging = -1; anchor_drag_sx = -1; anchor_drag_sy = -1; anchor_drag_mx = -1; anchor_drag_my = -1; static drawOverlay = function(active, _x, _y, _s, _mx, _my, _snx, _sny) { var _shp = getInputData(5); var _box = getInputData(7); var meshes = attributes.mesh; if(preview_index >= array_length(meshes)) return; if(previewing == 0) { if(_shp == 2) { var _tex = getInputData(6); if(is_array(_tex)) _tex = _tex[safe_mod(preview_index, array_length(_tex))]; var tw = surface_get_width_safe(_tex); var th = surface_get_height_safe(_tex); draw_set_color(is_convex? COLORS._main_accent : COLORS._main_value_negative); for( var j = 0; j < array_length(meshes); j++ ) { var _m = meshes[j]; var _l = array_length(_m); for( var i = 0; i < _l; i++ ) { var _px0 = _m[i][0]; var _py0 = _m[i][1]; var _px1 = _m[safe_mod(i + 1, _l)][0]; var _py1 = _m[safe_mod(i + 1, _l)][1]; _px0 = (_px0 / tw) * 2 - 1; _py0 = (_py0 / th) * 2 - 1; _px1 = (_px1 / tw) * 2 - 1; _py1 = (_py1 / th) * 2 - 1; _px0 = _box[0] + (_box[2]) * _px0; _py0 = _box[1] + (_box[3]) * _py0; _px1 = _box[0] + (_box[2]) * _px1; _py1 = _box[1] + (_box[3]) * _py1; var _dx0 = _x + _px0 * _s; var _dy0 = _y + _py0 * _s; var _dx1 = _x + _px1 * _s; var _dy1 = _y + _py1 * _s; draw_line_width(_dx0, _dy0, _dx1, _dy1, 1); } } draw_set_color(COLORS._main_accent); var x0 = _box[0] - _box[2]; var x1 = _box[0] + _box[2]; var y0 = _box[1] - _box[3]; var y1 = _box[1] + _box[3]; x0 = _x + x0 * _s; x1 = _x + x1 * _s; y0 = _y + y0 * _s; y1 = _y + y1 * _s; draw_rectangle(x0, y0, x1, y1, true); } inputs[| 7].drawOverlay(active, _x, _y, _s, _mx, _my, _snx, _sny); return; } if(_shp != 2) return; var _hover = -1, _side = 0; draw_set_color(is_convex? COLORS._main_accent : COLORS._main_value_negative); var mesh = meshes[preview_index]; var len = array_length(mesh); is_convex = true; for( var i = 0; i < len; i++ ) { var _px0 = mesh[safe_mod(i + 0, len)][0]; var _py0 = mesh[safe_mod(i + 0, len)][1]; var _px1 = mesh[safe_mod(i + 1, len)][0]; var _py1 = mesh[safe_mod(i + 1, len)][1]; var _px2 = mesh[safe_mod(i + 2, len)][0]; var _py2 = mesh[safe_mod(i + 2, len)][1]; var side = cross_product(_px0, _py0, _px1, _py1, _px2, _py2); if(_side != 0 && sign(_side) != sign(side)) is_convex = false; _side = side; var _dx0 = _x + _px0 * _s; var _dy0 = _y + _py0 * _s; var _dx1 = _x + _px1 * _s; var _dy1 = _y + _py1 * _s; draw_line_width(_dx0, _dy0, _dx1, _dy1, hover == i + 0.5? 4 : 2); if(isUsingTool(0) && distance_to_line(_mx, _my, _dx0, _dy0, _dx1, _dy1) < 6) _hover = i + 0.5; } draw_set_color(COLORS._main_accent); draw_set_text(f_p1, fa_center, fa_bottom); for( var i = 0; i < len; i++ ) { var _px = mesh[i][0]; var _py = mesh[i][1]; var _dx = _x + _px * _s; var _dy = _y + _py * _s; //draw_text(_dx, _dy - 8, i); if(isNotUsingTool()) draw_circle_prec(_dx, _dy, 4, false) else { draw_sprite_colored(THEME.anchor_selector, hover == i, _dx, _dy); if(point_distance(_mx, _my, _dx, _dy) < 8) _hover = i; } } hover = _hover; if(anchor_dragging > -1) { var dx = anchor_drag_sx + (_mx - anchor_drag_mx) / _s; var dy = anchor_drag_sy + (_my - anchor_drag_my) / _s; dx = value_snap(dx, _snx); dy = value_snap(dy, _sny); mesh[anchor_dragging][0] = dx; mesh[anchor_dragging][1] = dy; if(mouse_release(mb_left)) anchor_dragging = -1; return; } if(hover == -1) return; if(frac(hover) == 0) { if(mouse_click(mb_left, active)) { if(isUsingTool(0)) { anchor_dragging = hover; anchor_drag_sx = mesh[hover][0]; anchor_drag_sy = mesh[hover][1]; anchor_drag_mx = _mx; anchor_drag_my = _my; } else if(isUsingTool(1)) { if(array_length(mesh) > 3) array_delete(mesh, hover, 1); } } } else { if(mouse_click(mb_left, active)) { var ind = ceil(hover); ds_list_insert(lx, ind, (_mx - _x) / _s); ds_list_insert(ly, ind, (_my - _y) / _s); anchor_dragging = ind; anchor_drag_sx = mesh[ind][0]; anchor_drag_sy = mesh[ind][1]; anchor_drag_mx = _mx; anchor_drag_my = _my; } } } static generateMesh = function(index = 0) { var _tex = getInputData(6); var _exp = getInputData(10); if(is_array(_tex)) { index = safe_mod(index, array_length(_tex)); _tex = _tex[index]; } if(!is_surface(_tex)) return; var meshes = attributes.mesh; var mesh = []; var ww = surface_get_width_safe(_tex); var hh = surface_get_height_safe(_tex); var surface_buffer = buffer_create(ww * hh * 4, buffer_fixed, 2); buffer_get_surface(surface_buffer, _tex, 0); buffer_seek(surface_buffer, buffer_seek_start, 0); var cmX = 0; var cmY = 0; var cmA = 0; for( var j = 0; j < hh; j++ ) for( var i = 0; i < ww; i++ ) { var cc = buffer_read(surface_buffer, buffer_u32); var _a = (cc & (0b11111111 << 24)) >> 24; if(_a > 0) { cmX += i; cmY += j; cmA++; } } cmX /= cmA; cmY /= cmA; var uni_com = shader_get_uniform(sh_mesh_generation, "com"); var uni_dim = shader_get_uniform(sh_mesh_generation, "dimension"); var temp = surface_create_valid(ww, hh); surface_set_target(temp); DRAW_CLEAR shader_set(sh_mesh_generation); shader_set_uniform_f(uni_dim, ww, hh); shader_set_uniform_f(uni_com, cmX, cmY); draw_surface_safe(_tex, 0, 0); shader_reset(); surface_reset_target(); buffer_get_surface(surface_buffer, temp, 0); buffer_seek(surface_buffer, buffer_seek_start, 0); var _pm = ds_map_create(); for( var j = 0; j < hh; j++ ) for( var i = 0; i < ww; i++ ) { var cc = buffer_read(surface_buffer, buffer_u32); var _a = (cc & (0b11111111 << 24)) >> 24; if(_a > 0) _pm[? point_direction_positive(cmX, cmY, i, j)] = [i, j]; } if(ds_map_size(_pm)) { var keys = ds_map_keys_to_array(_pm); array_sort(keys, false); for( var i = 0, n = array_length(keys); i < n; i++ ) { var px = _pm[? keys[i]][0]; var py = _pm[? keys[i]][1]; if(px > cmX) px++; if(py > cmY) py++; if(_exp != 0) { var dist = point_distance(cmX, cmY, px, py) + _exp; var dirr = point_direction(cmX, cmY, px, py); px = cmX + lengthdir_x(dist, dirr); py = cmY + lengthdir_y(dist, dirr); } array_push(mesh, [ px, py ]); } mesh = removeColinear(mesh); mesh = removeConcave(mesh); var _sm = ds_map_create(); for( var i = 0, n = array_length(mesh); i < n; i++ ) _sm[? point_direction_positive(cmX, cmY, mesh[i][0], mesh[i][1])] = [ mesh[i][0], mesh[i][1] ]; var keys = ds_map_keys_to_array(_sm); mesh = []; if(array_length(keys)) { array_sort(keys, false); for( var i = 0, n = array_length(keys); i < n; i++ ) { var k = keys[i]; array_push( mesh, [_sm[? k][0], _sm[? k][1]] ); } } ds_map_destroy(_sm); } ds_map_destroy(_pm); surface_free(temp); buffer_delete(surface_buffer); meshes[index] = mesh; attributes.mesh = meshes; } static removeColinear = function(mesh) { var len = array_length(mesh), _side = 0; var remSt = []; var tolerance = 5; for( var i = 0; i < len; i++ ) { var _px0 = mesh[safe_mod(i + 0, len)][0]; var _py0 = mesh[safe_mod(i + 0, len)][1]; var _px1 = mesh[safe_mod(i + 1, len)][0]; var _py1 = mesh[safe_mod(i + 1, len)][1]; var _px2 = mesh[safe_mod(i + 2, len)][0]; var _py2 = mesh[safe_mod(i + 2, len)][1]; var dir0 = point_direction(_px0, _py0, _px1, _py1); var dir1 = point_direction(_px1, _py1, _px2, _py2); if(abs(dir0 - dir1) <= tolerance) array_push(remSt, safe_mod(i + 1, len)); } array_sort(remSt, false); for( var i = 0, n = array_length(remSt); i < n; i++ ) { var ind = remSt[i]; array_delete(mesh, ind, 1); } return mesh; } static removeConcave = function(mesh) { var len = array_length(mesh); if(len <= 3) return; var startIndex = 0; var maxx = 0; for( var i = 0; i < len; i++ ) { var _px0 = mesh[i][0]; if(_px0 > maxx) { maxx = _px0; startIndex = i; } } var remSt = []; var chkSt = ds_stack_create(); ds_stack_push(chkSt, startIndex); ds_stack_push(chkSt, safe_mod(startIndex + 1, len)); var anchorTest = safe_mod(startIndex + 2, len) var log = false; var _side = 1; printIf(log, "Start " + string(startIndex)) while(true) { var potentialPoint = ds_stack_pop(chkSt); var anchorPoint = ds_stack_top(chkSt); printIf(log, "Checking " + string(potentialPoint) + " Against " + string(anchorPoint) + " Test " + string(anchorTest)) if(potentialPoint == startIndex) break; var _px0 = mesh[anchorPoint][0]; var _py0 = mesh[anchorPoint][1]; var _px1 = mesh[potentialPoint][0]; var _py1 = mesh[potentialPoint][1]; var _px2 = mesh[anchorTest][0]; var _py2 = mesh[anchorTest][1]; var side = sign(cross_product(_px0, _py0, _px1, _py1, _px2, _py2)); if(_side == 0 || _side == side) { ds_stack_push(chkSt, potentialPoint); ds_stack_push(chkSt, anchorTest); anchorTest = safe_mod(anchorTest + 1, len); _side = side; } else { if(ds_stack_size(chkSt) == 1) { ds_stack_push(chkSt, anchorTest); anchorTest = safe_mod(anchorTest + 1, len); } array_push(remSt, potentialPoint); printIf(log, " > Remove " + string(potentialPoint)); } } array_sort(remSt, false); for( var i = 0, n = array_length(remSt); i < n; i++ ) { var ind = remSt[i]; array_delete(mesh, ind, 1); } return mesh; } static onValueUpdate = function(index = 0) { if(index == 5) { var _spos = getInputData(7); var _shape = getInputData(5); _spos[4] = _shape; inputs[| 7].setValue(_spos); } } static fixtureCreate = function(fixture, object) { var _mov = getInputData(0); var _den = getInputData(1); var _cnt_frc = getInputData(2); var _air_frc = getInputData(3); var _rot_frc = getInputData(4); var _spos = getInputData(7); if(!_mov) { physics_fixture_set_kinematic(fixture); _den = 0; } physics_fixture_set_density(fixture, _den); physics_fixture_set_friction(fixture, _cnt_frc); physics_fixture_set_linear_damping(fixture, _air_frc); physics_fixture_set_angular_damping(fixture, _rot_frc); physics_fixture_set_awake(fixture, true); if(group != noone) physics_fixture_set_collision_group(fixture, group.collIndex); array_push(object.fixture, physics_fixture_bind_ext(fixture, object, _spos[2], _spos[3])); physics_fixture_delete(fixture); } static spawn = function(rpos = noone, index = 0, object = noone) { var _shp = getInputData(5); var _tex = getInputData(6); if(is_array(_tex)) { index = safe_mod(index, array_length(_tex)); _tex = _tex[index]; } else index = 0; var _spos = getInputData(7); var ww = max(1, surface_get_width_safe(_tex)); var hh = max(1, surface_get_height_safe(_tex)); var ox = rpos == noone? _spos[0] : rpos[0]; var oy = rpos == noone? _spos[1] : rpos[1]; if(object == noone) { object = instance_create_depth(ox - _spos[2], oy - _spos[3], 0, oRigidbody); object.xscale = _spos[2] / ww * 2; object.yscale = _spos[3] / hh * 2; object.surface = _tex; } else if(instance_exists(object)) { for( var i = 0, n = array_length(object.fixture); i < n; i++ ) physics_remove_fixture(object, object.fixture[i]); object.fixture = []; } else return noone; if(_shp == 0) { var fixture = physics_fixture_create(); physics_fixture_set_box_shape(fixture, _spos[2], _spos[3]); fixtureCreate(fixture, object); } else if(_shp == 1) { var fixture = physics_fixture_create(); physics_fixture_set_circle_shape(fixture, min(_spos[2], _spos[3])); fixtureCreate(fixture, object); } else if(_shp == 2) { var meshes = attributes.mesh; if(array_safe_get(meshes, index, noone) == noone) return noone; var mesh = meshes[index]; var cx = 0, cy = 0; var cmx = 0, cmy = 0; var len = array_length(mesh), _side = 0; is_convex = true; for( var i = 0; i < len; i++ ) { var _px0 = mesh[safe_mod(i + 0, len)][0]; var _py0 = mesh[safe_mod(i + 0, len)][1]; var _px1 = mesh[safe_mod(i + 1, len)][0]; var _py1 = mesh[safe_mod(i + 1, len)][1]; var _px2 = mesh[safe_mod(i + 2, len)][0]; var _py2 = mesh[safe_mod(i + 2, len)][1]; var side = cross_product(_px0, _py0, _px1, _py1, _px2, _py2); if(_side != 0 && sign(_side) != sign(side)) is_convex = false; _side = side; cx += _px0; cy += _py0; } cx /= len; cy /= len; cmx = cx; cmy = cy; cx = (cx / ww) * 2 - 1; cy = (cy / hh) * 2 - 1; cx = _spos[2] * cx; cy = _spos[3] * cy; if(!is_convex) return object; if(len < 3) return object; if(len <= 8) { var fixture = physics_fixture_create(); physics_fixture_set_polygon_shape(fixture); for( var i = 0; i < len; i++ ) { var _px0 = mesh[i][0]; var _py0 = mesh[i][1]; _px0 = (_px0 / ww) * 2 - 1; _py0 = (_py0 / hh) * 2 - 1; _px0 = _spos[2] * _px0; _py0 = _spos[3] * _py0; physics_fixture_add_point(fixture, round(_px0), round(_py0)); } fixtureCreate(fixture, object); } else { for( var i = 0; i < len; i++ ) { var fixture = physics_fixture_create(); physics_fixture_set_polygon_shape(fixture); var _px0 = mesh[safe_mod(i + 0, len)][0]; var _py0 = mesh[safe_mod(i + 0, len)][1]; var _px1 = mesh[safe_mod(i + 1, len)][0]; var _py1 = mesh[safe_mod(i + 1, len)][1]; _px0 = (_px0 / ww) * 2 - 1; _py0 = (_py0 / hh) * 2 - 1; _px1 = (_px1 / ww) * 2 - 1; _py1 = (_py1 / hh) * 2 - 1; _px0 = _spos[2] * _px0; _py0 = _spos[3] * _py0; _px1 = _spos[2] * _px1; _py1 = _spos[3] * _py1; var d0 = point_direction(cx, cy, _px0, _py0); var d1 = point_direction(cx, cy, _px1, _py1); physics_fixture_add_point(fixture, cx, cy); physics_fixture_add_point(fixture, _px0, _py0); physics_fixture_add_point(fixture, _px1, _py1); fixtureCreate(fixture, object); } } //with(object) physics_mass_properties(phy_mass, cmx, cmy, phy_inertia); } return object; } static update = function(frame = PROJECT.animator.current_frame) { if(!isAnimated()) return; //for( var i = 0, n = array_length(object); i < n; i++ ) // spawn(noone, i, object[i]); } static step = function() { var _shp = getInputData(5); inputs[| 9].setVisible(_shp == 2); var _tex = getInputData(6); if(is_array(_tex)) { var meshes = attributes.mesh; for( var i = array_length(meshes); i < array_length(_tex); i++ ) newMesh(i); } } static reset = function() { var _tex = getInputData(6); for( var i = 0, n = array_length(object); i < n; i++ ) { if(instance_exists(object[i])) instance_destroy(object[i]); } object = []; var _spwn = getInputData(8); if(!_spwn) return; if(is_array(_tex)) { for( var i = 0, n = array_length(_tex); i < n; i++ ) object[i] = spawn(noone, i); } else object = [ spawn() ]; } static onDrawNode = function(xx, yy, _mx, _my, _s, _hover, _focus) { var bbox = drawGetBbox(xx, yy, _s); var _tex = getInputData(6); if(is_array(_tex) && array_length(_tex)) _tex = _tex[0]; var _spos = getInputData(7); draw_surface_stretch_fit(_tex, bbox.xc, bbox.yc, bbox.w, bbox.h, _spos[2], _spos[3]); } static attributeSerialize = function() { var att = {}; var mesh = struct_try_get(attributes, "mesh", []); att.mesh = json_stringify(mesh); return att; } static attributeDeserialize = function(attr) { if(struct_has(attr, "mesh")) attributes.mesh = json_parse(attr.mesh); } }